using System; using Microsoft.Xna.Framework; using MonoGame.Extended; namespace MLEM.Extended.Extensions { public static class RandomExtensions { public static int Range(this Random random, Range range) { return random.Next(range.Min, range.Max); } public static float Range(this Random random, Range range) { return random.NextSingle(range.Min, range.Max); } public static Vector2 NextVector2(this Random random, float min, float max) { return new Vector2(random.NextSingle(min, max), random.NextSingle(min, max)); } } }