using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Graphics; namespace MLEM.Ui.Style { /// /// The default, untextured . /// Note that, as MLEM does not provide any texture or font assets, this default style is made up of single-color textures that were generated using . /// public class UntexturedStyle : UiStyle { /// /// Creates a new untextured style with textures generated by the given sprite batch /// /// The sprite batch to generate the textures with public UntexturedStyle(SpriteBatch batch) { this.SelectionIndicator = batch.GenerateNinePatch(Color.Transparent, Color.Red); this.ButtonTexture = batch.GenerateNinePatch(Color.CadetBlue, Color.Black); this.PanelTexture = batch.GenerateNinePatch(Color.Gray, Color.Black); this.TextFieldTexture = batch.GenerateNinePatch(Color.MediumBlue, Color.Black); this.ScrollBarBackground = batch.GenerateNinePatch(Color.LightBlue, Color.Black); this.ScrollBarScrollerTexture = batch.GenerateNinePatch(Color.Blue, Color.Black); this.CheckboxTexture = batch.GenerateNinePatch(Color.LightBlue, Color.Black); this.CheckboxCheckmark = batch.GenerateNinePatch(Color.Blue, Color.Black).Region; this.RadioTexture = batch.GenerateNinePatch(Color.AliceBlue, Color.Black); this.RadioCheckmark = batch.GenerateNinePatch(Color.CornflowerBlue, Color.Black).Region; this.TooltipBackground = batch.GenerateNinePatch(Color.Black * 0.65F, Color.Black * 0.65F); this.ProgressBarTexture = batch.GenerateNinePatch(Color.RoyalBlue, Color.Black); } } }