using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Formatting.Codes;
using MLEM.Misc;
namespace MLEM.Formatting {
///
/// A tokenized string that was created using a
///
public class TokenizedString : GenericDataHolder {
///
/// The raw string that was used to create this tokenized string.
///
public readonly string RawString;
///
/// The , but with formatting codes stripped out.
///
public readonly string String;
///
/// The string that is actually displayed by this tokenized string.
/// If this string has been , this string will contain the newline characters.
///
public string DisplayString => this.splitString ?? this.String;
///
/// The tokens that this tokenized string contains.
///
public readonly Token[] Tokens;
///
/// All of the formatting codes that are applied over this tokenized string.
/// Note that, to get a formatting code for a certain token, use
///
public readonly Code[] AllCodes;
private string splitString;
internal TokenizedString(GenericFont font, string rawString, string strg, Token[] tokens) {
this.RawString = rawString;
this.String = strg;
this.Tokens = tokens;
// since a code can be present in multiple tokens, we use Distinct here
this.AllCodes = tokens.SelectMany(t => t.AppliedCodes).Distinct().ToArray();
this.CalculateTokenAreas(font);
}
///
/// Splits this tokenized string, inserting newline characters if the width of the string is bigger than the maximum width.
///
///
/// The font to use for width calculations
/// The maximum width
/// The scale to use fr width calculations
public void Split(GenericFont font, float width, float scale) {
// a split string has the same character count as the input string
// but with newline characters added
this.splitString = font.SplitString(this.String, width, scale);
// skip splitting logic for unformatted text
if (this.Tokens.Length == 1) {
this.Tokens[0].SplitSubstring = this.splitString;
return;
}
foreach (var token in this.Tokens) {
var index = 0;
var length = 0;
var ret = new StringBuilder();
// this is basically a substring function that ignores newlines for indexing
for (var i = 0; i < this.splitString.Length; i++) {
// if we're within the bounds of the token's substring, append to the new substring
if (index >= token.Index && length < token.Substring.Length)
ret.Append(this.splitString[i]);
// if the current char is not a newline, we simulate length increase
if (this.splitString[i] != '\n') {
if (index >= token.Index)
length++;
index++;
}
}
token.SplitSubstring = ret.ToString();
}
this.CalculateTokenAreas(font);
}
///
public Vector2 Measure(GenericFont font) {
return font.MeasureString(this.DisplayString);
}
///
/// Updates the formatting codes in this formatted string, causing animations to animate etc.
///
/// The game's time
public void Update(GameTime time) {
foreach (var code in this.AllCodes)
code.Update(time);
}
///
/// Returns the token under the given position.
/// This can be used for hovering effects when the mouse is over a token, etc.
///
/// The position that the string is drawn at
/// The position to use for checking the token
/// The scale that the string is drawn at
/// The token under the target position
public Token GetTokenUnderPos(Vector2 stringPos, Vector2 target, float scale) {
return this.Tokens.FirstOrDefault(t => t.GetArea(stringPos, scale).Any(r => r.Contains(target)));
}
///
public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
var innerOffset = new Vector2();
foreach (var token in this.Tokens) {
var drawFont = token.GetFont(font) ?? font;
var drawColor = token.GetColor(color) ?? color;
for (var i = 0; i < token.DisplayString.Length; i++) {
var c = token.DisplayString[i];
if (c == '\n') {
innerOffset.X = 0;
innerOffset.Y += font.LineHeight * scale;
}
if (i == 0)
token.DrawSelf(time, batch, pos + innerOffset, font, color, scale, depth);
var cString = c.ToCachedString();
token.DrawCharacter(time, batch, c, cString, i, pos + innerOffset, drawFont, drawColor, scale, depth);
innerOffset.X += font.MeasureString(cString).X * scale;
}
}
}
private void CalculateTokenAreas(GenericFont font) {
var innerOffset = new Vector2();
foreach (var token in this.Tokens) {
var area = new List();
var split = token.DisplayString.Split('\n');
for (var i = 0; i < split.Length; i++) {
var size = font.MeasureString(split[i]);
var rect = new RectangleF(innerOffset, size);
if (!rect.IsEmpty)
area.Add(rect);
if (i < split.Length - 1) {
innerOffset.X = 0;
innerOffset.Y += font.LineHeight;
} else {
innerOffset.X += size.X;
}
}
token.Area = area.ToArray();
}
}
}
}