### YamlMime:ManagedReference items: - uid: MLEM.Startup.MlemGame commentId: T:MLEM.Startup.MlemGame id: MlemGame parent: MLEM.Startup children: - MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) - MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.GraphicsDeviceManager - MLEM.Startup.MlemGame.Input - MLEM.Startup.MlemGame.InputHandler - MLEM.Startup.MlemGame.LoadContent - MLEM.Startup.MlemGame.LoadContent``1(System.String) - MLEM.Startup.MlemGame.OnDraw - MLEM.Startup.MlemGame.OnLoadContent - MLEM.Startup.MlemGame.OnUpdate - MLEM.Startup.MlemGame.SpriteBatch - MLEM.Startup.MlemGame.UiSystem - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: MlemGame nameWithType: MlemGame fullName: MLEM.Startup.MlemGame type: Class source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: MlemGame path: ../MLEM.Startup/MlemGame.cs startLine: 9 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: 'public class MlemGame : Game, IDisposable' content.vb: >- Public Class MlemGame Inherits Game Implements IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.Game implements: - System.IDisposable inheritedMembers: - Microsoft.Xna.Framework.Game.Dispose - Microsoft.Xna.Framework.Game.Dispose(System.Boolean) - Microsoft.Xna.Framework.Game.Exit - Microsoft.Xna.Framework.Game.ResetElapsedTime - Microsoft.Xna.Framework.Game.SuppressDraw - Microsoft.Xna.Framework.Game.RunOneFrame - Microsoft.Xna.Framework.Game.Run - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) - Microsoft.Xna.Framework.Game.Tick - Microsoft.Xna.Framework.Game.BeginDraw - Microsoft.Xna.Framework.Game.EndDraw - Microsoft.Xna.Framework.Game.BeginRun - Microsoft.Xna.Framework.Game.EndRun - Microsoft.Xna.Framework.Game.UnloadContent - Microsoft.Xna.Framework.Game.Initialize - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.LaunchParameters - Microsoft.Xna.Framework.Game.Components - Microsoft.Xna.Framework.Game.InactiveSleepTime - Microsoft.Xna.Framework.Game.MaxElapsedTime - Microsoft.Xna.Framework.Game.IsActive - Microsoft.Xna.Framework.Game.IsMouseVisible - Microsoft.Xna.Framework.Game.TargetElapsedTime - Microsoft.Xna.Framework.Game.IsFixedTimeStep - Microsoft.Xna.Framework.Game.Services - Microsoft.Xna.Framework.Game.Content - Microsoft.Xna.Framework.Game.GraphicsDevice - Microsoft.Xna.Framework.Game.Window - Microsoft.Xna.Framework.Game.Activated - Microsoft.Xna.Framework.Game.Deactivated - Microsoft.Xna.Framework.Game.Disposed - Microsoft.Xna.Framework.Game.Exiting - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: MLEM.Startup.MlemGame.Input commentId: P:MLEM.Startup.MlemGame.Input id: Input parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Input nameWithType: MlemGame.Input fullName: MLEM.Startup.MlemGame.Input type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Input path: ../MLEM.Startup/MlemGame.cs startLine: 12 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public static InputHandler Input { get; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Public Shared ReadOnly Property Input As InputHandler overload: MLEM.Startup.MlemGame.Input* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: MLEM.Startup.MlemGame.GraphicsDeviceManager commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager id: GraphicsDeviceManager parent: MLEM.Startup.MlemGame langs: - csharp - vb name: GraphicsDeviceManager nameWithType: MlemGame.GraphicsDeviceManager fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager type: Field source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GraphicsDeviceManager path: ../MLEM.Startup/MlemGame.cs startLine: 14 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public readonly GraphicsDeviceManager GraphicsDeviceManager return: type: Microsoft.Xna.Framework.GraphicsDeviceManager content.vb: Public ReadOnly GraphicsDeviceManager As GraphicsDeviceManager modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: MLEM.Startup.MlemGame.SpriteBatch commentId: P:MLEM.Startup.MlemGame.SpriteBatch id: SpriteBatch parent: MLEM.Startup.MlemGame langs: - csharp - vb name: SpriteBatch nameWithType: MlemGame.SpriteBatch fullName: MLEM.Startup.MlemGame.SpriteBatch type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: SpriteBatch path: ../MLEM.Startup/MlemGame.cs startLine: 15 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public SpriteBatch SpriteBatch { get; protected set; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.SpriteBatch content.vb: Public Property SpriteBatch As SpriteBatch overload: MLEM.Startup.MlemGame.SpriteBatch* modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler id: InputHandler parent: MLEM.Startup.MlemGame langs: - csharp - vb name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: InputHandler path: ../MLEM.Startup/MlemGame.cs startLine: 16 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public InputHandler InputHandler { get; protected set; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Public Property InputHandler As InputHandler overload: MLEM.Startup.MlemGame.InputHandler* modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem id: UiSystem parent: MLEM.Startup.MlemGame langs: - csharp - vb name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: UiSystem path: ../MLEM.Startup/MlemGame.cs startLine: 17 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public UiSystem UiSystem { get; protected set; } parameters: [] return: type: MLEM.Ui.UiSystem content.vb: Public Property UiSystem As UiSystem overload: MLEM.Startup.MlemGame.UiSystem* modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: MLEM.Startup.MlemGame.OnLoadContent commentId: F:MLEM.Startup.MlemGame.OnLoadContent id: OnLoadContent parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnLoadContent nameWithType: MlemGame.OnLoadContent fullName: MLEM.Startup.MlemGame.OnLoadContent type: Field source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: OnLoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 19 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public MlemGame.GenericCallback OnLoadContent return: type: MLEM.Startup.MlemGame.GenericCallback content.vb: Public OnLoadContent As MlemGame.GenericCallback modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Startup.MlemGame.OnUpdate commentId: F:MLEM.Startup.MlemGame.OnUpdate id: OnUpdate parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnUpdate nameWithType: MlemGame.OnUpdate fullName: MLEM.Startup.MlemGame.OnUpdate type: Field source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: OnUpdate path: ../MLEM.Startup/MlemGame.cs startLine: 20 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public MlemGame.TimeCallback OnUpdate return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public OnUpdate As MlemGame.TimeCallback modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Startup.MlemGame.OnDraw commentId: F:MLEM.Startup.MlemGame.OnDraw id: OnDraw parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnDraw nameWithType: MlemGame.OnDraw fullName: MLEM.Startup.MlemGame.OnDraw type: Field source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: OnDraw path: ../MLEM.Startup/MlemGame.cs startLine: 21 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public MlemGame.TimeCallback OnDraw return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public OnDraw As MlemGame.TimeCallback modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) commentId: M:MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) id: '#ctor(System.Int32,System.Int32)' parent: MLEM.Startup.MlemGame langs: - csharp - vb name: MlemGame(Int32, Int32) nameWithType: MlemGame.MlemGame(Int32, Int32) fullName: MLEM.Startup.MlemGame.MlemGame(System.Int32, System.Int32) type: Constructor source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM.Startup/MlemGame.cs startLine: 23 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public MlemGame(int windowWidth = 1280, int windowHeight = 720) parameters: - id: windowWidth type: System.Int32 - id: windowHeight type: System.Int32 content.vb: Public Sub New(windowWidth As Integer = 1280, windowHeight As Integer = 720) overload: MLEM.Startup.MlemGame.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Startup.MlemGame.LoadContent commentId: M:MLEM.Startup.MlemGame.LoadContent id: LoadContent parent: MLEM.Startup.MlemGame langs: - csharp - vb name: LoadContent() nameWithType: MlemGame.LoadContent() fullName: MLEM.Startup.MlemGame.LoadContent() type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 35 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: protected override void LoadContent() content.vb: Protected Overrides Sub LoadContent overridden: Microsoft.Xna.Framework.Game.LoadContent overload: MLEM.Startup.MlemGame.LoadContent* modifiers.csharp: - protected - override modifiers.vb: - Protected - Overrides - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Update(GameTime) nameWithType: MlemGame.Update(GameTime) fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM.Startup/MlemGame.cs startLine: 44 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: protected override sealed void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected NotOverridable Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Startup.MlemGame.Update* modifiers.csharp: - protected - override - sealed modifiers.vb: - Protected - Overrides - NotOverridable - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) id: Draw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Draw(GameTime) nameWithType: MlemGame.Draw(GameTime) fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Draw path: ../MLEM.Startup/MlemGame.cs startLine: 51 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: protected override sealed void Draw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected NotOverridable Overrides Sub Draw(gameTime As GameTime) overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime) overload: MLEM.Startup.MlemGame.Draw* modifiers.csharp: - protected - override - sealed modifiers.vb: - Protected - Overrides - NotOverridable - uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) id: DoDraw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: DoDraw(GameTime) nameWithType: MlemGame.DoDraw(GameTime) fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: DoDraw