using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Textures; namespace MLEM.Ui.Elements { public class Panel : Element { private readonly NinePatch texture; public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture) : base(anchor, size, positionOffset) { this.texture = texture; this.ChildPadding = new Point(5); } public override void Draw(GameTime time, SpriteBatch batch, Color color) { batch.Draw(this.texture, this.DisplayArea, color); base.Draw(time, batch, color); } } }