using Microsoft.Xna.Framework.Graphics; using MLEM.Data.Content; using MLEM.Font; using MLEM.Startup; namespace Tests; public class TestGame : MlemGame { public RawContentManager RawContent { get; private set; } private TestGame() {} protected override void LoadContent() { base.LoadContent(); this.RawContent = new RawContentManager(this.Services, this.Content.RootDirectory); this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent("TestFont")); } public static TestGame Create() { var game = new TestGame(); game.RunOneFrame(); return game; } }