using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { public class Paragraph : Element { private string text; private float lineHeight; private string[] splitText; private IGenericFont font; private readonly bool centerText; public float TextScale; public string Text { get => this.text; set { this.text = value; this.SetAreaDirty(); } } public Paragraph(Anchor anchor, float width, string text, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) { this.text = text; this.font = font; this.centerText = centerText; } protected override Point CalcActualSize(Rectangle parentArea) { var size = base.CalcActualSize(parentArea); this.splitText = this.font.SplitString(this.text, size.X, this.TextScale * this.Scale).ToArray(); this.lineHeight = 0; var height = 0F; foreach (var strg in this.splitText) { var strgHeight = this.font.MeasureString(strg).Y * this.TextScale * this.Scale; height += strgHeight + 1; if (strgHeight > this.lineHeight) this.lineHeight = strgHeight; } return new Point(size.X, height.Ceil()); } public override void Draw(GameTime time, SpriteBatch batch, float alpha) { base.Draw(time, batch, alpha); var pos = this.DisplayArea.Location.ToVector2(); var offset = new Vector2(); foreach (var line in this.splitText) { if (this.centerText) { this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale * this.Scale, Color.White * alpha); } else { this.font.DrawString(batch, line, pos + offset, Color.White * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0); } offset.Y += this.lineHeight + 1; } } protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.TextScale = style.TextScale; this.font = style.Font; } } }