### YamlMime:ManagedReference
items:
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer
commentId: T:MLEM.Extended.Tiled.IndividualTiledMapRenderer
id: IndividualTiledMapRenderer
parent: MLEM.Extended.Tiled
children:
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.Add(MLEM.Graphics.StaticSpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer(MLEM.Graphics.StaticSpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultAdd(MLEM.Graphics.StaticSpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateAnimations(Microsoft.Xna.Framework.GameTime)
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo(System.Int32,System.Int32,System.Int32)
langs:
- csharp
- vb
name: IndividualTiledMapRenderer
nameWithType: IndividualTiledMapRenderer
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer
type: Class
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IndividualTiledMapRenderer
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 16
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
A tiled map renderer that renders each tile individually, while optionally supplying a depth for each tile.
Rendering in this manner allows for entities to be behind or in front of buildings based on their y height.
example: []
syntax:
content: public class IndividualTiledMapRenderer
content.vb: Public Class IndividualTiledMapRenderer
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.MLEM.Data.CopyExtensions.CopyInto``1(MLEM.Extended.Tiled.IndividualTiledMapRenderer,System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.MLEM.Data.CopyExtensions.Copy``1(System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.MLEM.Data.CopyExtensions.DeepCopyInto``1(MLEM.Extended.Tiled.IndividualTiledMapRenderer,System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.IndividualTiledMapRenderer.MLEM.Data.CopyExtensions.DeepCopy``1(System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
id: '#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)'
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: IndividualTiledMapRenderer(TiledMap, GetDepth)
nameWithType: IndividualTiledMapRenderer.IndividualTiledMapRenderer(TiledMap, IndividualTiledMapRenderer.GetDepth)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.IndividualTiledMapRenderer(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
type: Constructor
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 28
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Creates a new individual tiled map renderer using the given map and depth function
example: []
syntax:
content: public IndividualTiledMapRenderer(TiledMap map = null, IndividualTiledMapRenderer.GetDepth depthFunction = null)
parameters:
- id: map
type: MonoGame.Extended.Tiled.TiledMap
description: The map to use
- id: depthFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth
description: The depth function to use. Defaults to a function that assigns a depth of 0 to every tile.
content.vb: Public Sub New(map As TiledMap = Nothing, depthFunction As IndividualTiledMapRenderer.GetDepth = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.#ctor*
nameWithType.vb: IndividualTiledMapRenderer.New(TiledMap, IndividualTiledMapRenderer.GetDepth)
fullName.vb: MLEM.Extended.Tiled.IndividualTiledMapRenderer.New(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
name.vb: New(TiledMap, GetDepth)
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
id: SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: SetMap(TiledMap, GetDepth)
nameWithType: IndividualTiledMapRenderer.SetMap(TiledMap, IndividualTiledMapRenderer.GetDepth)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.SetMap(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SetMap
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 38
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Sets this individual tiled map renderer's map and depth function
example: []
syntax:
content: public void SetMap(TiledMap map, IndividualTiledMapRenderer.GetDepth depthFunction = null)
parameters:
- id: map
type: MonoGame.Extended.Tiled.TiledMap
description: The map to use
- id: depthFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.GetDepth
description: The depth function to use. Defaults to a function that assigns a depth of 0 to every tile.
content.vb: Public Sub SetMap(map As TiledMap, depthFunction As IndividualTiledMapRenderer.GetDepth = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.SetMap*
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo(System.Int32,System.Int32,System.Int32)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo(System.Int32,System.Int32,System.Int32)
id: UpdateDrawInfo(System.Int32,System.Int32,System.Int32)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: UpdateDrawInfo(int, int, int)
nameWithType: IndividualTiledMapRenderer.UpdateDrawInfo(int, int, int)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo(int, int, int)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: UpdateDrawInfo
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 67
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Updates the rendering information for the tile in the given layer, x and y.
example: []
syntax:
content: public void UpdateDrawInfo(int layerIndex, int x, int y)
parameters:
- id: layerIndex
type: System.Int32
description: The index of the layer in
- id: x
type: System.Int32
description: The x coordinate of the tile
- id: y
type: System.Int32
description: The y coordinate of the tile
content.vb: Public Sub UpdateDrawInfo(layerIndex As Integer, x As Integer, y As Integer)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo*
nameWithType.vb: IndividualTiledMapRenderer.UpdateDrawInfo(Integer, Integer, Integer)
fullName.vb: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateDrawInfo(Integer, Integer, Integer)
name.vb: UpdateDrawInfo(Integer, Integer, Integer)
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: Draw(SpriteBatch, RectangleF?, DrawDelegate)
nameWithType: IndividualTiledMapRenderer.Draw(SpriteBatch, RectangleF?, IndividualTiledMapRenderer.DrawDelegate)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 88
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Draws this individual tiled map renderer.
