### YamlMime:ManagedReference
items:
- uid: MLEM.Graphics.StaticSpriteBatch
commentId: T:MLEM.Graphics.StaticSpriteBatch
id: StaticSpriteBatch
parent: MLEM.Graphics
children:
- MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
- MLEM.Graphics.StaticSpriteBatch.Buffers
- MLEM.Graphics.StaticSpriteBatch.ClearBatch
- MLEM.Graphics.StaticSpriteBatch.Dispose
- MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
- MLEM.Graphics.StaticSpriteBatch.EndBatch
- MLEM.Graphics.StaticSpriteBatch.FilledBuffers
- MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
- MLEM.Graphics.StaticSpriteBatch.Textures
- MLEM.Graphics.StaticSpriteBatch.Vertices
langs:
- csharp
- vb
name: StaticSpriteBatch
nameWithType: StaticSpriteBatch
fullName: MLEM.Graphics.StaticSpriteBatch
type: Class
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: StaticSpriteBatch
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 16
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
A static sprite batch is a highly optimized variation of that keeps all batched items in a , allowing for them to be drawn multiple times.
To add items to a static sprite batch, use to begin batching, to clear currently batched items, Add
and its various overloads to add batch items, to remove them again, and to end batching.
To draw the batched items, call .
example: []
syntax:
content: 'public class StaticSpriteBatch : IDisposable'
content.vb: Public Class StaticSpriteBatch Implements IDisposable
inheritance:
- System.Object
implements:
- System.IDisposable
inheritedMembers:
- System.Object.ToString
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
extensionMethods:
- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchContextExtensions.Draw(MLEM.Graphics.SpriteBatchContext)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- uid: MLEM.Graphics.StaticSpriteBatch.Vertices
commentId: P:MLEM.Graphics.StaticSpriteBatch.Vertices
id: Vertices
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Vertices
nameWithType: StaticSpriteBatch.Vertices
fullName: MLEM.Graphics.StaticSpriteBatch.Vertices
type: Property
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Vertices
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 25
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: The amount of vertices that are currently batched.
example: []
syntax:
content: public int Vertices { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property Vertices As Integer
overload: MLEM.Graphics.StaticSpriteBatch.Vertices*
- uid: MLEM.Graphics.StaticSpriteBatch.Buffers
commentId: P:MLEM.Graphics.StaticSpriteBatch.Buffers
id: Buffers
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Buffers
nameWithType: StaticSpriteBatch.Buffers
fullName: MLEM.Graphics.StaticSpriteBatch.Buffers
type: Property
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Buffers
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 30
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
The amount of vertex buffers that this static sprite batch has.
To see the amount of buffers that are actually in use, see .
example: []
syntax:
content: public int Buffers { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property Buffers As Integer
overload: MLEM.Graphics.StaticSpriteBatch.Buffers*
- uid: MLEM.Graphics.StaticSpriteBatch.Textures
commentId: P:MLEM.Graphics.StaticSpriteBatch.Textures
id: Textures
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Textures
nameWithType: StaticSpriteBatch.Textures
fullName: MLEM.Graphics.StaticSpriteBatch.Textures
type: Property
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Textures
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 34
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: The amount of textures that this static sprite batch is currently using.
example: []
syntax:
content: public int Textures { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property Textures As Integer
overload: MLEM.Graphics.StaticSpriteBatch.Textures*
- uid: MLEM.Graphics.StaticSpriteBatch.FilledBuffers
commentId: P:MLEM.Graphics.StaticSpriteBatch.FilledBuffers
id: FilledBuffers
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: FilledBuffers
nameWithType: StaticSpriteBatch.FilledBuffers
fullName: MLEM.Graphics.StaticSpriteBatch.FilledBuffers
type: Property
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: FilledBuffers
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 39
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
The amount of vertex buffers that are currently filled in this static sprite batch.
