using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MLEM.Pathfinding {
///
/// A 3-dimensional implementation of that uses for positions.
///
public class AStar3 : AStar {
private static readonly Vector3[] AdjacentDirs = {
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, -1, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1)
};
private static readonly Vector3[] AllDirs;
static AStar3() {
var dirs = new List();
for (var x = -1; x <= 1; x++) {
for (var y = -1; y <= 1; y++) {
for (var z = -1; z <= 1; z++) {
if (x == 0 && y == 0 && z == 0)
continue;
dirs.Add(new Vector3(x, y, z));
}
}
}
AllDirs = dirs.ToArray();
}
///
public AStar3(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {
}
///
protected override Vector3 AddPositions(Vector3 first, Vector3 second) {
return first + second;
}
///
protected override float GetManhattanDistance(Vector3 first, Vector3 second) {
return Math.Abs(second.X - first.X) + Math.Abs(second.Y - first.Y) + Math.Abs(second.Z - first.Z);
}
}
}