using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
namespace MLEM.Ui.Style {
///
/// The default, untextured .
/// Note that, as MLEM does not provide any texture or font assets, this default style is made up of single-color textures that were generated using .
///
public class UntexturedStyle : UiStyle {
///
/// Creates a new untextured style with textures generated by the given sprite batch
///
/// The sprite batch to generate the textures with
public UntexturedStyle(SpriteBatch batch) {
this.SelectionIndicator = batch.GenerateTexture(Color.Transparent, Color.Red);
this.ButtonTexture = batch.GenerateTexture(Color.CadetBlue);
this.ButtonHoveredColor = Color.LightGray;
this.ButtonDisabledColor = Color.Gray;
this.PanelTexture = batch.GenerateTexture(Color.Gray);
this.TextFieldTexture = batch.GenerateTexture(Color.MediumBlue);
this.TextFieldHoveredColor = Color.LightGray;
this.ScrollBarBackground = batch.GenerateTexture(Color.LightBlue);
this.ScrollBarScrollerTexture = batch.GenerateTexture(Color.Blue);
this.CheckboxTexture = batch.GenerateTexture(Color.LightBlue);
this.CheckboxHoveredColor = Color.LightGray;
this.CheckboxCheckmark = batch.GenerateTexture(Color.Blue).Region;
this.RadioTexture = batch.GenerateTexture(Color.AliceBlue);
this.RadioHoveredColor = Color.LightGray;
this.RadioCheckmark = batch.GenerateTexture(Color.CornflowerBlue).Region;
this.TooltipBackground = batch.GenerateTexture(Color.Black * 0.65F, Color.Black * 0.65F);
this.TooltipOffset = new Vector2(8, 16);
this.ProgressBarTexture = batch.GenerateTexture(Color.RoyalBlue);
this.ProgressBarColor = Color.White;
this.ProgressBarProgressPadding = new Vector2(1);
this.ProgressBarProgressColor = Color.Red;
}
}
}