To see the amount of buffers that are available, see .
example: []
syntax:
content: public int FilledBuffers { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Property FilledBuffers As Integer
overload: MLEM.Graphics.StaticSpriteBatch.FilledBuffers*
- uid: MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
commentId: M:MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
id: '#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)'
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: StaticSpriteBatch(GraphicsDevice)
nameWithType: StaticSpriteBatch.StaticSpriteBatch(GraphicsDevice)
fullName: MLEM.Graphics.StaticSpriteBatch.StaticSpriteBatch(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
type: Constructor
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 57
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: Creates a new static sprite batch with the given
example: []
syntax:
content: public StaticSpriteBatch(GraphicsDevice graphicsDevice)
parameters:
- id: graphicsDevice
type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
description: The graphics device to use for rendering
content.vb: Public Sub New(graphicsDevice As GraphicsDevice)
overload: MLEM.Graphics.StaticSpriteBatch.#ctor*
nameWithType.vb: StaticSpriteBatch.New(GraphicsDevice)
fullName.vb: MLEM.Graphics.StaticSpriteBatch.New(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
name.vb: New(GraphicsDevice)
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
id: BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: BeginBatch(SpriteSortMode?)
nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?)
fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: BeginBatch
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 69
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Begins batching.
Call this method before calling Add
or any of its overloads.
example: []
syntax:
content: public void BeginBatch(SpriteSortMode? sortMode = null)
parameters:
- id: sortMode
type: System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}
description: The drawing order for sprite drawing. When null is passed, the last used sort mode will be used again. The initial sort mode is . Note that is not supported.
content.vb: Public Sub BeginBatch(sortMode As SpriteSortMode? = Nothing)
overload: MLEM.Graphics.StaticSpriteBatch.BeginBatch*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this batch is currently batching already
- type: System.ArgumentOutOfRangeException
commentId: T:System.ArgumentOutOfRangeException
description: Thrown if the sortMode
is , which is not supported.
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch
id: EndBatch
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: EndBatch()
nameWithType: StaticSpriteBatch.EndBatch()
fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch()
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: EndBatch
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 95
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Ends batching.
Call this method after calling Add
or any of its overloads the desired number of times to add batched items.
example: []
syntax:
content: public void EndBatch()
content.vb: Public Sub EndBatch()
overload: MLEM.Graphics.StaticSpriteBatch.EndBatch*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this method is called before was called.
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
id: Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 165
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Draws this batch's content onto the 's current render target (or the back buffer) with the given settings.
Note that this method should not be called while a regular is currently active.
example: []
syntax:
content: public void Draw(BlendState blendState = null, SamplerState samplerState = null, DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null, Matrix? transformMatrix = null)
parameters:
- id: blendState
type: Microsoft.Xna.Framework.Graphics.BlendState
description: State of the blending. Uses if null.
- id: samplerState
type: Microsoft.Xna.Framework.Graphics.SamplerState
description: State of the sampler. Uses if null.
- id: depthStencilState
type: Microsoft.Xna.Framework.Graphics.DepthStencilState
description: State of the depth-stencil buffer. Uses if null.
- id: rasterizerState
type: Microsoft.Xna.Framework.Graphics.RasterizerState
description: State of the rasterization. Uses if null.
- id: effect
type: Microsoft.Xna.Framework.Graphics.Effect
description: A custom to override the default sprite effect. Uses default sprite effect if null.
- id: transformMatrix
type: System.Nullable{Microsoft.Xna.Framework.Matrix}
description: An optional matrix used to transform the sprite geometry. Uses if null.
content.vb: Public Sub Draw(blendState As BlendState = Nothing, samplerState As SamplerState = Nothing, depthStencilState As DepthStencilState = Nothing, rasterizerState As RasterizerState = Nothing, effect As Effect = Nothing, transformMatrix As Matrix? = Nothing)
overload: MLEM.Graphics.StaticSpriteBatch.Draw*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this batch is currently batching
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float)
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 214
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: Microsoft.Xna.Framework.Vector2
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single)
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float)
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 259
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: System.Single
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single)
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single)
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float)
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 276
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
description: The drawing bounds on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Vector2, Rectangle?, Color)
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 315
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Rectangle, Rectangle?, Color)
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 328
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
description: The drawing bounds on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Vector2, Color)
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Color)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 340
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Color color)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, position As Vector2, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Texture2D, Rectangle, Color)
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Color)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 352
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Color color)
parameters:
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
description: The drawing bounds on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The that was created from the added data
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
- uid: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
id: Add(MLEM.Graphics.StaticSpriteBatch.Item)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Add(Item)
nameWithType: StaticSpriteBatch.Add(StaticSpriteBatch.Item)
fullName: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 362
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public StaticSpriteBatch.Item Add(StaticSpriteBatch.Item item)
parameters:
- id: item
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The item to add.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The added item
, for chaining.
content.vb: Public Function Add(item As StaticSpriteBatch.Item) As StaticSpriteBatch.Item
overload: MLEM.Graphics.StaticSpriteBatch.Add*
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
id: Remove(MLEM.Graphics.StaticSpriteBatch.Item)
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Remove(Item)
nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item)
fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Remove
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 378
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Removes the given item from this batch.
