using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Formatting;
using MLEM.Formatting.Codes;
using MLEM.Input;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
///
/// A paragraph element for use inside of a .
/// A paragraph is an element that contains text.
/// A paragraph's text can be formatted using the ui system's .
///
public class Paragraph : Element {
private string text;
private string splitText;
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public FormattingCodeCollection Formatting;
///
/// The font that this paragraph draws text with.
/// To set its bold and italic font, use and .
///
public StyleProp RegularFont;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
public StyleProp BoldFont;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
public StyleProp ItalicFont;
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public StyleProp FormatSettings;
///
/// The tokenized version of the
///
public TokenizedString TokenizedText { get; private set; }
///
/// The color that the text will be rendered with
///
public StyleProp TextColor;
///
/// The scale that the text will be rendered with
///
public StyleProp TextScale;
///
/// The text to render inside of this paragraph.
/// Use if the text changes frequently.
///
public string Text {
get {
this.QueryTextCallback();
return this.text;
}
set {
if (this.text != value) {
this.text = value;
this.IsHidden = string.IsNullOrWhiteSpace(this.text);
this.SetAreaDirty();
// force text to be re-tokenized
this.TokenizedText = null;
}
}
}
///
/// If this paragraph should automatically adjust its width based on the width of the text within it
///
public bool AutoAdjustWidth;
///
/// An event that gets called when this paragraph's is queried.
/// Use this event for setting this paragraph's text if it changes frequently.
///
public TextCallback GetTextCallback;
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public TextModifier RenderedTextModifier = text => text;
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public TimeSpan TimeIntoAnimation;
///
/// Creates a new paragraph with the given settings.
///
/// The paragraph's anchor
/// The paragraph's width. Note that its height is automatically calculated.
/// The paragraph's text
/// Whether the paragraph's width should automatically be calculated based on the text within it.
public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false)
: this(anchor, width, "", centerText) {
this.GetTextCallback = textCallback;
this.Text = textCallback(this);
if (this.Text == null)
this.IsHidden = true;
}
///
public Paragraph(Anchor anchor, float width, string text, bool centerText = false) : base(anchor, new Vector2(width, 0)) {
this.Text = text;
if (this.Text == null)
this.IsHidden = true;
this.AutoAdjustWidth = centerText;
this.CanBeSelected = false;
this.CanBeMoused = false;
}
///
protected override Vector2 CalcActualSize(RectangleF parentArea) {
var size = base.CalcActualSize(parentArea);
this.ParseText(size);
// old formatting stuff
if (this.Formatting.Count > 0) {
var textDims = this.RegularFont.Value.MeasureString(this.splitText) * this.TextScale * this.Scale;
return new Vector2(this.AutoAdjustWidth ? textDims.X + this.ScaledPadding.Width : size.X, textDims.Y + this.ScaledPadding.Height);
}
var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.Scale;
return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
}
///
public override void Update(GameTime time) {
this.QueryTextCallback();
base.Update(time);
this.TimeIntoAnimation += time.ElapsedGameTime;
if (this.TokenizedText != null)
this.TokenizedText.Update(time);
}
///
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var pos = this.DisplayArea.Location;
var sc = this.TextScale * this.Scale;
var color = this.TextColor.OrDefault(Color.White) * alpha;
// legacy formatting stuff
if (this.Formatting.Count > 0) {
var toRender = this.RenderedTextModifier(this.splitText);
this.RegularFont.Value.DrawFormattedString(batch, pos, toRender, this.Formatting, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
} else {
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
}
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
///
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale.SetFromStyle(style.TextScale);
this.RegularFont.SetFromStyle(style.Font);
this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
this.FormatSettings.SetFromStyle(style.FormatSettings);
}
///
/// Parses this paragraph's into .
/// Additionally, this method adds any elements for tokenized links in the text.
///
/// The paragraph's default size
protected virtual void ParseText(Vector2 size) {
// old formatting stuff
this.splitText = this.RegularFont.Value.SplitString(this.Text.RemoveFormatting(this.RegularFont.Value), size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
this.Formatting = this.Text.GetFormattingCodes(this.RegularFont.Value);
if (this.TokenizedText == null)
this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text);
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
var linkTokens = this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)).ToArray();
// this basically checks if there are any tokens that have an area that doesn't have a link element associated with it
if (linkTokens.Any(t => !t.GetArea(Vector2.Zero, this.TextScale).All(a => this.GetChildren(c => c.PositionOffset == a.Location && c.Size == a.Size).Any()))) {
this.RemoveChildren(c => c is Link);
foreach (var link in linkTokens) {
var areas = link.GetArea(Vector2.Zero, this.TextScale).ToArray();
var cluster = new Link[areas.Length];
for (var i = 0; i < areas.Length; i++) {
var area = areas[i];
cluster[i] = this.AddChild(new Link(Anchor.TopLeft, link, area.Size, cluster) {
PositionOffset = area.Location,
// only allow selecting the first part of a link
CanBeSelected = i == 0
});
}
}
}
}
private void QueryTextCallback() {
if (this.GetTextCallback != null)
this.Text = this.GetTextCallback(this);
}
///
/// A delegate method used for
///
/// The current paragraph
public delegate string TextCallback(Paragraph paragraph);
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public delegate string TextModifier(string text);
///
/// A link is a sub-element of the that is added onto it as a child for any tokens that contain , to make them selectable and clickable.
///
public class Link : Element {
///
/// The token that this link represents
///
public readonly Token Token;
///
/// The links that form a cluster for the given token.
/// This only contains more than one element if the tokenized string has previously been .
///
public readonly Link[] LinkCluster;
///
/// Creates a new link element with the given settings
///
/// The link's anchor
/// The token that this link represents
/// The size of the token
/// The links that form a cluster for the given token. This only contains more than one element if the tokenized string has previously been split.
public Link(Anchor anchor, Token token, Vector2 size, Link[] linkCluster) : base(anchor, size) {
this.Token = token;
this.LinkCluster = linkCluster;
this.OnSelected += e => {
foreach (var link in this.LinkCluster)
link.IsSelected = true;
};
this.OnDeselected += e => {
foreach (var link in this.LinkCluster)
link.IsSelected = false;
};
this.OnPressed += e => {
foreach (var code in token.AppliedCodes.OfType())
this.System?.LinkBehavior?.Invoke(code);
};
}
}
}
}