using FontStashSharp; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Font; namespace MLEM.Extended.Font { /// public class GenericStashFont : GenericFont { /// /// The that is being wrapped by this generic font /// public readonly SpriteFontBase Font; /// public override GenericFont Bold { get; } /// public override GenericFont Italic { get; } /// public override float LineHeight => this.Font.LineHeight; /// /// The character spacing that will be passed to the underlying . /// public float CharacterSpacing { get; set; } /// /// The line spacing that will be passed to the underlying . /// public float LineSpacing { get; set; } /// /// Creates a new generic font using . /// Optionally, a bold and italic version of the font can be supplied. /// /// The font to wrap /// A bold version of the font /// An italic version of the font public GenericStashFont(SpriteFontBase font, SpriteFontBase bold = null, SpriteFontBase italic = null) { this.Font = font; this.Bold = bold != null ? new GenericStashFont(bold) : this; this.Italic = italic != null ? new GenericStashFont(italic) : this; } /// protected override float MeasureCharacter(int codePoint) { return this.Font.MeasureString(CodePointSource.ToString(codePoint), null, this.CharacterSpacing, this.LineSpacing).X; } /// public override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) { this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth, this.CharacterSpacing, this.LineSpacing); } } }