using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MLEM.Misc; namespace MLEM.Ui.Elements { public class Slider : ScrollBar { public Slider(Anchor anchor, Vector2 size, int scrollerSize, float maxValue) : base(anchor, size, scrollerSize, maxValue, true) { this.CanBeSelected = true; } public override void Update(GameTime time) { base.Update(time); if (this.IsSelected) { if (this.Input.IsGamepadButtonDown(Buttons.DPadLeft) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickLeft)) { this.CurrentValue -= this.StepPerScroll; } else if (this.Input.IsGamepadButtonDown(Buttons.DPadRight) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickRight)) { this.CurrentValue += this.StepPerScroll; } } } public override Element GetGamepadNextElement(Direction2 dir, Element usualNext) { if (dir == Direction2.Left || dir == Direction2.Right) return null; return base.GetGamepadNextElement(dir, usualNext); } } }