### YamlMime:ManagedReference items: - uid: MLEM.Graphics.StaticSpriteBatch commentId: T:MLEM.Graphics.StaticSpriteBatch id: StaticSpriteBatch parent: MLEM.Graphics children: - MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice) - MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) - MLEM.Graphics.StaticSpriteBatch.Buffers - MLEM.Graphics.StaticSpriteBatch.ClearBatch - MLEM.Graphics.StaticSpriteBatch.Dispose - MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) - MLEM.Graphics.StaticSpriteBatch.EndBatch - MLEM.Graphics.StaticSpriteBatch.FilledBuffers - MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) - MLEM.Graphics.StaticSpriteBatch.Textures - MLEM.Graphics.StaticSpriteBatch.Vertices langs: - csharp - vb name: StaticSpriteBatch nameWithType: StaticSpriteBatch fullName: MLEM.Graphics.StaticSpriteBatch type: Class source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: StaticSpriteBatch path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 16 assemblies: - MLEM namespace: MLEM.Graphics summary: >- A static sprite batch is a highly optimized variation of that keeps all batched items in a , allowing for them to be drawn multiple times. To add items to a static sprite batch, use to begin batching, to clear currently batched items, Add and its various overloads to add batch items, to remove them again, and to end batching. To draw the batched items, call . example: [] syntax: content: 'public class StaticSpriteBatch : IDisposable' content.vb: Public Class StaticSpriteBatch Implements IDisposable inheritance: - System.Object implements: - System.IDisposable inheritedMembers: - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone extensionMethods: - MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchContextExtensions.Draw(MLEM.Graphics.SpriteBatchContext) - MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) - uid: MLEM.Graphics.StaticSpriteBatch.Vertices commentId: P:MLEM.Graphics.StaticSpriteBatch.Vertices id: Vertices parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Vertices nameWithType: StaticSpriteBatch.Vertices fullName: MLEM.Graphics.StaticSpriteBatch.Vertices type: Property source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Vertices path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 25 assemblies: - MLEM namespace: MLEM.Graphics summary: The amount of vertices that are currently batched. example: [] syntax: content: public int Vertices { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property Vertices As Integer overload: MLEM.Graphics.StaticSpriteBatch.Vertices* - uid: MLEM.Graphics.StaticSpriteBatch.Buffers commentId: P:MLEM.Graphics.StaticSpriteBatch.Buffers id: Buffers parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Buffers nameWithType: StaticSpriteBatch.Buffers fullName: MLEM.Graphics.StaticSpriteBatch.Buffers type: Property source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Buffers path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 30 assemblies: - MLEM namespace: MLEM.Graphics summary: >- The amount of vertex buffers that this static sprite batch has. To see the amount of buffers that are actually in use, see . example: [] syntax: content: public int Buffers { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property Buffers As Integer overload: MLEM.Graphics.StaticSpriteBatch.Buffers* - uid: MLEM.Graphics.StaticSpriteBatch.Textures commentId: P:MLEM.Graphics.StaticSpriteBatch.Textures id: Textures parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Textures nameWithType: StaticSpriteBatch.Textures fullName: MLEM.Graphics.StaticSpriteBatch.Textures type: Property source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Textures path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 34 assemblies: - MLEM namespace: MLEM.Graphics summary: The amount of textures that this static sprite batch is currently using. example: [] syntax: content: public int Textures { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property Textures As Integer overload: MLEM.Graphics.StaticSpriteBatch.Textures* - uid: MLEM.Graphics.StaticSpriteBatch.FilledBuffers commentId: P:MLEM.Graphics.StaticSpriteBatch.FilledBuffers id: FilledBuffers parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: FilledBuffers nameWithType: StaticSpriteBatch.FilledBuffers fullName: MLEM.Graphics.StaticSpriteBatch.FilledBuffers type: Property source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: FilledBuffers path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 39 assemblies: - MLEM namespace: MLEM.Graphics summary: >- The amount of vertex buffers that are currently filled in this static sprite batch. To see the amount of buffers that are available, see . example: [] syntax: content: public int FilledBuffers { get; } parameters: [] return: type: System.Int32 content.vb: Public Property FilledBuffers As Integer overload: MLEM.Graphics.StaticSpriteBatch.FilledBuffers* - uid: MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice) commentId: M:MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice) id: '#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)' parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: StaticSpriteBatch(GraphicsDevice) nameWithType: StaticSpriteBatch.StaticSpriteBatch(GraphicsDevice) fullName: MLEM.Graphics.StaticSpriteBatch.StaticSpriteBatch(Microsoft.Xna.Framework.Graphics.GraphicsDevice) type: Constructor source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 57 assemblies: - MLEM namespace: MLEM.Graphics summary: Creates a new static sprite batch with the given example: [] syntax: content: public StaticSpriteBatch(GraphicsDevice graphicsDevice) parameters: - id: graphicsDevice type: Microsoft.Xna.Framework.Graphics.GraphicsDevice description: The graphics device to use for rendering content.vb: Public Sub New(graphicsDevice As GraphicsDevice) overload: MLEM.Graphics.StaticSpriteBatch.