### YamlMime:ManagedReference items: - uid: MLEM.Animations.SpriteAnimation commentId: T:MLEM.Animations.SpriteAnimation id: SpriteAnimation parent: MLEM.Animations children: - MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[]) - MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[]) - MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][]) - MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[]) - MLEM.Animations.SpriteAnimation.Count - MLEM.Animations.SpriteAnimation.CurrentFrame - MLEM.Animations.SpriteAnimation.CurrentRegion - MLEM.Animations.SpriteAnimation.CurrentRegions - MLEM.Animations.SpriteAnimation.IsFinished - MLEM.Animations.SpriteAnimation.IsLooping - MLEM.Animations.SpriteAnimation.IsPaused - MLEM.Animations.SpriteAnimation.Item(System.Int32) - MLEM.Animations.SpriteAnimation.Name - MLEM.Animations.SpriteAnimation.OnCompleted - MLEM.Animations.SpriteAnimation.Restart - MLEM.Animations.SpriteAnimation.SpeedMultiplier - MLEM.Animations.SpriteAnimation.TimeIntoAnimation - MLEM.Animations.SpriteAnimation.TotalTime - MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Animations.SpriteAnimation.Update(System.TimeSpan) langs: - csharp - vb name: SpriteAnimation nameWithType: SpriteAnimation fullName: MLEM.Animations.SpriteAnimation type: Class source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SpriteAnimation path: ../MLEM/Animations/SpriteAnimation.cs startLine: 12 assemblies: - MLEM namespace: MLEM.Animations summary: A sprite animation that allows for any number of frames that each last any number of seconds example: [] syntax: content: 'public class SpriteAnimation : GenericDataHolder, IGenericDataHolder' content.vb: Public Class SpriteAnimation Inherits GenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Misc.GenericDataHolder implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T}) - MLEM.Misc.GenericDataHolder.GetData``1(System.String) - MLEM.Misc.GenericDataHolder.GetDataKeys - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - uid: MLEM.Animations.SpriteAnimation.Count commentId: P:MLEM.Animations.SpriteAnimation.Count id: Count parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: Count nameWithType: SpriteAnimation.Count fullName: MLEM.Animations.SpriteAnimation.Count type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Count path: ../MLEM/Animations/SpriteAnimation.cs startLine: 18 assemblies: - MLEM namespace: MLEM.Animations summary: Returns the amount of entries that this sprite animation has. example: [] syntax: content: public int Count { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property Count As Integer overload: MLEM.Animations.SpriteAnimation.Count* - uid: MLEM.Animations.SpriteAnimation.Item(System.Int32) commentId: P:MLEM.Animations.SpriteAnimation.Item(System.Int32) id: Item(System.Int32) parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: this[int] nameWithType: SpriteAnimation.this[int] fullName: MLEM.Animations.SpriteAnimation.this[int] type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Animations/SpriteAnimation.cs startLine: 24 assemblies: - MLEM namespace: MLEM.Animations summary: >- Returns the at the given index. Index ordering is based on the order that animation frames were added in. example: [] syntax: content: public AnimationFrame this[int index] { get; } parameters: - id: index type: System.Int32 description: The index in the list of animation frames return: type: MLEM.Animations.AnimationFrame content.vb: Public ReadOnly Default Property this[](index As Integer) As AnimationFrame overload: MLEM.Animations.SpriteAnimation.Item* nameWithType.vb: SpriteAnimation.this[](Integer) fullName.vb: MLEM.Animations.SpriteAnimation.this[](Integer) name.vb: this[](Integer) - uid: MLEM.Animations.SpriteAnimation.CurrentFrame commentId: P:MLEM.Animations.SpriteAnimation.CurrentFrame id: CurrentFrame parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: CurrentFrame nameWithType: SpriteAnimation.CurrentFrame fullName: MLEM.Animations.SpriteAnimation.CurrentFrame type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: CurrentFrame path: ../MLEM/Animations/SpriteAnimation.cs startLine: 28 assemblies: - MLEM namespace: MLEM.Animations summary: The frame that the animation is currently on. example: [] syntax: content: public AnimationFrame CurrentFrame { get; } parameters: [] return: type: MLEM.Animations.AnimationFrame content.vb: Public ReadOnly Property