using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; namespace MLEM.Textures { public class NinePatch { public readonly TextureRegion Region; public readonly int PaddingLeft; public readonly int PaddingRight; public readonly int PaddingTop; public readonly int PaddingBottom; public readonly Rectangle[] SourceRectangles; public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) { this.Region = texture; this.PaddingLeft = paddingLeft; this.PaddingRight = paddingRight; this.PaddingTop = paddingTop; this.PaddingBottom = paddingBottom; this.SourceRectangles = this.CreateRectangles(this.Region.Area).ToArray(); } public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) : this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom) { } public NinePatch(Texture2D texture, int padding) : this(new TextureRegion(texture), padding) { } public NinePatch(TextureRegion texture, int padding) : this(texture, padding, padding, padding, padding) { } public IEnumerable CreateRectangles(Rectangle area, float patchScale = 1) { var pl = (int) (this.PaddingLeft * patchScale); var pr = (int) (this.PaddingRight * patchScale); var pt = (int) (this.PaddingTop * patchScale); var pb = (int) (this.PaddingBottom * patchScale); var centerW = area.Width - pl - pr; var centerH = area.Height - pt - pb; var leftX = area.X + pl; var rightX = area.X + area.Width - pr; var topY = area.Y + pt; var bottomY = area.Y + area.Height - pb; yield return new Rectangle(area.X, area.Y, pl, pt); yield return new Rectangle(leftX, area.Y, centerW, pt); yield return new Rectangle(rightX, area.Y, pr, pt); yield return new Rectangle(area.X, topY, pl, centerH); yield return new Rectangle(leftX, topY, centerW, centerH); yield return new Rectangle(rightX, topY, pr, centerH); yield return new Rectangle(area.X, bottomY, pl, pb); yield return new Rectangle(leftX, bottomY, centerW, pb); yield return new Rectangle(rightX, bottomY, pr, pb); } } public static class NinePatchExtensions { public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth, float patchScale = 1) { var dest = texture.CreateRectangles(destinationRectangle, patchScale); var count = 0; foreach (var rect in dest) { if (!rect.IsEmpty) batch.Draw(texture.Region.Texture, rect, texture.SourceRectangles[count], color, rotation, origin, effects, layerDepth); count++; } } public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float patchScale = 1) { batch.Draw(texture, destinationRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0, patchScale); } } }