using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; using MLEM.Formatting; using MLEM.Misc; using MLEM.Textures; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { public class Paragraph : Element { private string text; private string splitText; public FormattingCodeCollection Formatting; public StyleProp RegularFont; public StyleProp BoldFont; public StyleProp ItalicFont; public StyleProp FormatSettings; public StyleProp TextColor; public StyleProp TextScale; public string Text { get => this.text; set { if (this.text != value) { this.text = value; this.IsHidden = string.IsNullOrWhiteSpace(this.text); this.SetAreaDirty(); } } } public bool AutoAdjustWidth; public TextCallback GetTextCallback; public TextModifier RenderedTextModifier = text => text; public TimeSpan TimeIntoAnimation; public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false) : this(anchor, width, "", centerText) { this.GetTextCallback = textCallback; this.Text = textCallback(this); if (this.Text == null) this.IsHidden = true; } public Paragraph(Anchor anchor, float width, string text, bool centerText = false) : base(anchor, new Vector2(width, 0)) { this.Text = text; if (this.Text == null) this.IsHidden = true; this.AutoAdjustWidth = centerText; this.CanBeSelected = false; this.CanBeMoused = false; } protected override Vector2 CalcActualSize(RectangleF parentArea) { var size = base.CalcActualSize(parentArea); var sc = this.TextScale * this.Scale; this.splitText = this.RegularFont.Value.SplitString(this.text.RemoveFormatting(this.RegularFont.Value), size.X - this.ScaledPadding.Width, sc); this.Formatting = this.text.GetFormattingCodes(this.RegularFont.Value); var textDims = this.RegularFont.Value.MeasureString(this.splitText) * sc; return new Vector2(this.AutoAdjustWidth ? textDims.X + this.ScaledPadding.Width : size.X, textDims.Y + this.ScaledPadding.Height); } public override void ForceUpdateArea() { if (this.GetTextCallback != null) this.Text = this.GetTextCallback(this); base.ForceUpdateArea(); } public override void Update(GameTime time) { base.Update(time); if (this.GetTextCallback != null) this.Text = this.GetTextCallback(this); this.TimeIntoAnimation += time.ElapsedGameTime; } public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) { var pos = this.DisplayArea.Location; var sc = this.TextScale * this.Scale; var toRender = this.RenderedTextModifier(this.splitText); var color = this.TextColor.OrDefault(Color.White) * alpha; // if we don't have any formatting codes, then we don't need to do complex drawing if (this.Formatting.Count <= 0) { this.RegularFont.Value.DrawString(batch, toRender, pos, color, 0, Vector2.Zero, sc, SpriteEffects.None, 0); } else { // if we have formatting codes, we should do it this.RegularFont.Value.DrawFormattedString(batch, pos, toRender, this.Formatting, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings); } base.Draw(time, batch, alpha, blendState, samplerState, matrix); } protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.TextScale.SetFromStyle(style.TextScale); this.RegularFont.SetFromStyle(style.Font); this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font); this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font); this.FormatSettings.SetFromStyle(style.FormatSettings); } public delegate string TextCallback(Paragraph paragraph); public delegate string TextModifier(string text); } }