Optionally, a frustum can be supplied that determines which positions, in pixel space, are visible at this time. provides for this purpose.
example: []
syntax:
content: public void Draw(SpriteBatch batch, RectangleF? frustum = null, IndividualTiledMapRenderer.DrawDelegate drawFunction = null)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use
- id: frustum
type: System.Nullable{MonoGame.Extended.RectangleF}
description: The area that is visible, in pixel space.
- id: drawFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate
description: The draw function to use, or null to use
content.vb: Public Sub Draw(batch As SpriteBatch, frustum As RectangleF? = Nothing, drawFunction As IndividualTiledMapRenderer.DrawDelegate = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Draw*
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Add(MLEM.Graphics.StaticSpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.Add(MLEM.Graphics.StaticSpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
id: Add(MLEM.Graphics.StaticSpriteBatch,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, RectangleF?, AddDelegate)
nameWithType: IndividualTiledMapRenderer.Add(StaticSpriteBatch, RectangleF?, IndividualTiledMapRenderer.AddDelegate)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Add(MLEM.Graphics.StaticSpriteBatch, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 102
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Adds this individual tiled map renderer to the given .
Optionally, a frustum can be supplied that determines which positions, in pixel space, are visible at this time. provides for this purpose.
example: []
syntax:
content: public void Add(StaticSpriteBatch batch, RectangleF? frustum = null, IndividualTiledMapRenderer.AddDelegate addFunction = null)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
description: The static sprite batch to use for drawing.
- id: frustum
type: System.Nullable{MonoGame.Extended.RectangleF}
description: The area that is visible, in pixel space.
- id: addFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate
description: The add function to use, or null to use .
content.vb: Public Sub Add(batch As StaticSpriteBatch, frustum As RectangleF? = Nothing, addFunction As IndividualTiledMapRenderer.AddDelegate = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.Add*
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
id: DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: DrawLayer(SpriteBatch, int, RectangleF?, DrawDelegate)
nameWithType: IndividualTiledMapRenderer.DrawLayer(SpriteBatch, int, RectangleF?, IndividualTiledMapRenderer.DrawDelegate)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, int, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DrawLayer
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 117
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Draws the given layer of this individual tiled map renderer.
Optionally, a frustum can be supplied that determines which positions, in pixel space, are visible at this time. provides for this purpose.
example: []
syntax:
content: public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null, IndividualTiledMapRenderer.DrawDelegate drawFunction = null)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use
- id: layerIndex
type: System.Int32
description: The index of the layer in
- id: frustum
type: System.Nullable{MonoGame.Extended.RectangleF}
description: The area that is visible, in pixel space.
- id: drawFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate
description: The draw function to use, or null to use
content.vb: Public Sub DrawLayer(batch As SpriteBatch, layerIndex As Integer, frustum As RectangleF? = Nothing, drawFunction As IndividualTiledMapRenderer.DrawDelegate = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer*
nameWithType.vb: IndividualTiledMapRenderer.DrawLayer(SpriteBatch, Integer, RectangleF?, IndividualTiledMapRenderer.DrawDelegate)
fullName.vb: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, Integer, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.DrawDelegate)
name.vb: DrawLayer(SpriteBatch, Integer, RectangleF?, DrawDelegate)
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer(MLEM.Graphics.StaticSpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer(MLEM.Graphics.StaticSpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
id: AddLayer(MLEM.Graphics.StaticSpriteBatch,System.Int32,System.Nullable{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: AddLayer(StaticSpriteBatch, int, RectangleF?, AddDelegate)
nameWithType: IndividualTiledMapRenderer.AddLayer(StaticSpriteBatch, int, RectangleF?, IndividualTiledMapRenderer.AddDelegate)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer(MLEM.Graphics.StaticSpriteBatch, int, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: AddLayer
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 137
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Adds the given layer of this individual tiled map renderer to the given .