#ctor* nameWithType.vb: StaticSpriteBatch.New(GraphicsDevice) fullName.vb: MLEM.Graphics.StaticSpriteBatch.New(Microsoft.Xna.Framework.Graphics.GraphicsDevice) name.vb: New(GraphicsDevice) - uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) id: BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: BeginBatch(SpriteSortMode?) nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?) fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: BeginBatch path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 69 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Begins batching. Call this method before calling Add or any of its overloads. example: [] syntax: content: public void BeginBatch(SpriteSortMode? sortMode = null) parameters: - id: sortMode type: System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode} description: The drawing order for sprite drawing. When null is passed, the last used sort mode will be used again. The initial sort mode is . Note that is not supported. content.vb: Public Sub BeginBatch(sortMode As SpriteSortMode? = Nothing) overload: MLEM.Graphics.StaticSpriteBatch.BeginBatch* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this batch is currently batching already - type: System.ArgumentOutOfRangeException commentId: T:System.ArgumentOutOfRangeException description: Thrown if the sortMode is , which is not supported. - uid: MLEM.Graphics.StaticSpriteBatch.EndBatch commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch id: EndBatch parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: EndBatch() nameWithType: StaticSpriteBatch.EndBatch() fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch() type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: EndBatch path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 95 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Ends batching. Call this method after calling Add or any of its overloads the desired number of times to add batched items. example: [] syntax: content: public void EndBatch() content.vb: Public Sub EndBatch() overload: MLEM.Graphics.StaticSpriteBatch.EndBatch* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this method is called before was called. - uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) id: Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?) nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?) fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Draw path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 165 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Draws this batch's content onto the 's current render target (or the back buffer) with the given settings. Note that this method should not be called while a regular is currently active. example: [] syntax: content: public void Draw(BlendState blendState = null, SamplerState samplerState = null, DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null, Matrix? transformMatrix = null) parameters: - id: blendState type: Microsoft.Xna.Framework.Graphics.BlendState description: State of the blending. Uses if null. - id: samplerState type: Microsoft.Xna.Framework.Graphics.SamplerState description: State of the sampler. Uses if null. - id: depthStencilState type: Microsoft.Xna.Framework.Graphics.DepthStencilState description: State of the depth-stencil buffer. Uses if null. - id: rasterizerState type: Microsoft.Xna.Framework.Graphics.RasterizerState description: State of the rasterization. Uses if null. - id: effect type: Microsoft.Xna.Framework.Graphics.Effect description: A custom to override the default sprite effect. Uses default sprite effect if null. - id: transformMatrix type: System.Nullable{Microsoft.Xna.Framework.Matrix} description: An optional matrix used to transform the sprite geometry. Uses if null. content.vb: Public Sub Draw(blendState As BlendState = Nothing, samplerState As SamplerState = Nothing, depthStencilState As DepthStencilState = Nothing, rasterizerState As RasterizerState = Nothing, effect As Effect = Nothing, transformMatrix As Matrix? = Nothing) overload: MLEM.Graphics.StaticSpriteBatch.Draw* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this batch is currently batching - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float) nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 214 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: position type: Microsoft.Xna.Framework.Vector2 description: The drawing location on screen. - id: sourceRectangle type: System.Nullable{Microsoft.Xna.Framework.Rectangle} description: An optional region on the texture which will be rendered. If null - draws full texture. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. - id: rotation type: System.Single description: A rotation of this sprite. - id: origin type: Microsoft.Xna.Framework.Vector2 description: Center of the rotation. 0,0 by default. - id: scale type: Microsoft.Xna.Framework.Vector2 description: A scaling of this sprite. - id: effects type: Microsoft.Xna.Framework.Graphics.SpriteEffects description: Modificators for drawing. Can be combined. - id: layerDepth type: System.Single description: A depth of the layer of this sprite. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single) fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single) - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float) nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 259 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: position type: Microsoft.Xna.Framework.Vector2 description: The drawing location on screen. - id: sourceRectangle type: System.Nullable{Microsoft.Xna.Framework.Rectangle} description: An optional region on the texture which will be rendered. If null - draws full texture. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. - id: rotation type: System.Single description: A rotation of this sprite. - id: origin type: Microsoft.Xna.Framework.Vector2 description: Center of the rotation. 0,0 by default. - id: scale type: System.Single description: A scaling of this sprite. - id: effects type: Microsoft.Xna.Framework.Graphics.SpriteEffects description: Modificators for drawing. Can be combined. - id: layerDepth type: System.Single description: A depth of the layer of this sprite. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single) fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single) - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float) nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 276 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: destinationRectangle type: Microsoft.Xna.Framework.Rectangle description: The drawing bounds on screen. - id: sourceRectangle type: System.Nullable{Microsoft.Xna.Framework.Rectangle} description: An optional region on the texture which will be rendered. If null - draws full texture. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. - id: rotation type: System.Single description: A rotation of this sprite. - id: origin type: Microsoft.Xna.Framework.Vector2 description: Center of the rotation. 0,0 by default. - id: effects type: Microsoft.Xna.Framework.Graphics.SpriteEffects description: Modificators for drawing. Can be combined. - id: layerDepth type: System.Single description: A depth of the layer of this sprite. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single) fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) name.vb: Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single) - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Vector2, Rectangle?, Color) nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 315 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: position type: Microsoft.Xna.Framework.Vector2 description: The drawing location on screen. - id: sourceRectangle type: System.Nullable{Microsoft.Xna.Framework.Rectangle} description: An optional region on the texture which will be rendered. If null - draws full texture. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Rectangle, Rectangle?, Color) nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 328 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: destinationRectangle type: Microsoft.Xna.Framework.Rectangle description: The drawing bounds on screen. - id: sourceRectangle type: System.Nullable{Microsoft.Xna.Framework.Rectangle} description: An optional region on the texture which will be rendered. If null - draws full texture. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Vector2, Color) nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Color) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 340 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Color color) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: position type: Microsoft.Xna.Framework.Vector2 description: The drawing location on screen. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, position As Vector2, color As Color) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* - uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Texture2D, Rectangle, Color) nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Color) fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 352 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Color color) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: A texture. - id: destinationRectangle type: Microsoft.Xna.Framework.Rectangle description: The drawing bounds on screen. - id: color type: Microsoft.Xna.Framework.Color description: A color mask. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The that was created from the added data content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, color As Color) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* - uid: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item) commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item) id: Add(MLEM.Graphics.StaticSpriteBatch.Item) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Add(Item) nameWithType: StaticSpriteBatch.Add(StaticSpriteBatch.Item) fullName: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 362 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Adds an item to this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public StaticSpriteBatch.Item Add(StaticSpriteBatch.Item item) parameters: - id: item type: MLEM.Graphics.StaticSpriteBatch.Item description: The item to add. return: type: MLEM.Graphics.StaticSpriteBatch.Item description: The added item, for chaining. content.vb: Public Function Add(item As StaticSpriteBatch.Item) As StaticSpriteBatch.Item overload: MLEM.Graphics.StaticSpriteBatch.Add* - uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) id: Remove(MLEM.Graphics.StaticSpriteBatch.Item) parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Remove(Item) nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item) fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Remove path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 378 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Removes the given item from this batch. Note that this batch needs to currently be batching, meaning has to have been called previously. example: [] syntax: content: public bool Remove(StaticSpriteBatch.Item item) parameters: - id: item type: MLEM.Graphics.StaticSpriteBatch.Item description: The item to remove return: type: System.Boolean description: Whether the item was successfully removed content.vb: Public Function Remove(item As StaticSpriteBatch.Item) As Boolean overload: MLEM.Graphics.StaticSpriteBatch.Remove* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this method is called before was called - uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch id: ClearBatch parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: ClearBatch() nameWithType: StaticSpriteBatch.ClearBatch() fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch() type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ClearBatch path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 397 assemblies: - MLEM namespace: MLEM.Graphics summary: >- Clears the batch, removing all currently batched vertices. After this operation, will return 0. example: [] syntax: content: public void ClearBatch() content.vb: Public Sub ClearBatch() overload: MLEM.Graphics.StaticSpriteBatch.ClearBatch* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this method is called before was called - uid: MLEM.Graphics.StaticSpriteBatch.Dispose commentId: M:MLEM.Graphics.StaticSpriteBatch.Dispose id: Dispose parent: MLEM.Graphics.StaticSpriteBatch langs: - csharp - vb name: Dispose() nameWithType: StaticSpriteBatch.Dispose() fullName: MLEM.Graphics.StaticSpriteBatch.Dispose() type: Method source: remote: path: MLEM/Graphics/StaticSpriteBatch.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Dispose path: ../MLEM/Graphics/StaticSpriteBatch.cs startLine: 408 assemblies: - MLEM namespace: MLEM.Graphics summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. example: [] syntax: content: public void Dispose() content.vb: Public Sub Dispose() overload: MLEM.Graphics.StaticSpriteBatch.Dispose* implements: - System.IDisposable.Dispose references: - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch - uid: Microsoft.Xna.Framework.Graphics.VertexBuffer commentId: T:Microsoft.Xna.Framework.Graphics.VertexBuffer isExternal: true name: VertexBuffer nameWithType: VertexBuffer fullName: Microsoft.Xna.Framework.Graphics.VertexBuffer - uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) isExternal: true href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__ name: BeginBatch(SpriteSortMode?) nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?) fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?) spec.csharp: - uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) name: BeginBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__ - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode name: SpriteSortMode isExternal: true - name: '?' - name: ) spec.vb: - uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}) name: BeginBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__ - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode name: SpriteSortMode isExternal: true - name: '?' - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch name: ClearBatch() nameWithType: StaticSpriteBatch.ClearBatch() fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch() spec.csharp: - uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch name: ClearBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch - name: ( - name: ) spec.vb: - uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch name: ClearBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch - name: ( - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_ name: Remove(Item) nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item) fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) spec.csharp: - uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) name: Remove href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch.Item name: Item href: MLEM.Graphics.StaticSpriteBatch.Item.html - name: ) spec.vb: - uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item) name: Remove href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch.Item name: Item href: MLEM.Graphics.StaticSpriteBatch.Item.html - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.EndBatch commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch name: EndBatch() nameWithType: StaticSpriteBatch.EndBatch() fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch() spec.csharp: - uid: MLEM.Graphics.StaticSpriteBatch.EndBatch name: EndBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch - name: ( - name: ) spec.vb: - uid: MLEM.Graphics.StaticSpriteBatch.EndBatch name: EndBatch href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch - name: ( - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) isExternal: true href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__ name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?) nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?) fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?) spec.csharp: - uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) name: Draw href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__ - name: ( - uid: Microsoft.Xna.Framework.Graphics.BlendState name: BlendState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SamplerState name: SamplerState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.DepthStencilState name: DepthStencilState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.RasterizerState name: RasterizerState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.Effect name: Effect isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' - name: ) spec.vb: - uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix}) name: Draw href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__ - name: ( - uid: Microsoft.Xna.Framework.Graphics.BlendState name: BlendState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SamplerState name: SamplerState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.DepthStencilState name: DepthStencilState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.RasterizerState name: RasterizerState isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.Effect name: Effect isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' - name: ) - uid: MLEM.Graphics commentId: N:MLEM.Graphics href: MLEM.html name: MLEM.Graphics nameWithType: MLEM.Graphics fullName: MLEM.Graphics spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Graphics name: Graphics href: MLEM.Graphics.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Graphics name: Graphics href: MLEM.Graphics.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring name: ToString() nameWithType: object.ToString() fullName: object.ToString() nameWithType.vb: Object.ToString() fullName.vb: Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - 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uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_MLEM_Maths_RectangleF_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: MLEM.Maths.RectangleF name: RectangleF href: MLEM.Maths.RectangleF.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_MLEM_Maths_RectangleF_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: MLEM.Maths.RectangleF name: RectangleF href: MLEM.Maths.RectangleF.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) parent: MLEM.Textures.TextureRegionExtensions definition: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_ name: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color) nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color) fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color) spec.csharp: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Rectangle name: Rectangle isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ) spec.vb: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Rectangle name: Rectangle isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) parent: MLEM.Textures.TextureRegionExtensions definition: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ name: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float) nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float) fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float) nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single) fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) name.vb: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single) spec.csharp: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Rectangle name: Rectangle isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Rectangle_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Rectangle name: Rectangle isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) parent: MLEM.Textures.TextureRegionExtensions definition: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_ name: Add(StaticSpriteBatch, TextureRegion, Vector2, Color) nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color) fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color) spec.csharp: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ) spec.vb: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ) - uid: MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) parent: MLEM.Textures.TextureRegionExtensions definition: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ name: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float) nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float) fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float) nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) name.vb: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) spec.csharp: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - name: ( - uid: MLEM.Graphics.StaticSpriteBatch name: StaticSpriteBatch href: MLEM.Graphics.StaticSpriteBatch.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion href: MLEM.Textures.TextureRegion.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single) name: Add href: MLEM.Textures.TextureRegionExtensions.html#MLEM_Textures_TextureRegionExtensions_Add_MLEM_Graphics_StaticSpriteBatch_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Single_ - 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