Note that this batch needs to currently be batching, meaning has to have been called previously.
example: []
syntax:
content: public bool Remove(StaticSpriteBatch.Item item)
parameters:
- id: item
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The item to remove
return:
type: System.Boolean
description: Whether the item was successfully removed
content.vb: Public Function Remove(item As StaticSpriteBatch.Item) As Boolean
overload: MLEM.Graphics.StaticSpriteBatch.Remove*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this method is called before was called
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch
id: ClearBatch
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: ClearBatch()
nameWithType: StaticSpriteBatch.ClearBatch()
fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch()
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ClearBatch
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 397
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: >-
Clears the batch, removing all currently batched vertices.
After this operation, will return 0.
example: []
syntax:
content: public void ClearBatch()
content.vb: Public Sub ClearBatch()
overload: MLEM.Graphics.StaticSpriteBatch.ClearBatch*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this method is called before was called
- uid: MLEM.Graphics.StaticSpriteBatch.Dispose
commentId: M:MLEM.Graphics.StaticSpriteBatch.Dispose
id: Dispose
parent: MLEM.Graphics.StaticSpriteBatch
langs:
- csharp
- vb
name: Dispose()
nameWithType: StaticSpriteBatch.Dispose()
fullName: MLEM.Graphics.StaticSpriteBatch.Dispose()
type: Method
source:
remote:
path: MLEM/Graphics/StaticSpriteBatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Dispose
path: ../MLEM/Graphics/StaticSpriteBatch.cs
startLine: 408
assemblies:
- MLEM
namespace: MLEM.Graphics
summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
example: []
syntax:
content: public void Dispose()
content.vb: Public Sub Dispose()
overload: MLEM.Graphics.StaticSpriteBatch.Dispose*
implements:
- System.IDisposable.Dispose
references:
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: SpriteBatch
nameWithType: SpriteBatch
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
- uid: Microsoft.Xna.Framework.Graphics.VertexBuffer
commentId: T:Microsoft.Xna.Framework.Graphics.VertexBuffer
isExternal: true
name: VertexBuffer
nameWithType: VertexBuffer
fullName: Microsoft.Xna.Framework.Graphics.VertexBuffer
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
isExternal: true
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
name: BeginBatch(SpriteSortMode?)
nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?)
fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?)
spec.csharp:
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
name: BeginBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
- name: (
- uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode
name: SpriteSortMode
isExternal: true
- name: '?'
- name: )
spec.vb:
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
name: BeginBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
- name: (
- uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode
name: SpriteSortMode
isExternal: true
- name: '?'
- name: )
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
name: ClearBatch()
nameWithType: StaticSpriteBatch.ClearBatch()
fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch()
spec.csharp:
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
name: ClearBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
- name: (
- name: )
spec.vb:
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
name: ClearBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
- name: (
- name: )
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
name: Remove(Item)
nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item)
fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
spec.csharp:
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
name: Remove
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
- name: (
- uid: MLEM.Graphics.StaticSpriteBatch.Item
name: Item
href: MLEM.Graphics.StaticSpriteBatch.Item.html
- name: )
spec.vb:
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
name: Remove
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
- name: (
- uid: MLEM.Graphics.StaticSpriteBatch.Item
name: Item
href: MLEM.Graphics.StaticSpriteBatch.Item.html
- name: )
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
name: EndBatch()
nameWithType: StaticSpriteBatch.EndBatch()
fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch()
spec.csharp:
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
name: EndBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
- name: (
- name: )
spec.vb:
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
name: EndBatch
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
- name: (
- name: )
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
isExternal: true
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__
name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
spec.csharp:
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
name: Draw
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__
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isExternal: true
- name: ','
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name: SamplerState
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Graphics.DepthStencilState
name: DepthStencilState
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Graphics.RasterizerState
name: RasterizerState
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Graphics.Effect
name: Effect
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Matrix
name: Matrix
isExternal: true
- name: '?'
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