CurrentFrame As AnimationFrame overload: MLEM.Animations.SpriteAnimation.CurrentFrame* - uid: MLEM.Animations.SpriteAnimation.CurrentRegion commentId: P:MLEM.Animations.SpriteAnimation.CurrentRegion id: CurrentRegion parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: CurrentRegion nameWithType: SpriteAnimation.CurrentRegion fullName: MLEM.Animations.SpriteAnimation.CurrentRegion type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: CurrentRegion path: ../MLEM/Animations/SpriteAnimation.cs startLine: 48 assemblies: - MLEM namespace: MLEM.Animations summary: >- The texture region that this animation's should render. If there are multiple regions, should be used instead. example: [] syntax: content: public TextureRegion CurrentRegion { get; } parameters: [] return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Property CurrentRegion As TextureRegion overload: MLEM.Animations.SpriteAnimation.CurrentRegion* - uid: MLEM.Animations.SpriteAnimation.CurrentRegions commentId: P:MLEM.Animations.SpriteAnimation.CurrentRegions id: CurrentRegions parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: CurrentRegions nameWithType: SpriteAnimation.CurrentRegions fullName: MLEM.Animations.SpriteAnimation.CurrentRegions type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: CurrentRegions path: ../MLEM/Animations/SpriteAnimation.cs startLine: 53 assemblies: - MLEM namespace: MLEM.Animations summary: >- The texture regions that this animation's should render. If there is only one region, can be used for convenience. example: [] syntax: content: public IList CurrentRegions { get; } parameters: [] return: type: System.Collections.Generic.IList{MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Property CurrentRegions As IList(Of TextureRegion) overload: MLEM.Animations.SpriteAnimation.CurrentRegions* - uid: MLEM.Animations.SpriteAnimation.TotalTime commentId: F:MLEM.Animations.SpriteAnimation.TotalTime id: TotalTime parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: TotalTime nameWithType: SpriteAnimation.TotalTime fullName: MLEM.Animations.SpriteAnimation.TotalTime type: Field source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TotalTime path: ../MLEM/Animations/SpriteAnimation.cs startLine: 58 assemblies: - MLEM namespace: MLEM.Animations summary: >- The total amount of time that this animation has. This is auatomatically calculated based on the frame time of each frame. example: [] syntax: content: public readonly double TotalTime return: type: System.Double content.vb: Public ReadOnly TotalTime As Double - uid: MLEM.Animations.SpriteAnimation.TimeIntoAnimation commentId: P:MLEM.Animations.SpriteAnimation.TimeIntoAnimation id: TimeIntoAnimation parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: TimeIntoAnimation nameWithType: SpriteAnimation.TimeIntoAnimation fullName: MLEM.Animations.SpriteAnimation.TimeIntoAnimation type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TimeIntoAnimation path: ../MLEM/Animations/SpriteAnimation.cs startLine: 63 assemblies: - MLEM namespace: MLEM.Animations summary: >- The amount of seconds that the animation has been going on for. If is reached, this value resets to 0. example: [] syntax: content: public double TimeIntoAnimation { get; } parameters: [] return: type: System.Double content.vb: Public Property TimeIntoAnimation As Double overload: MLEM.Animations.SpriteAnimation.TimeIntoAnimation* - uid: MLEM.Animations.SpriteAnimation.IsFinished commentId: P:MLEM.Animations.SpriteAnimation.IsFinished id: IsFinished parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: IsFinished nameWithType: SpriteAnimation.IsFinished fullName: MLEM.Animations.SpriteAnimation.IsFinished type: Property source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsFinished path: ../MLEM/Animations/SpriteAnimation.cs startLine: 68 assemblies: - MLEM namespace: MLEM.Animations summary: >- The finished state of this animation. This is only true for longer than a frame if is false. example: [] syntax: content: public bool IsFinished { get; } parameters: [] return: type: System.Boolean content.vb: Public Property IsFinished As Boolean overload: MLEM.Animations.SpriteAnimation.IsFinished* - uid: MLEM.Animations.SpriteAnimation.Name commentId: F:MLEM.Animations.SpriteAnimation.Name id: Name parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: Name nameWithType: SpriteAnimation.Name fullName: MLEM.Animations.SpriteAnimation.Name type: Field source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Name path: ../MLEM/Animations/SpriteAnimation.cs startLine: 72 assemblies: - MLEM namespace: MLEM.Animations summary: The name of this animation. This is useful if used in combination with . example: [] syntax: content: public string Name return: type: System.String content.vb: Public Name As String - uid: MLEM.Animations.SpriteAnimation.SpeedMultiplier commentId: F:MLEM.Animations.SpriteAnimation.SpeedMultiplier id: SpeedMultiplier parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: SpeedMultiplier nameWithType: SpriteAnimation.SpeedMultiplier fullName: MLEM.Animations.SpriteAnimation.SpeedMultiplier type: Field source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SpeedMultiplier path: ../MLEM/Animations/SpriteAnimation.cs startLine: 77 assemblies: - MLEM namespace: MLEM.Animations summary: >- The speed multiplier that this animation should run with. Numbers higher than 1 will increase the speed. example: [] syntax: content: public float SpeedMultiplier return: type: System.Single content.vb: Public SpeedMultiplier As Single - uid: MLEM.Animations.SpriteAnimation.IsLooping commentId: F:MLEM.Animations.SpriteAnimation.IsLooping id: IsLooping parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: IsLooping nameWithType: SpriteAnimation.IsLooping fullName: MLEM.Animations.SpriteAnimation.IsLooping type: Field source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsLooping path: ../MLEM/Animations/SpriteAnimation.cs startLine: 82 assemblies: - MLEM namespace: MLEM.Animations summary: >- Set to false to stop this animation from looping. To check if the animation has finished playing, see . example: [] syntax: content: public bool IsLooping return: type: System.Boolean content.vb: Public IsLooping As Boolean - uid: MLEM.Animations.SpriteAnimation.OnCompleted commentId: E:MLEM.Animations.SpriteAnimation.OnCompleted id: OnCompleted parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: OnCompleted nameWithType: SpriteAnimation.OnCompleted fullName: MLEM.Animations.SpriteAnimation.OnCompleted type: Event source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: OnCompleted path: ../MLEM/Animations/SpriteAnimation.cs startLine: 86 assemblies: - MLEM namespace: MLEM.Animations summary: A callback that gets fired when the animation completes. example: [] syntax: content: public event SpriteAnimation.Completed OnCompleted return: type: MLEM.Animations.SpriteAnimation.Completed content.vb: Public Event OnCompleted As SpriteAnimation.Completed - uid: MLEM.Animations.SpriteAnimation.IsPaused commentId: F:MLEM.Animations.SpriteAnimation.IsPaused id: IsPaused parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: IsPaused nameWithType: SpriteAnimation.IsPaused fullName: MLEM.Animations.SpriteAnimation.IsPaused type: Field source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsPaused path: ../MLEM/Animations/SpriteAnimation.cs startLine: 91 assemblies: - MLEM namespace: MLEM.Animations summary: >- Set this to true to pause the playback of the animation. will not continue and the will not change. example: [] syntax: content: public bool IsPaused return: type: System.Boolean content.vb: Public IsPaused As Boolean - uid: MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[]) commentId: M:MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[]) id: '#ctor(MLEM.Animations.AnimationFrame[])' parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: SpriteAnimation(params AnimationFrame[]) nameWithType: SpriteAnimation.SpriteAnimation(params AnimationFrame[]) fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(params MLEM.Animations.AnimationFrame[]) type: Constructor source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Animations/SpriteAnimation.cs startLine: 97 assemblies: - MLEM namespace: MLEM.Animations summary: Creates a new sprite animation that contains the given frames. example: [] syntax: content: public SpriteAnimation(params AnimationFrame[] frames) parameters: - id: frames type: MLEM.Animations.AnimationFrame[] description: The frames this animation should have content.vb: Public Sub New(ParamArray frames As AnimationFrame()) overload: MLEM.Animations.SpriteAnimation.