using System;
using System.Runtime.Serialization;
using MonoGame.Extended.Tiled;
namespace MLEM.Extended.Tiled {
///
/// A struct that represents a position on a with multiple layers.
///
[DataContract]
public struct LayerPosition : IEquatable {
///
/// The name of the layer that this position is on
///
[DataMember]
public string Layer;
///
/// The x coordinate of this position
///
[DataMember]
public int X;
///
/// The y coordinate of this position
///
[DataMember]
public int Y;
///
/// Creates a new layer position with the given settings
///
/// The layer name
/// The x coordinate
/// The y coordinate
public LayerPosition(string layerName, int x, int y) {
this.Layer = layerName;
this.X = x;
this.Y = y;
}
///
public bool Equals(LayerPosition other) {
return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y;
}
/// Indicates whether this instance and a specified object are equal.
/// The object to compare with the current instance.
/// true if obj and this instance are the same type and represent the same value; otherwise, false.
public override bool Equals(object obj) {
return obj is LayerPosition other && this.Equals(other);
}
/// Returns the hash code for this instance.
/// A 32-bit signed integer that is the hash code for this instance.
public override int GetHashCode() {
var hashCode = this.Layer.GetHashCode();
hashCode = (hashCode * 397) ^ this.X;
hashCode = (hashCode * 397) ^ this.Y;
return hashCode;
}
/// Returns the fully qualified type name of this instance.
/// The fully qualified type name.
public override string ToString() {
return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}";
}
///
/// Adds the given layer positions together, returning a new layer position with the sum of their coordinates.
/// If the two layer positions' differ, an is thrown.
///
/// The left position.
/// The right position.
/// The sum of the positions.
/// Thrown if the two positions' are not the same.
public static LayerPosition Add(LayerPosition left, LayerPosition right) {
if (left.Layer != right.Layer)
throw new ArgumentException("Cannot add layer positions on different layers");
return new LayerPosition(left.Layer, left.X + right.X, left.Y + right.Y);
}
///
public static bool operator ==(LayerPosition left, LayerPosition right) {
return left.Equals(right);
}
///
public static bool operator !=(LayerPosition left, LayerPosition right) {
return !left.Equals(right);
}
///
/// Returns the negative of the given layer position.
///
/// The position to negate.
/// The negative position.
public static LayerPosition operator -(LayerPosition position) {
return new LayerPosition(position.Layer, -position.X, -position.Y);
}
///
/// Returns the sum of the two layer positions using .
///
/// The left position.
/// The right position.
/// The sum of the positions.
public static LayerPosition operator +(LayerPosition left, LayerPosition right) {
return Add(left, right);
}
///
/// Subtracts the second from the first position using .
///
/// The left position.
/// The right position.
/// The difference of the positions.
public static LayerPosition operator -(LayerPosition left, LayerPosition right) {
return Add(left, -right);
}
}
}