using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { public class AutoScaledText : Element { private IGenericFont font; private float textScale; private string text; public string Text { get => this.text; set { this.text = value; this.SetDirty(); } } public Color Color = Color.White; public AutoScaledText(Anchor anchor, Vector2 size, string text, IGenericFont font = null) : base(anchor, size) { this.Text = text; this.font = font; this.IgnoresMouse = true; } public override void ForceUpdateArea() { base.ForceUpdateArea(); this.textScale = 0; Vector2 measure; do { this.textScale += 0.1F; measure = this.font.MeasureString(this.Text) * this.textScale; } while (measure.X <= this.DisplayArea.Size.X / this.Scale && measure.Y <= this.DisplayArea.Size.Y / this.Scale); } public override void Draw(GameTime time, SpriteBatch batch, float alpha) { var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2; this.font.DrawCenteredString(batch, this.Text, pos, this.textScale * this.Scale, this.Color * alpha, true, true); base.Draw(time, batch, alpha); } protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.font = style.Font; } } }