Optionally, a frustum can be supplied that determines which positions, in pixel space, are visible at this time. provides for this purpose.
example: []
syntax:
content: public void AddLayer(StaticSpriteBatch batch, int layerIndex, RectangleF? frustum = null, IndividualTiledMapRenderer.AddDelegate addFunction = null)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
description: The static sprite batch to use for drawing.
- id: layerIndex
type: System.Int32
description: The index of the layer in .
- id: frustum
type: System.Nullable{MonoGame.Extended.RectangleF}
description: The area that is visible, in pixel space.
- id: addFunction
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate
description: The add function to use, or null to use .
content.vb: Public Sub AddLayer(batch As StaticSpriteBatch, layerIndex As Integer, frustum As RectangleF? = Nothing, addFunction As IndividualTiledMapRenderer.AddDelegate = Nothing)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer*
nameWithType.vb: IndividualTiledMapRenderer.AddLayer(StaticSpriteBatch, Integer, RectangleF?, IndividualTiledMapRenderer.AddDelegate)
fullName.vb: MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddLayer(MLEM.Graphics.StaticSpriteBatch, Integer, MonoGame.Extended.RectangleF?, MLEM.Extended.Tiled.IndividualTiledMapRenderer.AddDelegate)
name.vb: AddLayer(StaticSpriteBatch, Integer, RectangleF?, AddDelegate)
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateAnimations(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateAnimations(Microsoft.Xna.Framework.GameTime)
id: UpdateAnimations(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: UpdateAnimations(GameTime)
nameWithType: IndividualTiledMapRenderer.UpdateAnimations(GameTime)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateAnimations(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: UpdateAnimations
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 153
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Update all of the animated tiles in this individual tiled map renderer
example: []
syntax:
content: public void UpdateAnimations(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Sub UpdateAnimations(time As GameTime)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.UpdateAnimations*
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
id: DefaultDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: DefaultDraw(SpriteBatch, TileDrawInfo)
nameWithType: IndividualTiledMapRenderer.DefaultDraw(SpriteBatch, IndividualTiledMapRenderer.TileDrawInfo)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DefaultDraw
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 172
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: The default implementation of that is used by if no custom draw function is passed.
example: []
syntax:
content: public static void DefaultDraw(SpriteBatch batch, IndividualTiledMapRenderer.TileDrawInfo info)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: info
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo
description: The to draw
content.vb: Public Shared Sub DefaultDraw(batch As SpriteBatch, info As IndividualTiledMapRenderer.TileDrawInfo)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultDraw*
- uid: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultAdd(MLEM.Graphics.StaticSpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
commentId: M:MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultAdd(MLEM.Graphics.StaticSpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
id: DefaultAdd(MLEM.Graphics.StaticSpriteBatch,MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
parent: MLEM.Extended.Tiled.IndividualTiledMapRenderer
langs:
- csharp
- vb
name: DefaultAdd(StaticSpriteBatch, TileDrawInfo)
nameWithType: IndividualTiledMapRenderer.DefaultAdd(StaticSpriteBatch, IndividualTiledMapRenderer.TileDrawInfo)
fullName: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultAdd(MLEM.Graphics.StaticSpriteBatch, MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DefaultAdd
path: ../MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
startLine: 184
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: The default implementation of that is used by if no custom add function is passed.
example: []
syntax:
content: public static void DefaultAdd(StaticSpriteBatch batch, IndividualTiledMapRenderer.TileDrawInfo info)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
description: The static sprite batch to use for drawing.
- id: info
type: MLEM.Extended.Tiled.IndividualTiledMapRenderer.TileDrawInfo
description: The to add.
content.vb: Public Shared Sub DefaultAdd(batch As StaticSpriteBatch, info As IndividualTiledMapRenderer.TileDrawInfo)
overload: MLEM.Extended.Tiled.IndividualTiledMapRenderer.DefaultAdd*
references:
- uid: MLEM.Extended.Tiled
commentId: N:MLEM.Extended.Tiled
href: MLEM.html
name: MLEM.Extended.Tiled
nameWithType: MLEM.Extended.Tiled
fullName: MLEM.Extended.Tiled
spec.csharp:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Extended
name: Extended
href: MLEM.Extended.html
- name: .
- uid: MLEM.Extended.Tiled
name: Tiled
href: MLEM.Extended.Tiled.html
spec.vb:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Extended
name: Extended
href: MLEM.Extended.html
- name: .
- uid: MLEM.Extended.Tiled
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