using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Input; using MLEM.Startup; using MLEM.Ui; using MLEM.Ui.Elements; namespace Demos { public class Demo { public readonly MlemGame Game; public SpriteBatch SpriteBatch => this.Game.SpriteBatch; public GraphicsDevice GraphicsDevice => this.Game.GraphicsDevice; public InputHandler InputHandler => this.Game.InputHandler; public UiSystem UiSystem => this.Game.UiSystem; public Element UiRoot => this.UiSystem.Get("DemoUi").Element; public Demo(MlemGame game) { this.Game = game; } public virtual void LoadContent() {} public virtual void Update(GameTime time) {} public virtual void DoDraw(GameTime time) {} public virtual void Clear() {} public static T LoadContent(string name) { return MlemGame.LoadContent(name); } } }