using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extended.Extensions; using MLEM.Font; using MonoGame.Extended.BitmapFonts; namespace MLEM.Extended.Font { public class GenericBitmapFont : GenericFont { public readonly BitmapFont Font; public override GenericFont Bold { get; } public override GenericFont Italic { get; } public override float LineHeight => this.Font.LineHeight; public GenericBitmapFont(BitmapFont font, BitmapFont bold = null, BitmapFont italic = null) { this.Font = font; this.Bold = bold != null ? new GenericBitmapFont(bold) : this; this.Italic = italic != null ? new GenericBitmapFont(italic) : this; } public override Vector2 MeasureString(string text) { return this.Font.MeasureString(text); } public override Vector2 MeasureString(StringBuilder text) { return this.Font.MeasureString(text); } public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) { batch.DrawString(this.Font, text, position, color); } public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) { batch.DrawString(this.Font, text, position, color); } public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } } }