### YamlMime:ManagedReference items: - uid: MLEM.Input.InputHandler commentId: T:MLEM.Input.InputHandler id: InputHandler parent: MLEM.Input children: - MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) - MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample) - MLEM.Input.InputHandler.AllButtons - MLEM.Input.InputHandler.AllKeys - MLEM.Input.InputHandler.ConnectedGamepads - MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) - MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) - MLEM.Input.InputHandler.ExternalGestureHandling - MLEM.Input.InputHandler.GamepadButtonDeadzone - MLEM.Input.InputHandler.Gestures - MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.GetGamepadState(System.Int32) - MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) - MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) - MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) - MLEM.Input.InputHandler.HandleGamepadRepeats - MLEM.Input.InputHandler.HandleGamepads - MLEM.Input.InputHandler.HandleKeyboard - MLEM.Input.InputHandler.HandleKeyboardRepeats - MLEM.Input.InputHandler.HandleMouse - MLEM.Input.InputHandler.HandleTouch - MLEM.Input.InputHandler.InputsDown - MLEM.Input.InputHandler.InputsPressed - MLEM.Input.InputHandler.InvertPressBehavior - MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[]) - MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[]) - MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[]) - MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[]) - MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) - MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.KeyRepeatDelay - MLEM.Input.InputHandler.KeyRepeatRate - MLEM.Input.InputHandler.KeyboardState - MLEM.Input.InputHandler.LastKeyboardState - MLEM.Input.InputHandler.LastMousePosition - MLEM.Input.InputHandler.LastMouseState - MLEM.Input.InputHandler.LastScrollWheel - MLEM.Input.InputHandler.LastTouchState - MLEM.Input.InputHandler.LastViewportMousePosition - MLEM.Input.InputHandler.LastViewportTouchState - MLEM.Input.InputHandler.MousePosition - MLEM.Input.InputHandler.MouseState - MLEM.Input.InputHandler.ScrollWheel - MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[]) - MLEM.Input.InputHandler.TouchState - MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) - MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) - MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) - MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) - MLEM.Input.InputHandler.Update - MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Input.InputHandler.ViewportMousePosition - MLEM.Input.InputHandler.ViewportTouchState - MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32) - MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) - MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) - MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32) langs: - csharp - vb name: InputHandler nameWithType: InputHandler fullName: MLEM.Input.InputHandler type: Class source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InputHandler path: ../MLEM/Input/InputHandler.cs startLine: 15 assemblies: - MLEM namespace: MLEM.Input summary: >- An input handler is a more advanced wrapper around MonoGame's default input system. It includes keyboard, mouse, gamepad and touch handling through the wrapper, as well as a new "pressed" state for inputs, the ability for keyboard and gamepad repeat events, and the ability to track down, up and press times for inputs. example: [] syntax: content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IDisposable' content.vb: Public Class InputHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.GameComponent implements: - Microsoft.Xna.Framework.IGameComponent - Microsoft.Xna.Framework.IUpdateable - System.IDisposable inheritedMembers: - Microsoft.Xna.Framework.GameComponent.Initialize - Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) - Microsoft.Xna.Framework.GameComponent.Dispose - Microsoft.Xna.Framework.GameComponent.Game - Microsoft.Xna.Framework.GameComponent.Enabled - Microsoft.Xna.Framework.GameComponent.UpdateOrder - Microsoft.Xna.Framework.GameComponent.EnabledChanged - Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - uid: MLEM.Input.InputHandler.AllButtons commentId: F:MLEM.Input.InputHandler.AllButtons id: AllButtons parent: MLEM.Input.InputHandler langs: - csharp - vb name: AllButtons nameWithType: InputHandler.AllButtons fullName: MLEM.Input.InputHandler.AllButtons type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: AllButtons path: ../MLEM/Input/InputHandler.cs startLine: 20 assemblies: - MLEM namespace: MLEM.Input summary: All values of the enum. example: [] syntax: content: public static readonly Buttons[] AllButtons return: type: Microsoft.Xna.Framework.Input.Buttons[] content.vb: Public Shared ReadOnly AllButtons As Buttons() - uid: MLEM.Input.InputHandler.AllKeys commentId: F:MLEM.Input.InputHandler.AllKeys id: AllKeys parent: MLEM.Input.InputHandler langs: - csharp - vb name: AllKeys nameWithType: InputHandler.AllKeys fullName: MLEM.Input.InputHandler.AllKeys type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: AllKeys path: ../MLEM/Input/InputHandler.cs startLine: 29 assemblies: - MLEM namespace: MLEM.Input summary: All values of the enum. example: [] syntax: content: public static readonly Keys[] AllKeys return: type: Microsoft.Xna.Framework.Input.Keys[] content.vb: Public Shared ReadOnly AllKeys As Keys() - uid: MLEM.Input.InputHandler.Gestures commentId: F:MLEM.Input.InputHandler.Gestures id: Gestures parent: MLEM.Input.InputHandler langs: - csharp - vb name: Gestures nameWithType: InputHandler.Gestures fullName: MLEM.Input.InputHandler.Gestures type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Gestures path: ../MLEM/Input/InputHandler.cs startLine: 48 assemblies: - MLEM namespace: MLEM.Input summary: >- Contains all of the gestures that have finished during the last update call. To easily query these gestures, use or . example: [] syntax: content: public readonly ReadOnlyCollection Gestures return: type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample) - uid: MLEM.Input.InputHandler.HandleKeyboard commentId: F:MLEM.Input.InputHandler.HandleKeyboard id: HandleKeyboard parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboard nameWithType: InputHandler.HandleKeyboard fullName: MLEM.Input.InputHandler.HandleKeyboard type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleKeyboard path: ../MLEM/Input/InputHandler.cs startLine: 53 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable keyboard handling for this input handler. example: [] syntax: content: public bool HandleKeyboard return: type: System.Boolean content.vb: Public HandleKeyboard As Boolean - uid: MLEM.Input.InputHandler.HandleMouse commentId: F:MLEM.Input.InputHandler.HandleMouse id: HandleMouse parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleMouse nameWithType: InputHandler.HandleMouse fullName: MLEM.Input.InputHandler.HandleMouse type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleMouse path: ../MLEM/Input/InputHandler.cs startLine: 57 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable mouse handling for this input handler. example: [] syntax: content: public bool HandleMouse return: type: System.Boolean content.vb: Public HandleMouse As Boolean - uid: MLEM.Input.InputHandler.HandleGamepads commentId: F:MLEM.Input.InputHandler.HandleGamepads id: HandleGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepads nameWithType: InputHandler.HandleGamepads fullName: MLEM.Input.InputHandler.HandleGamepads type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleGamepads path: ../MLEM/Input/InputHandler.cs startLine: 61 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable keyboard handling for this input handler. example: [] syntax: content: public bool HandleGamepads return: type: System.Boolean content.vb: Public HandleGamepads As Boolean - uid: MLEM.Input.InputHandler.HandleTouch commentId: F:MLEM.Input.InputHandler.HandleTouch id: HandleTouch parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleTouch nameWithType: InputHandler.HandleTouch fullName: MLEM.Input.InputHandler.HandleTouch type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleTouch path: ../MLEM/Input/InputHandler.cs startLine: 65 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable touch handling for this input handler. example: [] syntax: content: public bool HandleTouch return: type: System.Boolean content.vb: Public HandleTouch As Boolean - uid: MLEM.Input.InputHandler.KeyRepeatDelay commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay id: KeyRepeatDelay parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatDelay nameWithType: InputHandler.KeyRepeatDelay fullName: MLEM.Input.InputHandler.KeyRepeatDelay type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: KeyRepeatDelay path: ../MLEM/Input/InputHandler.cs startLine: 70 assemblies: - MLEM namespace: MLEM.Input summary: >- This is the amount of time that has to pass before the first keyboard repeat event is triggered. example: [] syntax: content: public TimeSpan KeyRepeatDelay return: type: System.TimeSpan content.vb: Public KeyRepeatDelay As TimeSpan - uid: MLEM.Input.InputHandler.KeyRepeatRate commentId: F:MLEM.Input.InputHandler.KeyRepeatRate id: KeyRepeatRate parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatRate nameWithType: InputHandler.KeyRepeatRate fullName: MLEM.Input.InputHandler.KeyRepeatRate type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: KeyRepeatRate path: ../MLEM/Input/InputHandler.cs startLine: 75 assemblies: - MLEM namespace: MLEM.Input summary: >- This is the amount of time that has to pass between keyboard repeat events. example: [] syntax: content: public TimeSpan KeyRepeatRate return: type: System.TimeSpan content.vb: Public KeyRepeatRate As TimeSpan - uid: MLEM.Input.InputHandler.HandleKeyboardRepeats commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats id: HandleKeyboardRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboardRepeats nameWithType: InputHandler.HandleKeyboardRepeats fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleKeyboardRepeats path: ../MLEM/Input/InputHandler.cs startLine: 79 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable keyboard repeat event handling. example: [] syntax: content: public bool HandleKeyboardRepeats return: type: System.Boolean content.vb: Public HandleKeyboardRepeats As Boolean - uid: MLEM.Input.InputHandler.HandleGamepadRepeats commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats id: HandleGamepadRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepadRepeats nameWithType: InputHandler.HandleGamepadRepeats fullName: MLEM.Input.InputHandler.HandleGamepadRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: HandleGamepadRepeats path: ../MLEM/Input/InputHandler.cs startLine: 83 assemblies: - MLEM namespace: MLEM.Input summary: Set this field to false to disable gamepad repeat event handling. example: [] syntax: content: public bool HandleGamepadRepeats return: type: System.Boolean content.vb: Public HandleGamepadRepeats As Boolean - uid: MLEM.Input.InputHandler.GamepadButtonDeadzone commentId: F:MLEM.Input.InputHandler.GamepadButtonDeadzone id: GamepadButtonDeadzone parent: MLEM.Input.InputHandler langs: - csharp - vb name: GamepadButtonDeadzone nameWithType: InputHandler.GamepadButtonDeadzone fullName: MLEM.Input.InputHandler.GamepadButtonDeadzone type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GamepadButtonDeadzone path: ../MLEM/Input/InputHandler.cs startLine: 89 assemblies: - MLEM namespace: MLEM.Input summary: >- This field represents the deadzone that gamepad have when input is queried for them using this input handler. A deadzone is the percentage (between 0 and 1) that an analog value has to exceed for it to be considered down () or pressed (). Querying of analog values is done using . example: [] syntax: content: public float GamepadButtonDeadzone return: type: System.Single content.vb: Public GamepadButtonDeadzone As Single - uid: MLEM.Input.InputHandler.InvertPressBehavior commentId: F:MLEM.Input.InputHandler.InvertPressBehavior id: InvertPressBehavior parent: MLEM.Input.InputHandler langs: - csharp - vb name: InvertPressBehavior nameWithType: InputHandler.InvertPressBehavior fullName: MLEM.Input.InputHandler.InvertPressBehavior type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InvertPressBehavior path: ../MLEM/Input/InputHandler.cs startLine: 94 assemblies: - MLEM namespace: MLEM.Input summary: >- Set this field to true to invert the press behavior of . Inverted behavior means that, instead of an input counting as pressed when it was up in the last frame and is now down, it will be counted as pressed when it was down in the last frame and is now up. example: [] syntax: content: public bool InvertPressBehavior return: type: System.Boolean content.vb: Public InvertPressBehavior As Boolean - uid: MLEM.Input.InputHandler.ExternalGestureHandling commentId: F:MLEM.Input.InputHandler.ExternalGestureHandling id: ExternalGestureHandling parent: MLEM.Input.InputHandler langs: - csharp - vb name: ExternalGestureHandling nameWithType: InputHandler.ExternalGestureHandling fullName: MLEM.Input.InputHandler.ExternalGestureHandling type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ExternalGestureHandling path: ../MLEM/Input/InputHandler.cs startLine: 100 assemblies: - MLEM namespace: MLEM.Input summary: >- If your project already handles the processing of MonoGame's gestures elsewhere, you can set this field to true to ensure that this input handler's gesture handling does not override your own, since objects can only be retrieved once and are then removed from the 's queue. If this value is set to true, but you still want to be able to use , , and , you can make this input handler aware of a gesture for the duration of the update frame that you added it on by using . For more info, see https://mlem.ellpeck.de/articles/input.html#external-gesture-handling. example: [] syntax: content: public bool ExternalGestureHandling return: type: System.Boolean content.vb: Public ExternalGestureHandling As Boolean - uid: MLEM.Input.InputHandler.InputsDown commentId: P:MLEM.Input.InputHandler.InputsDown id: InputsDown parent: MLEM.Input.InputHandler langs: - csharp - vb name: InputsDown nameWithType: InputHandler.InputsDown fullName: MLEM.Input.InputHandler.InputsDown type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InputsDown path: ../MLEM/Input/InputHandler.cs startLine: 106 assemblies: - MLEM namespace: MLEM.Input summary: >- An array of all , and values that are currently down. Additionally, or can be used to determine the amount of time that a given input has been down for. example: [] syntax: content: public GenericInput[] InputsDown { get; } parameters: [] return: type: MLEM.Input.GenericInput[] content.vb: Public Property InputsDown As GenericInput() overload: MLEM.Input.InputHandler.InputsDown* - uid: MLEM.Input.InputHandler.InputsPressed commentId: P:MLEM.Input.InputHandler.InputsPressed id: InputsPressed parent: MLEM.Input.InputHandler langs: - csharp - vb name: InputsPressed nameWithType: InputHandler.InputsPressed fullName: MLEM.Input.InputHandler.InputsPressed type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InputsPressed path: ../MLEM/Input/InputHandler.cs startLine: 111 assemblies: - MLEM namespace: MLEM.Input summary: >- An array of all , and that are currently considered pressed. An input is considered pressed if it was up in the last update, and is up in the current one. example: [] syntax: content: public GenericInput[] InputsPressed { get; } parameters: [] return: type: MLEM.Input.GenericInput[] content.vb: Public Property InputsPressed As GenericInput() overload: MLEM.Input.InputHandler.InputsPressed* - uid: MLEM.Input.InputHandler.LastTouchState commentId: P:MLEM.Input.InputHandler.LastTouchState id: LastTouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastTouchState path: ../MLEM/Input/InputHandler.cs startLine: 115 assemblies: - MLEM namespace: MLEM.Input summary: Contains the touch state from the last update call example: [] syntax: content: public TouchCollection LastTouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public Property LastTouchState As TouchCollection overload: MLEM.Input.InputHandler.LastTouchState* - uid: MLEM.Input.InputHandler.TouchState commentId: P:MLEM.Input.InputHandler.TouchState id: TouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TouchState path: ../MLEM/Input/InputHandler.cs startLine: 119 assemblies: - MLEM namespace: MLEM.Input summary: Contains the current touch state example: [] syntax: content: public TouchCollection TouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public Property TouchState As TouchCollection overload: MLEM.Input.InputHandler.TouchState* - uid: MLEM.Input.InputHandler.LastViewportTouchState commentId: P:MLEM.Input.InputHandler.LastViewportTouchState id: LastViewportTouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastViewportTouchState nameWithType: InputHandler.LastViewportTouchState fullName: MLEM.Input.InputHandler.LastViewportTouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastViewportTouchState path: ../MLEM/Input/InputHandler.cs startLine: 123 assemblies: - MLEM namespace: MLEM.Input summary: Contains the , but with the taken into account. example: [] syntax: content: public IList LastViewportTouchState { get; } parameters: [] return: type: System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation} content.vb: Public Property LastViewportTouchState As IList(Of TouchLocation) overload: MLEM.Input.InputHandler.LastViewportTouchState* - uid: MLEM.Input.InputHandler.ViewportTouchState commentId: P:MLEM.Input.InputHandler.ViewportTouchState id: ViewportTouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: ViewportTouchState nameWithType: InputHandler.ViewportTouchState fullName: MLEM.Input.InputHandler.ViewportTouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ViewportTouchState path: ../MLEM/Input/InputHandler.cs startLine: 127 assemblies: - MLEM namespace: MLEM.Input summary: Contains the , but with the taken into account. example: [] syntax: content: public IList ViewportTouchState { get; } parameters: [] return: type: System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation} content.vb: Public Property ViewportTouchState As IList(Of TouchLocation) overload: MLEM.Input.InputHandler.ViewportTouchState* - uid: MLEM.Input.InputHandler.ConnectedGamepads commentId: P:MLEM.Input.InputHandler.ConnectedGamepads id: ConnectedGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ConnectedGamepads path: ../MLEM/Input/InputHandler.cs startLine: 132 assemblies: - MLEM namespace: MLEM.Input summary: >- Contains the amount of gamepads that are currently connected. Note that this value will be set to 0 if is false. This field is automatically updated in . example: [] syntax: content: public int ConnectedGamepads { get; } parameters: [] return: type: System.Int32 content.vb: Public Property ConnectedGamepads As Integer overload: MLEM.Input.InputHandler.ConnectedGamepads* - uid: MLEM.Input.InputHandler.LastMouseState commentId: P:MLEM.Input.InputHandler.LastMouseState id: LastMouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastMouseState path: ../MLEM/Input/InputHandler.cs startLine: 136 assemblies: - MLEM namespace: MLEM.Input summary: Contains the mouse state from the last update call example: [] syntax: content: public MouseState LastMouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public Property LastMouseState As MouseState overload: MLEM.Input.InputHandler.LastMouseState* - uid: MLEM.Input.InputHandler.MouseState commentId: P:MLEM.Input.InputHandler.MouseState id: MouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: MouseState path: ../MLEM/Input/InputHandler.cs startLine: 140 assemblies: - MLEM namespace: MLEM.Input summary: Contains the current mouse state example: [] syntax: content: public MouseState MouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public Property MouseState As MouseState overload: MLEM.Input.InputHandler.MouseState* - uid: MLEM.Input.InputHandler.LastMousePosition commentId: P:MLEM.Input.InputHandler.LastMousePosition id: LastMousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastMousePosition path: ../MLEM/Input/InputHandler.cs startLine: 144 assemblies: - MLEM namespace: MLEM.Input summary: Contains the position of the mouse from the last update call, extracted from example: [] syntax: content: public Point LastMousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property LastMousePosition As Point overload: MLEM.Input.InputHandler.LastMousePosition* - uid: MLEM.Input.InputHandler.LastViewportMousePosition commentId: P:MLEM.Input.InputHandler.LastViewportMousePosition id: LastViewportMousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastViewportMousePosition nameWithType: InputHandler.LastViewportMousePosition fullName: MLEM.Input.InputHandler.LastViewportMousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastViewportMousePosition path: ../MLEM/Input/InputHandler.cs startLine: 148 assemblies: - MLEM namespace: MLEM.Input summary: Contains the , but with the taken into account. example: [] syntax: content: public Point LastViewportMousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property LastViewportMousePosition As Point overload: MLEM.Input.InputHandler.LastViewportMousePosition* - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition id: MousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: MousePosition path: ../MLEM/Input/InputHandler.cs startLine: 152 assemblies: - MLEM namespace: MLEM.Input summary: Contains the current position of the mouse, extracted from example: [] syntax: content: public Point MousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property MousePosition As Point overload: MLEM.Input.InputHandler.MousePosition* - uid: MLEM.Input.InputHandler.ViewportMousePosition commentId: P:MLEM.Input.InputHandler.ViewportMousePosition id: ViewportMousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: ViewportMousePosition nameWithType: InputHandler.ViewportMousePosition fullName: MLEM.Input.InputHandler.ViewportMousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ViewportMousePosition path: ../MLEM/Input/InputHandler.cs startLine: 156 assemblies: - MLEM namespace: MLEM.Input summary: Contains the , but with the taken into account. example: [] syntax: content: public Point ViewportMousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property ViewportMousePosition As Point overload: MLEM.Input.InputHandler.ViewportMousePosition* - uid: MLEM.Input.InputHandler.ScrollWheel commentId: P:MLEM.Input.InputHandler.ScrollWheel id: ScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 160 assemblies: - MLEM namespace: MLEM.Input summary: Contains the current scroll wheel value, in increments of 120 example: [] syntax: content: public int ScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ScrollWheel As Integer overload: MLEM.Input.InputHandler.ScrollWheel* - uid: MLEM.Input.InputHandler.LastScrollWheel commentId: P:MLEM.Input.InputHandler.LastScrollWheel id: LastScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 164 assemblies: - MLEM namespace: MLEM.Input summary: Contains the scroll wheel value from the last update call, in increments of 120 example: [] syntax: content: public int LastScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property LastScrollWheel As Integer overload: MLEM.Input.InputHandler.LastScrollWheel* - uid: MLEM.Input.InputHandler.LastKeyboardState commentId: P:MLEM.Input.InputHandler.LastKeyboardState id: LastKeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LastKeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 168 assemblies: - MLEM namespace: MLEM.Input summary: Contains the keyboard state from the last update call example: [] syntax: content: public KeyboardState LastKeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public Property LastKeyboardState As KeyboardState overload: MLEM.Input.InputHandler.LastKeyboardState* - uid: MLEM.Input.InputHandler.KeyboardState commentId: P:MLEM.Input.InputHandler.KeyboardState id: KeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: KeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 172 assemblies: - MLEM namespace: MLEM.Input summary: Contains the current keyboard state example: [] syntax: content: public KeyboardState KeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public Property KeyboardState As KeyboardState overload: MLEM.Input.InputHandler.KeyboardState* - uid: MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) commentId: M:MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) id: '#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)' parent: MLEM.Input.InputHandler langs: - csharp - vb name: InputHandler(Game, bool, bool, bool, bool, bool) nameWithType: InputHandler.InputHandler(Game, bool, bool, bool, bool, bool) fullName: MLEM.Input.InputHandler.InputHandler(Microsoft.Xna.Framework.Game, bool, bool, bool, bool, bool) type: Constructor source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Input/InputHandler.cs startLine: 201 assemblies: - MLEM namespace: MLEM.Input summary: Creates a new input handler with optional initial values. example: [] syntax: content: public InputHandler(Game game, bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true, bool externalGestureHandling = false) parameters: - id: game type: Microsoft.Xna.Framework.Game description: The game instance that this input handler belongs to. - id: handleKeyboard type: System.Boolean description: The initial value for , which determines whether this input handler handles keyboard inputs. - id: handleMouse type: System.Boolean description: The initial value for , which determines whether this input handler handles mouse inputs. - id: handleGamepads type: System.Boolean description: The initial value for , which determines whether this input handler handles gamepad inputs. - id: handleTouch type: System.Boolean description: The initial value for , which determines whether this input handler handles touch inputs. - id: externalGestureHandling type: System.Boolean description: The initial value for , which determines whether gestures will be supplied using (or this input handler should handle gestures itself). content.vb: Public Sub New(game As Game, handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True, externalGestureHandling As Boolean = False) overload: MLEM.Input.InputHandler.#ctor* nameWithType.vb: InputHandler.New(Game, Boolean, Boolean, Boolean, Boolean, Boolean) fullName.vb: MLEM.Input.InputHandler.New(Microsoft.Xna.Framework.Game, Boolean, Boolean, Boolean, Boolean, Boolean) name.vb: New(Game, Boolean, Boolean, Boolean, Boolean, Boolean) - uid: MLEM.Input.InputHandler.Update commentId: M:MLEM.Input.InputHandler.Update id: Update parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update() nameWithType: InputHandler.Update() fullName: MLEM.Input.InputHandler.Update() type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 214 assemblies: - MLEM namespace: MLEM.Input summary: >- Updates this input handler, querying pressed and released keys and calculating repeat events. Call this in your method. example: [] syntax: content: public void Update() content.vb: Public Sub Update() overload: MLEM.Input.InputHandler.Update* - uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update(GameTime) nameWithType: InputHandler.Update(GameTime) fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 382 assemblies: - MLEM namespace: MLEM.Input summary: >- Updates this input handler, querying pressed and released keys and calculating repeat events. Call this in your method. example: [] syntax: content: public override void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Public Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Input.InputHandler.Update* - uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) id: GetLastGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetLastGamepadState(int) nameWithType: InputHandler.GetLastGamepadState(int) fullName: MLEM.Input.InputHandler.GetLastGamepadState(int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetLastGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 391 assemblies: - MLEM namespace: MLEM.Input summary: Returns the state of the indexth gamepad from the last update call example: [] syntax: content: public GamePadState GetLastGamepadState(int index) parameters: - id: index type: System.Int32 description: The zero-based gamepad index return: type: Microsoft.Xna.Framework.Input.GamePadState description: The state of the gamepad last update content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetLastGamepadState* nameWithType.vb: InputHandler.GetLastGamepadState(Integer) fullName.vb: MLEM.Input.InputHandler.GetLastGamepadState(Integer) name.vb: GetLastGamepadState(Integer) - uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32) id: GetGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGamepadState(int) nameWithType: InputHandler.GetGamepadState(int) fullName: MLEM.Input.InputHandler.GetGamepadState(int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 400 assemblies: - MLEM namespace: MLEM.Input summary: Returns the current state of the indexth gamepad example: [] syntax: content: public GamePadState GetGamepadState(int index) parameters: - id: index type: System.Int32 description: The zero-based gamepad index return: type: Microsoft.Xna.Framework.Input.GamePadState description: The current state of the gamepad content.vb: Public Function GetGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetGamepadState* nameWithType.vb: InputHandler.GetGamepadState(Integer) fullName.vb: MLEM.Input.InputHandler.GetGamepadState(Integer) name.vb: GetGamepadState(Integer) - uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) id: IsModifierKeyDown(MLEM.Input.ModifierKey) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsModifierKeyDown(ModifierKey) nameWithType: InputHandler.IsModifierKeyDown(ModifierKey) fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsModifierKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 409 assemblies: - MLEM namespace: MLEM.Input summary: Returns whether the given modifier key is down. example: [] syntax: content: public bool IsModifierKeyDown(ModifierKey modifier) parameters: - id: modifier type: MLEM.Input.ModifierKey description: The modifier key return: type: System.Boolean description: If the modifier key is down content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean overload: MLEM.Input.InputHandler.IsModifierKeyDown* - uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGesture(GestureType, out GestureSample) nameWithType: InputHandler.GetGesture(GestureType, out