using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; namespace MLEM.Ui.Elements { public abstract class Element { private Anchor anchor; private Vector2 size; private Point offset; private Point padding; private Point childPadding; public Anchor Anchor { get => this.anchor; set { this.anchor = value; this.SetDirty(); } } public Vector2 Size { get => this.size; set { this.size = value; this.SetDirty(); } } public Point PositionOffset { get => this.offset; set { this.offset = value; this.SetDirty(); } } public Point Padding { get => this.padding; set { this.padding = value; this.SetDirty(); } } public Point ChildPadding { get => this.childPadding; set { this.childPadding = value; this.SetDirty(); } } public UiSystem System { get; private set; } public Element Parent { get; private set; } public bool IsHidden; private readonly List children = new List(); private Rectangle area; public Rectangle Area { get { this.UpdateAreaIfDirty(); return this.area; } } public Rectangle DisplayArea { get { var padded = this.Area; padded.Location += this.Padding; padded.Width -= this.Padding.X * 2; padded.Height -= this.Padding.Y * 2; return padded; } } private bool areaDirty; public Element(Anchor anchor, Vector2 size, Point positionOffset) { this.anchor = anchor; this.size = size; this.offset = positionOffset; this.SetDirty(); } public void AddChild(Element element) { this.children.Add(element); element.Parent = this; element.System = this.System; this.SetDirty(); } public void RemoveChild(Element element) { this.children.Remove(element); element.Parent = null; element.System = null; this.SetDirty(); } public void SetDirty() { this.areaDirty = true; } public void UpdateAreaIfDirty() { if (this.areaDirty) this.ForceUpdateArea(); } public virtual void ForceUpdateArea() { this.areaDirty = false; Rectangle parentArea; if (this.Parent != null) { parentArea = this.Parent.area; parentArea.Location += this.Parent.ChildPadding; parentArea.Width -= this.Parent.ChildPadding.X * 2; parentArea.Height -= this.Parent.ChildPadding.Y * 2; } else { parentArea = this.System.ScaledViewport; } var parentCenterX = parentArea.X + parentArea.Width / 2; var parentCenterY = parentArea.Y + parentArea.Height / 2; var actualSize = this.CalcActualSize(parentArea); var pos = new Point(); switch (this.anchor) { case Anchor.TopLeft: case Anchor.AutoLeft: case Anchor.AutoInline: case Anchor.AutoInlineIgnoreOverflow: pos.X = parentArea.X + this.offset.X; pos.Y = parentArea.Y + this.offset.Y; break; case Anchor.TopCenter: case Anchor.AutoCenter: pos.X = parentCenterX - actualSize.X / 2 + this.offset.X; pos.Y = parentArea.Y + this.offset.Y; break; case Anchor.TopRight: case Anchor.AutoRight: pos.X = parentArea.Right - actualSize.X - this.offset.X; pos.Y = parentArea.Y + this.offset.Y; break; case Anchor.CenterLeft: pos.X = parentArea.X + this.offset.X; pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y; break; case Anchor.Center: pos.X = parentCenterX - actualSize.X / 2 + this.offset.X; pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y; break; case Anchor.CenterRight: pos.X = parentArea.Right - actualSize.X - this.offset.X; pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y; break; case Anchor.BottomLeft: pos.X = parentArea.X + this.offset.X; pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y; break; case Anchor.BottomCenter: pos.X = parentCenterX - actualSize.X / 2 + this.offset.X; pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y; break; case Anchor.BottomRight: pos.X = parentArea.Right - actualSize.X - this.offset.X; pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y; break; } if (this.Anchor >= Anchor.AutoLeft) { var previousChild = this.GetPreviousChild(); if (previousChild != null) { var prevArea = previousChild.Area; switch (this.Anchor) { case Anchor.AutoLeft: case Anchor.AutoCenter: case Anchor.AutoRight: pos.Y = prevArea.Bottom + this.PositionOffset.Y; break; case Anchor.AutoInline: var newX = prevArea.Right + this.PositionOffset.X; if (newX + actualSize.X <= parentArea.Right) { pos.X = newX; pos.Y = prevArea.Y; } else { pos.Y = prevArea.Bottom + this.PositionOffset.Y; } break; case Anchor.AutoInlineIgnoreOverflow: pos.X = prevArea.Right + this.PositionOffset.X; pos.Y = prevArea.Y; break; } } } this.area = new Rectangle(pos, actualSize); foreach (var child in this.children) child.ForceUpdateArea(); } protected virtual Point CalcActualSize(Rectangle parentArea) { return new Point( (this.size.X > 1 ? this.size.X : parentArea.Width * this.size.X).Floor(), (this.size.Y > 1 ? this.size.Y : parentArea.Height * this.size.Y).Floor()); } protected Element GetPreviousChild() { if (this.Parent == null) return null; Element lastChild = null; foreach (var child in this.Parent.children) { if (child == this) break; lastChild = child; } return lastChild; } public virtual void Update(GameTime time) { foreach (var child in this.children) child.Update(time); } public virtual void Draw(GameTime time, SpriteBatch batch, Color color) { foreach (var child in this.children) { if (!child.IsHidden) child.Draw(time, batch, color); } } public virtual void DrawUnbound(GameTime time, SpriteBatch batch, Color color, BlendState blendState = null, SamplerState samplerState = null) { foreach (var child in this.children) { if (!child.IsHidden) child.DrawUnbound(time, batch, color, blendState, samplerState); } } public void SetUiSystem(UiSystem system) { this.System = system; foreach (var child in this.children) child.System = system; } } }