path: ../MLEM.Startup/MlemGame.cs startLine: 59 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: protected virtual void DoDraw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overridable Sub DoDraw(gameTime As GameTime) overload: MLEM.Startup.MlemGame.DoDraw* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) id: DoUpdate(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: DoUpdate(GameTime) nameWithType: MlemGame.DoUpdate(GameTime) fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: DoUpdate path: ../MLEM.Startup/MlemGame.cs startLine: 63 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: protected virtual void DoUpdate(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overridable Sub DoUpdate(gameTime As GameTime) overload: MLEM.Startup.MlemGame.DoUpdate* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String) id: LoadContent``1(System.String) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: LoadContent(String) nameWithType: MlemGame.LoadContent(String) fullName: MLEM.Startup.MlemGame.LoadContent(System.String) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 67 assemblies: - MLEM.Startup namespace: MLEM.Startup syntax: content: public static T LoadContent(string name) parameters: - id: name type: System.String typeParameters: - id: T return: type: '{T}' content.vb: Public Shared Function LoadContent(Of T)(name As String) As T overload: MLEM.Startup.MlemGame.LoadContent* nameWithType.vb: MlemGame.LoadContent(Of T)(String) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(System.String) name.vb: LoadContent(Of T)(String) references: - uid: MLEM.Startup commentId: N:MLEM.Startup name: MLEM.Startup nameWithType: MLEM.Startup fullName: MLEM.Startup - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: Microsoft.Xna.Framework.Game.Dispose commentId: M:Microsoft.Xna.Framework.Game.Dispose parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose() nameWithType: Game.Dispose() fullName: Microsoft.Xna.Framework.Game.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose(Boolean) nameWithType: Game.Dispose(Boolean) fullName: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Exit commentId: M:Microsoft.Xna.Framework.Game.Exit parent: Microsoft.Xna.Framework.Game isExternal: true name: Exit() nameWithType: Game.Exit() fullName: Microsoft.Xna.Framework.Game.Exit() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit nameWithType: Game.Exit fullName: Microsoft.Xna.Framework.Game.Exit isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit nameWithType: Game.Exit fullName: Microsoft.Xna.Framework.Game.Exit isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: ResetElapsedTime() nameWithType: Game.ResetElapsedTime() fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime() spec.csharp: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime nameWithType: Game.ResetElapsedTime fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime nameWithType: Game.ResetElapsedTime fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.SuppressDraw commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: SuppressDraw() nameWithType: Game.SuppressDraw() fullName: Microsoft.Xna.Framework.Game.SuppressDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw nameWithType: Game.SuppressDraw fullName: Microsoft.Xna.Framework.Game.SuppressDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw nameWithType: Game.SuppressDraw fullName: Microsoft.Xna.Framework.Game.SuppressDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.RunOneFrame commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame parent: Microsoft.Xna.Framework.Game isExternal: true name: RunOneFrame() nameWithType: Game.RunOneFrame() fullName: Microsoft.Xna.Framework.Game.RunOneFrame() spec.csharp: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame nameWithType: Game.RunOneFrame fullName: Microsoft.Xna.Framework.Game.RunOneFrame isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame nameWithType: Game.RunOneFrame fullName: Microsoft.Xna.Framework.Game.RunOneFrame isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Run commentId: M:Microsoft.Xna.Framework.Game.Run parent: Microsoft.Xna.Framework.Game isExternal: true name: Run() nameWithType: Game.Run() fullName: Microsoft.Xna.Framework.Game.Run() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) parent: Microsoft.Xna.Framework.Game isExternal: true name: Run(GameRunBehavior) nameWithType: Game.Run(GameRunBehavior) fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior nameWithType: GameRunBehavior fullName: Microsoft.Xna.Framework.GameRunBehavior isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior nameWithType: GameRunBehavior fullName: Microsoft.Xna.Framework.GameRunBehavior isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Tick commentId: M:Microsoft.Xna.Framework.Game.Tick parent: Microsoft.Xna.Framework.Game isExternal: true name: Tick() nameWithType: Game.Tick() fullName: Microsoft.Xna.Framework.Game.Tick() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick nameWithType: Game.Tick fullName: Microsoft.Xna.Framework.Game.Tick isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick nameWithType: Game.Tick fullName: Microsoft.Xna.Framework.Game.Tick isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.BeginDraw commentId: M:Microsoft.Xna.Framework.Game.BeginDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: BeginDraw() nameWithType: Game.BeginDraw() fullName: Microsoft.Xna.Framework.Game.BeginDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw nameWithType: Game.BeginDraw fullName: Microsoft.Xna.Framework.Game.BeginDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw nameWithType: Game.BeginDraw fullName: Microsoft.Xna.Framework.Game.BeginDraw isExternal: true - 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uid: Microsoft.Xna.Framework.Game.Initialize name: Initialize nameWithType: Game.Initialize fullName: Microsoft.Xna.Framework.Game.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Initialize name: Initialize nameWithType: Game.Initialize fullName: Microsoft.Xna.Framework.Game.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.Game isExternal: true name: OnExiting(Object, EventArgs) nameWithType: Game.OnExiting(Object, EventArgs) fullName: Microsoft.Xna.Framework.Game.OnExiting(System.Object, System.EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) name: OnExiting nameWithType: Game.OnExiting fullName: Microsoft.Xna.Framework.Game.OnExiting isExternal: true - 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uid: Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) name: OnActivated nameWithType: Game.OnActivated fullName: Microsoft.Xna.Framework.Game.OnActivated isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) name: OnActivated nameWithType: Game.OnActivated fullName: Microsoft.Xna.Framework.Game.OnActivated isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - 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uid: Microsoft.Xna.Framework.Game.MaxElapsedTime commentId: P:Microsoft.Xna.Framework.Game.MaxElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: MaxElapsedTime nameWithType: Game.MaxElapsedTime fullName: Microsoft.Xna.Framework.Game.MaxElapsedTime - uid: Microsoft.Xna.Framework.Game.IsActive commentId: P:Microsoft.Xna.Framework.Game.IsActive parent: Microsoft.Xna.Framework.Game isExternal: true name: IsActive nameWithType: Game.IsActive fullName: Microsoft.Xna.Framework.Game.IsActive - uid: Microsoft.Xna.Framework.Game.IsMouseVisible commentId: P:Microsoft.Xna.Framework.Game.IsMouseVisible parent: Microsoft.Xna.Framework.Game isExternal: true name: IsMouseVisible nameWithType: Game.IsMouseVisible fullName: Microsoft.Xna.Framework.Game.IsMouseVisible - uid: Microsoft.Xna.Framework.Game.TargetElapsedTime commentId: P:Microsoft.Xna.Framework.Game.TargetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: TargetElapsedTime nameWithType: Game.TargetElapsedTime fullName: Microsoft.Xna.Framework.Game.TargetElapsedTime - uid: Microsoft.Xna.Framework.Game.IsFixedTimeStep commentId: P:Microsoft.Xna.Framework.Game.IsFixedTimeStep parent: Microsoft.Xna.Framework.Game isExternal: true name: IsFixedTimeStep nameWithType: Game.IsFixedTimeStep fullName: Microsoft.Xna.Framework.Game.IsFixedTimeStep - uid: Microsoft.Xna.Framework.Game.Services commentId: P:Microsoft.Xna.Framework.Game.Services parent: Microsoft.Xna.Framework.Game isExternal: true name: Services nameWithType: Game.Services fullName: Microsoft.Xna.Framework.Game.Services - uid: Microsoft.Xna.Framework.Game.Content commentId: P:Microsoft.Xna.Framework.Game.Content parent: Microsoft.Xna.Framework.Game isExternal: true name: Content nameWithType: Game.Content fullName: Microsoft.Xna.Framework.Game.Content - uid: Microsoft.Xna.Framework.Game.GraphicsDevice commentId: P:Microsoft.Xna.Framework.Game.GraphicsDevice parent: Microsoft.Xna.Framework.Game isExternal: true name: GraphicsDevice nameWithType: Game.GraphicsDevice fullName: Microsoft.Xna.Framework.Game.GraphicsDevice - uid: Microsoft.Xna.Framework.Game.Window commentId: P:Microsoft.Xna.Framework.Game.Window parent: Microsoft.Xna.Framework.Game isExternal: true name: Window nameWithType: Game.Window fullName: Microsoft.Xna.Framework.Game.Window - uid: Microsoft.Xna.Framework.Game.Activated commentId: E:Microsoft.Xna.Framework.Game.Activated parent: Microsoft.Xna.Framework.Game isExternal: true name: Activated nameWithType: Game.Activated fullName: Microsoft.Xna.Framework.Game.Activated - uid: Microsoft.Xna.Framework.Game.Deactivated commentId: E:Microsoft.Xna.Framework.Game.Deactivated parent: Microsoft.Xna.Framework.Game isExternal: true name: Deactivated nameWithType: Game.Deactivated fullName: Microsoft.Xna.Framework.Game.Deactivated - uid: Microsoft.Xna.Framework.Game.Disposed commentId: E:Microsoft.Xna.Framework.Game.Disposed parent: Microsoft.Xna.Framework.Game isExternal: true name: Disposed nameWithType: Game.Disposed fullName: Microsoft.Xna.Framework.Game.Disposed - uid: Microsoft.Xna.Framework.Game.Exiting commentId: E:Microsoft.Xna.Framework.Game.Exiting parent: Microsoft.Xna.Framework.Game isExternal: true name: Exiting nameWithType: Game.Exiting fullName: Microsoft.Xna.Framework.Game.Exiting - 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