using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Textures;
namespace MLEM.Data {
///
///
/// This class represents an atlas of objects which are loaded from a special texture atlas file.
/// To load a data texture atlas, you can use .
///
///
/// Data texture atlases are designed to be easy to write by hand. Because of this, their structure is very simple.
/// Each texture region defined in the atlas consists of its name, followed by a set of possible keywords and their arguments, separated by spaces.
/// The loc keyword defines the of the texture region as a rectangle whose origin is its top-left corner. It requires four arguments: x, y, width and height of the rectangle.
/// The (optional) piv keyword defines the of the texture region. It requires two arguments: x and y. If it is not supplied, the pivot defaults to the top-left corner of the texture region.
/// The (optional) off keyword defines an offset that is added onto the location and pivot of this texture region. This is useful when copying and pasting a previously defined texture region to create a second region that has a constant offset. It requires two arguments: The x and y offset.
///
///
/// The following entry defines a texture region with the name LongTableRight, whose will be a rectangle with X=32, Y=30, Width=64, Height=48, and whose will be a vector with X=80, Y=46.
///
/// LongTableRight
/// loc 32 30 64 48
/// piv 80 46
///
///
///
///
/// To see a Data Texture Atlas in action, you can check out the sandbox project: https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas.
/// Additionally, if you are using Aseprite, there is a script to automatically populate it: https://gist.github.com/Ellpeck/e597c1412465c10f41a42050ec117ea2.
///
public class DataTextureAtlas {
///
/// The texture to use for this atlas
///
public readonly TextureRegion Texture;
///
/// Returns the texture region with the given name, or null if it does not exist.
///
/// The region's name
public TextureRegion this[string name] {
get {
this.regions.TryGetValue(name, out var ret);
return ret;
}
}
///
/// Returns an enumerable of all of the s in this atlas.
///
public IEnumerable Regions => this.regions.Values;
private readonly Dictionary regions = new Dictionary();
private DataTextureAtlas(TextureRegion texture) {
this.Texture = texture;
}
///
/// Loads a from the given loaded texture and texture data file.
///
/// The texture to use for this data texture atlas
/// The content manager to use for loading
/// The path, including extension, to the atlas info file
/// If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.
/// A new data texture atlas with the given settings
public static DataTextureAtlas LoadAtlasData(TextureRegion texture, ContentManager content, string infoPath, bool pivotRelative = false) {
var info = Path.Combine(content.RootDirectory, infoPath);
string text;
if (Path.IsPathRooted(info)) {
text = File.ReadAllText(info);
} else {
using (var reader = new StreamReader(TitleContainer.OpenStream(info)))
text = reader.ReadToEnd();
}
var atlas = new DataTextureAtlas(texture);
// parse each texture region: " loc [piv ] [off ]"
foreach (Match match in Regex.Matches(text, @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W*(?:piv\W+([0-9.]+)\W+([0-9.]+))?\W*(?:off\W+([0-9.]+)\W+([0-9.]+))?")) {
var name = match.Groups[1].Value.Trim();
// offset
var off = !match.Groups[8].Success ? Vector2.Zero : new Vector2(
float.Parse(match.Groups[8].Value, CultureInfo.InvariantCulture),
float.Parse(match.Groups[9].Value, CultureInfo.InvariantCulture));
// location
var loc = new Rectangle(
int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
loc.Offset(off);
// pivot
var piv = !match.Groups[6].Success ? Vector2.Zero : off + new Vector2(
float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
var region = new TextureRegion(texture, loc) {
PivotPixels = piv,
Name = name
};
atlas.regions.Add(name, region);
}
return atlas;
}
}
///
/// A set of extension methods for dealing with .
///
public static class DataTextureAtlasExtensions {
///
/// Loads a from the given texture and texture data file.
///
/// The content manager to use for loading
/// The path to the texture file
/// The path, including extension, to the atlas info file, or null if ".atlas" should be used
/// If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.
/// A new data texture atlas with the given settings
public static DataTextureAtlas LoadTextureAtlas(this ContentManager content, string texturePath, string infoPath = null, bool pivotRelative = false) {
var texture = new TextureRegion(content.Load(texturePath));
return DataTextureAtlas.LoadAtlasData(texture, content, infoPath ?? $"{texturePath}.atlas", pivotRelative);
}
}
}