#ctor* nameWithType.vb: SpriteAnimation.New(ParamArray AnimationFrame()) fullName.vb: MLEM.Animations.SpriteAnimation.New(ParamArray MLEM.Animations.AnimationFrame()) name.vb: New(ParamArray AnimationFrame()) - uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[]) commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[]) id: '#ctor(System.Double,MLEM.Textures.TextureRegion[])' parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: SpriteAnimation(double, params TextureRegion[]) nameWithType: SpriteAnimation.SpriteAnimation(double, params TextureRegion[]) fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, params MLEM.Textures.TextureRegion[]) type: Constructor source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Animations/SpriteAnimation.cs startLine: 110 assemblies: - MLEM namespace: MLEM.Animations summary: Creates a new sprite animation that contains the given texture regions as frames. example: [] syntax: content: public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) parameters: - id: timePerFrame type: System.Double description: The amount of time that each frame should last for - id: regions type: MLEM.Textures.TextureRegion[] description: The texture regions that should make up this animation content.vb: Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion()) overload: MLEM.Animations.SpriteAnimation.#ctor* nameWithType.vb: SpriteAnimation.New(Double, ParamArray TextureRegion()) fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, ParamArray MLEM.Textures.TextureRegion()) name.vb: New(Double, ParamArray TextureRegion()) - uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][]) commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][]) id: '#ctor(System.Double,MLEM.Textures.TextureRegion[][])' parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: SpriteAnimation(double, params TextureRegion[][]) nameWithType: SpriteAnimation.SpriteAnimation(double, params TextureRegion[][]) fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, params MLEM.Textures.TextureRegion[][]) type: Constructor source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Animations/SpriteAnimation.cs startLine: 117 assemblies: - MLEM namespace: MLEM.Animations summary: Creates a new sprite animation that contains the given texture region arrays as frames, where each frame represents one set of texture regions. example: [] syntax: content: public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions) parameters: - id: timePerFrame type: System.Double description: The amount of time that each frame should last for - id: regions type: MLEM.Textures.TextureRegion[][] description: The texture regions that should make up this animation content.vb: Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion()()) overload: MLEM.Animations.SpriteAnimation.#ctor* nameWithType.vb: SpriteAnimation.New(Double, ParamArray TextureRegion()()) fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, ParamArray MLEM.Textures.TextureRegion()()) name.vb: New(Double, ParamArray TextureRegion()()) - uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[]) commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[]) id: '#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])' parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: SpriteAnimation(double, Texture2D, params Rectangle[]) nameWithType: SpriteAnimation.SpriteAnimation(double, Texture2D, params Rectangle[]) fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, Microsoft.Xna.Framework.Graphics.Texture2D, params Microsoft.Xna.Framework.Rectangle[]) type: Constructor source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Animations/SpriteAnimation.cs startLine: 125 assemblies: - MLEM namespace: MLEM.Animations summary: Creates a new sprite animation based on the given texture regions in rectangle-based format. example: [] syntax: content: public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions) parameters: - id: timePerFrame type: System.Double description: The amount of time that each frame should last for - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: The texture that the regions should come from - id: regions type: Microsoft.Xna.Framework.Rectangle[] description: The texture regions that should make up this animation content.vb: Public Sub New(timePerFrame As Double, texture As Texture2D, ParamArray regions As Rectangle()) overload: MLEM.Animations.SpriteAnimation.