using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; namespace MLEM.Data.Content { /// public class Texture2DReader : RawContentReader { /// protected override Texture2D Read(RawContentManager manager, string assetPath, Stream stream, Texture2D existing) { #if !FNA if (existing != null) { existing.Reload(stream); return existing; } else #endif { // premultiply the texture's color to be in line with the pipeline's texture reader // TODO this can be converted to use https://github.com/MonoGame/MonoGame/pull/7369 in the future using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream)) { var ret = new Texture2D(manager.GraphicsDevice, texture.Width, texture.Height); using (var textureData = texture.GetTextureData()) { using (var retData = ret.GetTextureData()) { for (var x = 0; x < ret.Width; x++) { for (var y = 0; y < ret.Height; y++) retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4()); } } } return ret; } } } /// public override string[] GetFileExtensions() { return new[] {"png", "bmp", "gif", "jpg", "tif", "dds"}; } } }