using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MLEM.Misc; namespace Demos.DesktopGL { public static class Program { public static void Main() { #if FNA MlemPlatform.Current = new MlemPlatform.DesktopFna(a => TextInputEXT.TextInput += a); #else MlemPlatform.Current = new MlemPlatform.DesktopGl((w, c) => w.TextInput += c); #endif using var game = new GameImpl(); game.Run(); } } }