#ctor* nameWithType.vb: SpriteAnimation.New(Double, Texture2D, ParamArray Rectangle()) fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, Microsoft.Xna.Framework.Graphics.Texture2D, ParamArray Microsoft.Xna.Framework.Rectangle()) name.vb: New(Double, Texture2D, ParamArray Rectangle()) - uid: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: Update(GameTime) nameWithType: SpriteAnimation.Update(GameTime) fullName: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Animations/SpriteAnimation.cs startLine: 131 assemblies: - MLEM namespace: MLEM.Animations summary: Updates this animation, causing to be increased and the to be updated. example: [] syntax: content: public void Update(GameTime time) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Public Sub Update(time As GameTime) overload: MLEM.Animations.SpriteAnimation.Update* - uid: MLEM.Animations.SpriteAnimation.Update(System.TimeSpan) commentId: M:MLEM.Animations.SpriteAnimation.Update(System.TimeSpan) id: Update(System.TimeSpan) parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: Update(TimeSpan) nameWithType: SpriteAnimation.Update(TimeSpan) fullName: MLEM.Animations.SpriteAnimation.Update(System.TimeSpan) type: Method source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Animations/SpriteAnimation.cs startLine: 139 assemblies: - MLEM namespace: MLEM.Animations summary: Updates this animation, causing to be increased and the to be updated. example: [] syntax: content: public void Update(TimeSpan elapsed) parameters: - id: elapsed type: System.TimeSpan description: The amount of time that has passed content.vb: Public Sub Update(elapsed As TimeSpan) overload: MLEM.Animations.SpriteAnimation.Update* - uid: MLEM.Animations.SpriteAnimation.Restart commentId: M:MLEM.Animations.SpriteAnimation.Restart id: Restart parent: MLEM.Animations.SpriteAnimation langs: - csharp - vb name: Restart() nameWithType: SpriteAnimation.Restart() fullName: MLEM.Animations.SpriteAnimation.Restart() type: Method source: remote: path: MLEM/Animations/SpriteAnimation.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Restart path: ../MLEM/Animations/SpriteAnimation.cs startLine: 156 assemblies: - MLEM namespace: MLEM.Animations summary: Restarts this animation from the first frame. example: [] syntax: content: public void Restart() content.vb: Public Sub Restart() overload: MLEM.Animations.SpriteAnimation.Restart* references: - uid: MLEM.Animations commentId: N:MLEM.Animations href: MLEM.html name: MLEM.Animations nameWithType: MLEM.Animations fullName: MLEM.Animations spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Animations name: Animations href: MLEM.Animations.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Animations name: Animations href: MLEM.Animations.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Misc.GenericDataHolder commentId: T:MLEM.Misc.GenericDataHolder parent: MLEM.Misc href: MLEM.Misc.GenericDataHolder.html name: GenericDataHolder nameWithType: GenericDataHolder fullName: MLEM.Misc.GenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc href: MLEM.Misc.IGenericDataHolder.html name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T}) commentId: M:MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) parent: MLEM.Misc.GenericDataHolder definition: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_ name: SetData(string, T) nameWithType: GenericDataHolder.SetData(string, T) fullName: MLEM.Misc.GenericDataHolder.SetData(string, T) nameWithType.vb: GenericDataHolder.SetData(Of T)(String, T) fullName.vb: MLEM.Misc.GenericDataHolder.SetData(Of T)(String, T) name.vb: SetData(Of T)(String, T) spec.csharp: - uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) name: SetData href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_ - name: < - name: T - name: '>' - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - name: T - name: ) spec.vb: - uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) name: SetData href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - name: T - name: ) - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String) parent: MLEM.Misc.GenericDataHolder isExternal: true href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetData__1_System_String_ name: GetData(string) nameWithType: GenericDataHolder.GetData(string) fullName: MLEM.Misc.GenericDataHolder.GetData(string) nameWithType.vb: GenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) name: GetData href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetData__1_System_String_ - 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