GestureSample) fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetGesture path: ../MLEM/Input/InputHandler.cs startLine: 422 assemblies: - MLEM namespace: MLEM.Input summary: Queries for a gesture of a given type that finished during the current update call. example: [] syntax: content: public bool GetGesture(GestureType type, out GestureSample sample) parameters: - id: type type: Microsoft.Xna.Framework.Input.Touch.GestureType description: The type of gesture to query for - id: sample type: Microsoft.Xna.Framework.Input.Touch.GestureSample description: The resulting gesture sample, or default if there isn't one return: type: System.Boolean description: True if a gesture of the type was found, otherwise false content.vb: Public Function GetGesture(type As GestureType, sample As GestureSample) As Boolean overload: MLEM.Input.InputHandler.GetGesture* nameWithType.vb: InputHandler.GetGesture(GestureType, GestureSample) fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: GetGesture(GestureType, GestureSample) - uid: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) commentId: M:MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) id: GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetViewportGesture(GestureType, out GestureSample) nameWithType: InputHandler.GetViewportGesture(GestureType, out GestureSample) fullName: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetViewportGesture path: ../MLEM/Input/InputHandler.cs startLine: 440 assemblies: - MLEM namespace: MLEM.Input summary: >- Queries for a gesture of the given type that finished during the current update call. Unlike , the return value of this method takes the into account. example: [] syntax: content: public bool GetViewportGesture(GestureType type, out GestureSample sample) parameters: - id: type type: Microsoft.Xna.Framework.Input.Touch.GestureType description: The type of gesture to query for - id: sample type: Microsoft.Xna.Framework.Input.Touch.GestureSample description: The resulting gesture sample with the taken into account, or default if there isn't one return: type: System.Boolean description: True if a gesture of the type was found, otherwise false content.vb: Public Function GetViewportGesture(type As GestureType, sample As GestureSample) As Boolean overload: MLEM.Input.InputHandler.GetViewportGesture* nameWithType.vb: InputHandler.GetViewportGesture(GestureType, GestureSample) fullName.vb: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: GetViewportGesture(GestureType, GestureSample) - uid: MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample) commentId: M:MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample) id: AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample) parent: MLEM.Input.InputHandler langs: - csharp - vb name: AddExternalGesture(GestureSample) nameWithType: InputHandler.AddExternalGesture(GestureSample) fullName: MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: AddExternalGesture path: ../MLEM/Input/InputHandler.cs startLine: 457 assemblies: - MLEM namespace: MLEM.Input summary: >- Adds a gesture to the collection and allows it to be queried using and for the duration of the update frame that it was added on. This method should be used when is set to true, but and should still be available. For more info, see https://mlem.ellpeck.de/articles/input.html#external-gesture-handling. example: [] syntax: content: public void AddExternalGesture(GestureSample sample) parameters: - id: sample type: Microsoft.Xna.Framework.Input.Touch.GestureSample description: The gesture sample to add. content.vb: Public Sub AddExternalGesture(sample As GestureSample) overload: MLEM.Input.InputHandler.AddExternalGesture* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if is false. - uid: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32) id: IsDown(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsDown(GenericInput, int) nameWithType: InputHandler.IsDown(GenericInput, int) fullName: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsDown path: ../MLEM/Input/InputHandler.cs startLine: 470 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is down. This is a helper function that can be passed a , or . example: [] syntax: content: public bool IsDown(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose down state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is down content.vb: Public Function IsDown(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsDown* nameWithType.vb: InputHandler.IsDown(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput, Integer) name.vb: IsDown(GenericInput, Integer) - uid: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32) id: IsUp(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsUp(GenericInput, int) nameWithType: InputHandler.IsUp(GenericInput, int) fullName: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsUp path: ../MLEM/Input/InputHandler.cs startLine: 497 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is up. This is a helper function that can be passed a , or . example: [] syntax: content: public bool IsUp(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose up state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is up. content.vb: Public Function IsUp(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsUp* nameWithType.vb: InputHandler.IsUp(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput, Integer) name.vb: IsUp(GenericInput, Integer) - uid: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32) id: WasDown(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasDown(GenericInput, int) nameWithType: InputHandler.WasDown(GenericInput, int) fullName: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: WasDown path: ../MLEM/Input/InputHandler.cs startLine: 524 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind was down in the last update call. This is a helper function that can be passed a , or . example: [] syntax: content: public bool WasDown(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose down state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control was down content.vb: Public Function WasDown(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasDown* nameWithType.vb: InputHandler.WasDown(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput, Integer) name.vb: WasDown(GenericInput, Integer) - uid: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32) id: WasUp(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasUp(GenericInput, int) nameWithType: InputHandler.WasUp(GenericInput, int) fullName: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: WasUp path: ../MLEM/Input/InputHandler.cs startLine: 551 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind was up in the last update call. This is a helper function that can be passed a , or . example: [] syntax: content: public bool WasUp(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose up state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control was up. content.vb: Public Function WasUp(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasUp* nameWithType.vb: InputHandler.WasUp(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput, Integer) name.vb: WasUp(GenericInput, Integer) - uid: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32) id: IsPressed(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressed(GenericInput, int) nameWithType: InputHandler.IsPressed(GenericInput, int) fullName: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsPressed path: ../MLEM/Input/InputHandler.cs startLine: 579 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is pressed. If or are true, this method will also return true to signify a key or gamepad button repeat. An input is considered pressed if it was not down the last update call, but is down the current update call. If is true, this behavior is inverted. example: [] syntax: content: public bool IsPressed(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is pressed. content.vb: Public Function IsPressed(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressed* nameWithType.vb: InputHandler.IsPressed(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput, Integer) name.vb: IsPressed(GenericInput, Integer) - uid: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32) id: IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressedIgnoreRepeats(GenericInput, int) nameWithType: InputHandler.IsPressedIgnoreRepeats(GenericInput, int) fullName: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsPressedIgnoreRepeats path: ../MLEM/Input/InputHandler.cs startLine: 610 assemblies: - MLEM namespace: MLEM.Input summary: >- An input is considered pressed if it was not down the last update call, but is down the current update call. If is true, this behavior is inverted. This has the same behavior as , but ignores keyboard and gamepad repeat events. If and are false, this method does the same as . example: [] syntax: content: public bool IsPressedIgnoreRepeats(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is pressed, ignoring repeat events. content.vb: Public Function IsPressedIgnoreRepeats(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressedIgnoreRepeats* nameWithType.vb: InputHandler.IsPressedIgnoreRepeats(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput, Integer) name.vb: IsPressedIgnoreRepeats(GenericInput, Integer) - uid: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) id: IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressedAvailable(GenericInput, int) nameWithType: InputHandler.IsPressedAvailable(GenericInput, int) fullName: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsPressedAvailable path: ../MLEM/Input/InputHandler.cs startLine: 622 assemblies: - MLEM namespace: MLEM.Input summary: Returns if a given control of any kind is pressed, and if the press has not been consumed yet using . example: [] syntax: content: public bool IsPressedAvailable(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the given control is pressed and the press is not consumed yet. content.vb: Public Function IsPressedAvailable(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressedAvailable* nameWithType.vb: InputHandler.IsPressedAvailable(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, Integer) name.vb: IsPressedAvailable(GenericInput, Integer) - uid: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) id: TryConsumePressed(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: TryConsumePressed(GenericInput, int) nameWithType: InputHandler.TryConsumePressed(GenericInput, int) fullName: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TryConsumePressed path: ../MLEM/Input/InputHandler.cs startLine: 633 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is pressed and available, and marks the press as consumed if it is. This is a helper function that can be passed a , or . example: [] syntax: content: public bool TryConsumePressed(GenericInput control, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the given control is pressed and the press is not consumed yet. content.vb: Public Function TryConsumePressed(control As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.TryConsumePressed* nameWithType.vb: InputHandler.TryConsumePressed(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, Integer) name.vb: TryConsumePressed(GenericInput, Integer) - uid: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) commentId: M:MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) id: WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasPressedForLess(GenericInput, TimeSpan, int) nameWithType: InputHandler.WasPressedForLess(GenericInput, TimeSpan, int) fullName: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput, System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: WasPressedForLess path: ../MLEM/Input/InputHandler.cs startLine: 648 assemblies: - MLEM namespace: MLEM.Input summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given time before that. Essentially, this action signifies a short press action. example: [] syntax: content: public bool WasPressedForLess(GenericInput control, TimeSpan time, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query. - id: time type: System.TimeSpan description: The maximum time that the control should have been down for. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the given control was pressed for less than the given time. content.vb: Public Function WasPressedForLess(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasPressedForLess* nameWithType.vb: InputHandler.WasPressedForLess(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: WasPressedForLess(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) commentId: M:MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) id: WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasPressedForLessAvailable(GenericInput, TimeSpan, int) nameWithType: InputHandler.WasPressedForLessAvailable(GenericInput, TimeSpan, int) fullName: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput, System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: WasPressedForLessAvailable path: ../MLEM/Input/InputHandler.cs startLine: 659 assemblies: - MLEM namespace: MLEM.Input summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given time before that, and if the press has not been consumed yet using . Essentially, this action signifies a short press action. example: [] syntax: content: public bool WasPressedForLessAvailable(GenericInput control, TimeSpan time, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query. - id: time type: System.TimeSpan description: The maximum time that the control should have been down for. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the given control was pressed for less than the given time, and the press has not been consumed yet. content.vb: Public Function WasPressedForLessAvailable(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasPressedForLessAvailable* nameWithType.vb: InputHandler.WasPressedForLessAvailable(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: WasPressedForLessAvailable(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) commentId: M:MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) id: TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: TryConsumePressedForLess(GenericInput, TimeSpan, int) nameWithType: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, int) fullName: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TryConsumePressedForLess path: ../MLEM/Input/InputHandler.cs startLine: 670 assemblies: - MLEM namespace: MLEM.Input summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given time before that, and if the press has not been consumed yet using , and marks the press as consumed if it is. Essentially, this action signifies a short press action. example: [] syntax: content: public bool TryConsumePressedForLess(GenericInput control, TimeSpan time, int index = -1) parameters: - id: control type: MLEM.Input.GenericInput description: The control whose pressed state to query. - id: time type: System.TimeSpan description: The maximum time that the control should have been down for. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the given control was pressed for less than the given time, and the press was successfully consumed. content.vb: Public Function TryConsumePressedForLess(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.TryConsumePressedForLess* nameWithType.vb: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryConsumePressedForLess(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[]) commentId: M:MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[]) id: IsAnyDown(MLEM.Input.GenericInput[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyDown(params GenericInput[]) nameWithType: InputHandler.IsAnyDown(params GenericInput[]) fullName: MLEM.Input.InputHandler.IsAnyDown(params MLEM.Input.GenericInput[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsAnyDown path: ../MLEM/Input/InputHandler.cs startLine: 679 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is down. This is a helper function that can be passed a , or . example: [] syntax: content: public bool IsAnyDown(params GenericInput[] controls) parameters: - id: controls type: MLEM.Input.GenericInput[] return: type: System.Boolean description: Whether the given control is down content.vb: Public Function IsAnyDown(ParamArray controls As GenericInput()) As Boolean overload: MLEM.Input.InputHandler.IsAnyDown* nameWithType.vb: InputHandler.IsAnyDown(ParamArray GenericInput()) fullName.vb: MLEM.Input.InputHandler.IsAnyDown(ParamArray MLEM.Input.GenericInput()) name.vb: IsAnyDown(ParamArray GenericInput()) - uid: MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[]) commentId: M:MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[]) id: IsAnyUp(MLEM.Input.GenericInput[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyUp(params GenericInput[]) nameWithType: InputHandler.IsAnyUp(params GenericInput[]) fullName: MLEM.Input.InputHandler.IsAnyUp(params MLEM.Input.GenericInput[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsAnyUp path: ../MLEM/Input/InputHandler.cs startLine: 688 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is up. This is a helper function that can be passed a , or . example: [] syntax: content: public bool IsAnyUp(params GenericInput[] controls) parameters: - id: controls type: MLEM.Input.GenericInput[] return: type: System.Boolean description: Whether the given control is up. content.vb: Public Function IsAnyUp(ParamArray controls As GenericInput()) As Boolean overload: MLEM.Input.InputHandler.IsAnyUp* nameWithType.vb: InputHandler.IsAnyUp(ParamArray GenericInput()) fullName.vb: MLEM.Input.InputHandler.IsAnyUp(ParamArray MLEM.Input.GenericInput()) name.vb: IsAnyUp(ParamArray GenericInput()) - uid: MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[]) commentId: M:MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[]) id: IsAnyPressed(MLEM.Input.GenericInput[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyPressed(params GenericInput[]) nameWithType: InputHandler.IsAnyPressed(params GenericInput[]) fullName: MLEM.Input.InputHandler.IsAnyPressed(params MLEM.Input.GenericInput[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsAnyPressed path: ../MLEM/Input/InputHandler.cs startLine: 697 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns if a given control of any kind is pressed. If or are true, this method will also return true to signify a key or gamepad button repeat. An input is considered pressed if it was not down the last update call, but is down the current update call. If is true, this behavior is inverted. example: [] syntax: content: public bool IsAnyPressed(params GenericInput[] controls) parameters: - id: controls type: MLEM.Input.GenericInput[] return: type: System.Boolean description: Whether the given control is pressed. content.vb: Public Function IsAnyPressed(ParamArray controls As GenericInput()) As Boolean overload: MLEM.Input.InputHandler.IsAnyPressed* nameWithType.vb: InputHandler.IsAnyPressed(ParamArray GenericInput()) fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(ParamArray MLEM.Input.GenericInput()) name.vb: IsAnyPressed(ParamArray GenericInput()) - uid: MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[]) commentId: M:MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[]) id: IsAnyPressedAvailable(MLEM.Input.GenericInput[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyPressedAvailable(params GenericInput[]) nameWithType: InputHandler.IsAnyPressedAvailable(params GenericInput[]) fullName: MLEM.Input.InputHandler.IsAnyPressedAvailable(params MLEM.Input.GenericInput[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsAnyPressedAvailable path: ../MLEM/Input/InputHandler.cs startLine: 706 assemblies: - MLEM namespace: MLEM.Input summary: Returns if a given control of any kind is pressed, and if the press has not been consumed yet using . example: [] syntax: content: public bool IsAnyPressedAvailable(params GenericInput[] controls) parameters: - id: controls type: MLEM.Input.GenericInput[] return: type: System.Boolean description: Whether the given control is pressed and the press is not consumed yet. content.vb: Public Function IsAnyPressedAvailable(ParamArray controls As GenericInput()) As Boolean overload: MLEM.Input.InputHandler.IsAnyPressedAvailable* nameWithType.vb: InputHandler.IsAnyPressedAvailable(ParamArray GenericInput()) fullName.vb: MLEM.Input.InputHandler.IsAnyPressedAvailable(ParamArray MLEM.Input.GenericInput()) name.vb: IsAnyPressedAvailable(ParamArray GenericInput()) - uid: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) commentId: M:MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) id: TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: TryGetDownTime(GenericInput, out TimeSpan, int) nameWithType: InputHandler.TryGetDownTime(GenericInput, out TimeSpan, int) fullName: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, out System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TryGetDownTime path: ../MLEM/Input/InputHandler.cs startLine: 722 assemblies: - MLEM namespace: MLEM.Input summary: >- Tries to retrieve the amount of time that a given has been held down for. If the input is currently down or has been down previously, this method returns true and the amount of time that it has currently or last been down for is stored in downTime. example: [] syntax: content: public bool TryGetDownTime(GenericInput input, out TimeSpan downTime, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose down time to query. - id: downTime type: System.TimeSpan description: The resulting down time, or if the input is not being held. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the input is currently being held. content.vb: Public Function TryGetDownTime(input As GenericInput, downTime As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.TryGetDownTime* nameWithType.vb: InputHandler.TryGetDownTime(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryGetDownTime(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) id: GetDownTime(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetDownTime(GenericInput, int) nameWithType: InputHandler.GetDownTime(GenericInput, int) fullName: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetDownTime path: ../MLEM/Input/InputHandler.cs startLine: 740 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns the current or last amount of time that a given has been held down for. If this input isn't currently down and has not been down previously, this method returns . example: [] syntax: content: public TimeSpan GetDownTime(GenericInput input, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose down time to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.TimeSpan description: The resulting down time, or if the input is not being held. content.vb: Public Function GetDownTime(input As GenericInput, index As Integer = -1) As TimeSpan overload: MLEM.Input.InputHandler.GetDownTime* nameWithType.vb: InputHandler.GetDownTime(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, Integer) name.vb: GetDownTime(GenericInput, Integer) - uid: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) commentId: M:MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) id: TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: TryGetUpTime(GenericInput, out TimeSpan, int) nameWithType: InputHandler.TryGetUpTime(GenericInput, out TimeSpan, int) fullName: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput, out System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TryGetUpTime path: ../MLEM/Input/InputHandler.cs startLine: 753 assemblies: - MLEM namespace: MLEM.Input summary: >- Tries to retrieve the amount of time that a given has been up for since the last time it was down. If the input has previously been down, this method returns true and the amount of time that it has been up for is stored in upTime. example: [] syntax: content: public bool TryGetUpTime(GenericInput input, out TimeSpan upTime, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose up time to query. - id: upTime type: System.TimeSpan description: The resulting up time, or if the input is being held. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether the input is currently up. content.vb: Public Function TryGetUpTime(input As GenericInput, upTime As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.TryGetUpTime* nameWithType.vb: InputHandler.TryGetUpTime(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryGetUpTime(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32) id: GetUpTime(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetUpTime(GenericInput, int) nameWithType: InputHandler.GetUpTime(GenericInput, int) fullName: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetUpTime path: ../MLEM/Input/InputHandler.cs startLine: 771 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns the amount of time that a given has last been up for since the last time it was down. If this input hasn't been down previously, this method returns . example: [] syntax: content: public TimeSpan GetUpTime(GenericInput input, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose up time to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.TimeSpan description: The resulting up time, or if the input is being held. content.vb: Public Function GetUpTime(input As GenericInput, index As Integer = -1) As TimeSpan overload: MLEM.Input.InputHandler.GetUpTime* nameWithType.vb: InputHandler.GetUpTime(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput, Integer) name.vb: GetUpTime(GenericInput, Integer) - uid: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) commentId: M:MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) id: TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: TryGetTimeSincePress(GenericInput, out TimeSpan, int) nameWithType: InputHandler.TryGetTimeSincePress(GenericInput, out TimeSpan, int) fullName: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput, out System.TimeSpan, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: TryGetTimeSincePress path: ../MLEM/Input/InputHandler.cs startLine: 784 assemblies: - MLEM namespace: MLEM.Input summary: >- Tries to retrieve the amount of time that has passed since a given last counted as pressed. If the input has previously been pressed, or is currently pressed, this method returns true and the amount of time that has passed since it was last pressed is stored in lastPressTime. example: [] syntax: content: public bool TryGetTimeSincePress(GenericInput input, out TimeSpan lastPressTime, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose last press time to query. - id: lastPressTime type: System.TimeSpan description: The resulting up time, or if the input was never pressed or is currently pressed. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: true if the input has previously been pressed or is currently pressed, false otherwise. content.vb: Public Function TryGetTimeSincePress(input As GenericInput, lastPressTime As TimeSpan, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.TryGetTimeSincePress* nameWithType.vb: InputHandler.TryGetTimeSincePress(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryGetTimeSincePress(GenericInput, TimeSpan, Integer) - uid: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32) id: GetTimeSincePress(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetTimeSincePress(GenericInput, int) nameWithType: InputHandler.GetTimeSincePress(GenericInput, int) fullName: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetTimeSincePress path: ../MLEM/Input/InputHandler.cs startLine: 800 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns the amount of time that has passed since a given last counted as pressed. If this input hasn't been pressed previously, this method returns . example: [] syntax: content: public TimeSpan GetTimeSincePress(GenericInput input, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input whose up time to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.TimeSpan description: The resulting up time, or if the input has never been pressed, or is currently pressed. content.vb: Public Function GetTimeSincePress(input As GenericInput, index As Integer = -1) As TimeSpan overload: MLEM.Input.InputHandler.GetTimeSincePress* nameWithType.vb: InputHandler.GetTimeSincePress(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput, Integer) name.vb: GetTimeSincePress(GenericInput, Integer) - uid: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32) id: IsPressConsumed(MLEM.Input.GenericInput,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressConsumed(GenericInput, int) nameWithType: InputHandler.IsPressConsumed(GenericInput, int) fullName: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput, int) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: IsPressConsumed path: ../MLEM/Input/InputHandler.cs startLine: 812 assemblies: - MLEM namespace: MLEM.Input summary: >- Returns whether the given 's press state has been consumed using . If an input has been consumed, and will always return false for that input. example: [] syntax: content: public bool IsPressConsumed(GenericInput input, int index = -1) parameters: - id: input type: MLEM.Input.GenericInput description: The input to query. - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad. return: type: System.Boolean description: Whether a press has been consumed for the given input. content.vb: Public Function IsPressConsumed(input As GenericInput, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressConsumed* nameWithType.vb: InputHandler.IsPressConsumed(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput, Integer) name.vb: IsPressConsumed(GenericInput, Integer) - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: EnableGestures(params GestureType[]) nameWithType: InputHandler.EnableGestures(params GestureType[]) fullName: MLEM.Input.InputHandler.EnableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: EnableGestures path: ../MLEM/Input/InputHandler.cs startLine: 825 assemblies: - MLEM namespace: MLEM.Input summary: >- Helper function to enable gestures for a easily. Note that, if other gestures were previously enabled, they will not get overridden. example: [] syntax: content: public static void EnableGestures(params GestureType[] gestures) parameters: - id: gestures type: Microsoft.Xna.Framework.Input.Touch.GestureType[] description: The gestures to enable content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType()) overload: MLEM.Input.InputHandler.EnableGestures* nameWithType.vb: InputHandler.EnableGestures(ParamArray GestureType()) fullName.vb: MLEM.Input.InputHandler.EnableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: EnableGestures(ParamArray GestureType()) - uid: MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) id: DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: DisableGestures(params GestureType[]) nameWithType: InputHandler.DisableGestures(params GestureType[]) fullName: MLEM.Input.InputHandler.DisableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: DisableGestures path: ../MLEM/Input/InputHandler.cs startLine: 834 assemblies: - MLEM namespace: MLEM.Input summary: Helper function to disable gestures for a easily. example: [] syntax: content: public static void DisableGestures(params GestureType[] gestures) parameters: - id: gestures type: Microsoft.Xna.Framework.Input.Touch.GestureType[] description: The gestures to disable content.vb: Public Shared Sub DisableGestures(ParamArray gestures As GestureType()) overload: MLEM.Input.InputHandler.DisableGestures* nameWithType.vb: InputHandler.DisableGestures(ParamArray GestureType()) fullName.vb: MLEM.Input.InputHandler.DisableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: DisableGestures(ParamArray GestureType()) - uid: MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[]) id: SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: SetGesturesEnabled(bool, params GestureType[]) nameWithType: InputHandler.SetGesturesEnabled(bool, params GestureType[]) fullName: MLEM.Input.InputHandler.SetGesturesEnabled(bool, params Microsoft.Xna.Framework.Input.Touch.GestureType[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SetGesturesEnabled path: ../MLEM/Input/InputHandler.cs startLine: 846 assemblies: - MLEM namespace: MLEM.Input summary: >- Helper function to enable or disable the given gestures for a easily. This method is equivalent to calling if the enabled value is true and calling if it is false. Note that, if other gestures were previously enabled, they will not get overridden. example: [] syntax: content: public static void SetGesturesEnabled(bool enabled, params GestureType[] gestures) parameters: - id: enabled type: System.Boolean description: Whether to enable or disable the gestures - id: gestures type: Microsoft.Xna.Framework.Input.Touch.GestureType[] description: The gestures to enable or disable content.vb: Public Shared Sub SetGesturesEnabled(enabled As Boolean, ParamArray gestures As GestureType()) overload: MLEM.Input.InputHandler.SetGesturesEnabled* nameWithType.vb: InputHandler.SetGesturesEnabled(Boolean, ParamArray GestureType()) fullName.vb: MLEM.Input.InputHandler.SetGesturesEnabled(Boolean, ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: SetGesturesEnabled(Boolean, ParamArray GestureType()) references: - uid: MLEM.Input.GenericInput commentId: T:MLEM.Input.GenericInput parent: MLEM.Input href: MLEM.Input.GenericInput.html name: GenericInput nameWithType: GenericInput fullName: MLEM.Input.GenericInput - uid: MLEM.Input commentId: N:MLEM.Input href: MLEM.html name: MLEM.Input nameWithType: MLEM.Input fullName: MLEM.Input spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Input name: Input href: MLEM.Input.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Input name: Input href: MLEM.Input.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: Microsoft.Xna.Framework.GameComponent commentId: T:Microsoft.Xna.Framework.GameComponent parent: Microsoft.Xna.Framework isExternal: true name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent - uid: Microsoft.Xna.Framework.IGameComponent commentId: T:Microsoft.Xna.Framework.IGameComponent parent: Microsoft.Xna.Framework isExternal: true name: IGameComponent nameWithType: IGameComponent fullName: Microsoft.Xna.Framework.IGameComponent - uid: Microsoft.Xna.Framework.IUpdateable commentId: T:Microsoft.Xna.Framework.IUpdateable parent: Microsoft.Xna.Framework isExternal: true name: IUpdateable nameWithType: IUpdateable fullName: Microsoft.Xna.Framework.IUpdateable - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: Microsoft.Xna.Framework.GameComponent.Initialize commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Initialize() nameWithType: GameComponent.Initialize() fullName: Microsoft.Xna.Framework.GameComponent.Initialize() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnUpdateOrderChanged(object, EventArgs) nameWithType: GameComponent.OnUpdateOrderChanged(object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(object, System.EventArgs) nameWithType.vb: GameComponent.OnUpdateOrderChanged(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(Object, System.EventArgs) name.vb: OnUpdateOrderChanged(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnEnabledChanged(object, EventArgs) nameWithType: GameComponent.OnEnabledChanged(object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(object, System.EventArgs) nameWithType.vb: GameComponent.OnEnabledChanged(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(Object, System.EventArgs) name.vb: OnEnabledChanged(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.GameComponent isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: Dispose(bool) nameWithType: GameComponent.Dispose(bool) fullName: Microsoft.Xna.Framework.GameComponent.Dispose(bool) nameWithType.vb: GameComponent.Dispose(Boolean) fullName.vb: Microsoft.Xna.Framework.GameComponent.Dispose(Boolean) name.vb: Dispose(Boolean) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose isExternal: true - name: ( - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose isExternal: true - name: ( - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Dispose() nameWithType: GameComponent.Dispose() fullName: Microsoft.Xna.Framework.GameComponent.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.GameComponent.Game commentId: P:Microsoft.Xna.Framework.GameComponent.Game parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Game nameWithType: GameComponent.Game fullName: Microsoft.Xna.Framework.GameComponent.Game - uid: Microsoft.Xna.Framework.GameComponent.Enabled commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Enabled nameWithType: GameComponent.Enabled fullName: Microsoft.Xna.Framework.GameComponent.Enabled - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrder nameWithType: GameComponent.UpdateOrder fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder - uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: EnabledChanged nameWithType: GameComponent.EnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrderChanged nameWithType: GameComponent.UpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - 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name: ( - uid: Microsoft.Xna.Framework.Input.Touch.GestureSample name: GestureSample isExternal: true - name: ) - uid: Microsoft.Xna.Framework.Input.Touch commentId: N:Microsoft.Xna.Framework.Input.Touch isExternal: true name: Microsoft.Xna.Framework.Input.Touch nameWithType: Microsoft.Xna.Framework.Input.Touch fullName: Microsoft.Xna.Framework.Input.Touch spec.csharp: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Input name: Input isExternal: true - name: . - uid: Microsoft.Xna.Framework.Input.Touch name: Touch isExternal: true spec.vb: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Input name: Input isExternal: true - name: . - uid: Microsoft.Xna.Framework.Input.Touch name: Touch isExternal: true - uid: MLEM.Input.MouseButton commentId: T:MLEM.Input.MouseButton parent: MLEM.Input href: MLEM.Input.MouseButton.html name: MouseButton nameWithType: MouseButton fullName: MLEM.Input.MouseButton - uid: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) commentId: M:MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetDownTime_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ name: TryGetDownTime(GenericInput, out TimeSpan, int) nameWithType: InputHandler.TryGetDownTime(GenericInput, out TimeSpan, int) fullName: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, out System.TimeSpan, int) nameWithType.vb: InputHandler.TryGetDownTime(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryGetDownTime(GenericInput, TimeSpan, Integer) spec.csharp: - uid: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) name: TryGetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetDownTime_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - name: out - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32) name: TryGetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetDownTime_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetDownTime_MLEM_Input_GenericInput_System_Int32_ name: GetDownTime(GenericInput, int) nameWithType: InputHandler.GetDownTime(GenericInput, int) fullName: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, int) nameWithType.vb: InputHandler.GetDownTime(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, Integer) name.vb: GetDownTime(GenericInput, Integer) spec.csharp: - uid: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) name: GetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetDownTime_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32) name: GetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetDownTime_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: MLEM.Input.InputHandler.InputsDown* commentId: Overload:MLEM.Input.InputHandler.InputsDown href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_InputsDown name: InputsDown nameWithType: InputHandler.InputsDown fullName: MLEM.Input.InputHandler.InputsDown - uid: MLEM.Input.GenericInput[] isExternal: true href: MLEM.Input.GenericInput.html name: GenericInput[] nameWithType: GenericInput[] fullName: MLEM.Input.GenericInput[] nameWithType.vb: GenericInput() fullName.vb: MLEM.Input.GenericInput() name.vb: GenericInput() spec.csharp: - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: '[' - name: ']' spec.vb: - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ( - name: ) - uid: MLEM.Input.InputHandler.InputsPressed* commentId: Overload:MLEM.Input.InputHandler.InputsPressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_InputsPressed name: InputsPressed nameWithType: InputHandler.InputsPressed fullName: MLEM.Input.InputHandler.InputsPressed - uid: MLEM.Input.InputHandler.LastTouchState* commentId: Overload:MLEM.Input.InputHandler.LastTouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastTouchState name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState - uid: Microsoft.Xna.Framework.Input.Touch.TouchCollection commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchCollection parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: TouchCollection nameWithType: TouchCollection fullName: Microsoft.Xna.Framework.Input.Touch.TouchCollection - uid: MLEM.Input.InputHandler.TouchState* commentId: Overload:MLEM.Input.InputHandler.TouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TouchState name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState - uid: MLEM.Input.InputHandler.LastTouchState commentId: P:MLEM.Input.InputHandler.LastTouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastTouchState name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState - uid: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport commentId: P:Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport isExternal: true name: Viewport nameWithType: GraphicsDevice.Viewport fullName: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport - uid: MLEM.Input.InputHandler.LastViewportTouchState* commentId: Overload:MLEM.Input.InputHandler.LastViewportTouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastViewportTouchState name: LastViewportTouchState nameWithType: InputHandler.LastViewportTouchState fullName: MLEM.Input.InputHandler.LastViewportTouchState - uid: System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation} commentId: T:System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation} parent: System.Collections.Generic definition: System.Collections.Generic.IList`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 name: IList nameWithType: IList fullName: System.Collections.Generic.IList nameWithType.vb: IList(Of TouchLocation) fullName.vb: System.Collections.Generic.IList(Of Microsoft.Xna.Framework.Input.Touch.TouchLocation) name.vb: IList(Of TouchLocation) spec.csharp: - uid: System.Collections.Generic.IList`1 name: IList isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 - name: < - uid: Microsoft.Xna.Framework.Input.Touch.TouchLocation name: TouchLocation isExternal: true - name: '>' spec.vb: - uid: System.Collections.Generic.IList`1 name: IList isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Input.Touch.TouchLocation name: TouchLocation isExternal: true - name: ) - uid: System.Collections.Generic.IList`1 commentId: T:System.Collections.Generic.IList`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 name: IList nameWithType: IList fullName: System.Collections.Generic.IList nameWithType.vb: IList(Of T) fullName.vb: System.Collections.Generic.IList(Of T) name.vb: IList(Of T) spec.csharp: - uid: System.Collections.Generic.IList`1 name: IList isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IList`1 name: IList isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ilist-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic spec.csharp: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic spec.vb: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic - uid: MLEM.Input.InputHandler.TouchState commentId: P:MLEM.Input.InputHandler.TouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TouchState name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState - uid: MLEM.Input.InputHandler.ViewportTouchState* commentId: Overload:MLEM.Input.InputHandler.ViewportTouchState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_ViewportTouchState name: ViewportTouchState nameWithType: InputHandler.ViewportTouchState fullName: MLEM.Input.InputHandler.ViewportTouchState - uid: MLEM.Input.InputHandler.HandleGamepads commentId: F:MLEM.Input.InputHandler.HandleGamepads href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleGamepads name: HandleGamepads nameWithType: InputHandler.HandleGamepads fullName: MLEM.Input.InputHandler.HandleGamepads - uid: MLEM.Input.InputHandler.Update commentId: M:MLEM.Input.InputHandler.Update href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_Update name: Update() nameWithType: InputHandler.Update() fullName: MLEM.Input.InputHandler.Update() spec.csharp: - uid: MLEM.Input.InputHandler.Update name: Update href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_Update - name: ( - name: ) spec.vb: - uid: MLEM.Input.InputHandler.Update name: Update href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_Update - name: ( - name: ) - uid: MLEM.Input.InputHandler.ConnectedGamepads* commentId: Overload:MLEM.Input.InputHandler.ConnectedGamepads href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_ConnectedGamepads name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 name: int nameWithType: int fullName: int nameWithType.vb: Integer fullName.vb: Integer name.vb: Integer - uid: MLEM.Input.InputHandler.LastMouseState* commentId: Overload:MLEM.Input.InputHandler.LastMouseState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastMouseState name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState - uid: Microsoft.Xna.Framework.Input.MouseState commentId: T:Microsoft.Xna.Framework.Input.MouseState parent: Microsoft.Xna.Framework.Input isExternal: true name: MouseState nameWithType: MouseState fullName: Microsoft.Xna.Framework.Input.MouseState - uid: MLEM.Input.InputHandler.MouseState* commentId: Overload:MLEM.Input.InputHandler.MouseState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_MouseState name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState - uid: MLEM.Input.InputHandler.LastMouseState commentId: P:MLEM.Input.InputHandler.LastMouseState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastMouseState name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState - uid: MLEM.Input.InputHandler.LastMousePosition* commentId: Overload:MLEM.Input.InputHandler.LastMousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastMousePosition name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: MLEM.Input.InputHandler.LastMousePosition commentId: P:MLEM.Input.InputHandler.LastMousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastMousePosition name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition - uid: MLEM.Input.InputHandler.LastViewportMousePosition* commentId: Overload:MLEM.Input.InputHandler.LastViewportMousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastViewportMousePosition name: LastViewportMousePosition nameWithType: InputHandler.LastViewportMousePosition fullName: MLEM.Input.InputHandler.LastViewportMousePosition - uid: MLEM.Input.InputHandler.MouseState commentId: P:MLEM.Input.InputHandler.MouseState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_MouseState name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState - uid: MLEM.Input.InputHandler.MousePosition* commentId: Overload:MLEM.Input.InputHandler.MousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_MousePosition name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_MousePosition name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: MLEM.Input.InputHandler.ViewportMousePosition* commentId: Overload:MLEM.Input.InputHandler.ViewportMousePosition href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_ViewportMousePosition name: ViewportMousePosition nameWithType: InputHandler.ViewportMousePosition fullName: MLEM.Input.InputHandler.ViewportMousePosition - uid: MLEM.Input.InputHandler.ScrollWheel* commentId: Overload:MLEM.Input.InputHandler.ScrollWheel href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_ScrollWheel name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel - uid: MLEM.Input.InputHandler.LastScrollWheel* commentId: Overload:MLEM.Input.InputHandler.LastScrollWheel href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastScrollWheel name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel - uid: MLEM.Input.InputHandler.LastKeyboardState* commentId: Overload:MLEM.Input.InputHandler.LastKeyboardState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_LastKeyboardState name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState - uid: Microsoft.Xna.Framework.Input.KeyboardState commentId: T:Microsoft.Xna.Framework.Input.KeyboardState parent: Microsoft.Xna.Framework.Input isExternal: true name: KeyboardState nameWithType: KeyboardState fullName: Microsoft.Xna.Framework.Input.KeyboardState - uid: MLEM.Input.InputHandler.KeyboardState* commentId: Overload:MLEM.Input.InputHandler.KeyboardState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_KeyboardState name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState - uid: MLEM.Input.InputHandler.HandleKeyboard commentId: F:MLEM.Input.InputHandler.HandleKeyboard href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleKeyboard name: HandleKeyboard nameWithType: InputHandler.HandleKeyboard fullName: MLEM.Input.InputHandler.HandleKeyboard - uid: MLEM.Input.InputHandler.HandleMouse commentId: F:MLEM.Input.InputHandler.HandleMouse href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleMouse name: HandleMouse nameWithType: InputHandler.HandleMouse fullName: MLEM.Input.InputHandler.HandleMouse - uid: MLEM.Input.InputHandler.HandleTouch commentId: F:MLEM.Input.InputHandler.HandleTouch href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleTouch name: HandleTouch nameWithType: InputHandler.HandleTouch fullName: MLEM.Input.InputHandler.HandleTouch - uid: MLEM.Input.InputHandler.ExternalGestureHandling commentId: F:MLEM.Input.InputHandler.ExternalGestureHandling href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_ExternalGestureHandling name: ExternalGestureHandling nameWithType: InputHandler.ExternalGestureHandling fullName: MLEM.Input.InputHandler.ExternalGestureHandling - uid: MLEM.Input.InputHandler.#ctor* commentId: Overload:MLEM.Input.InputHandler.#ctor href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler__ctor_Microsoft_Xna_Framework_Game_System_Boolean_System_Boolean_System_Boolean_System_Boolean_System_Boolean_ name: InputHandler nameWithType: InputHandler.InputHandler fullName: MLEM.Input.InputHandler.InputHandler nameWithType.vb: InputHandler.New fullName.vb: MLEM.Input.InputHandler.New name.vb: New - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) commentId: M:Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) parent: Microsoft.Xna.Framework.Game isExternal: true name: Update(GameTime) nameWithType: Game.Update(GameTime) fullName: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: MLEM.Input.InputHandler.Update* commentId: Overload:MLEM.Input.InputHandler.Update href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_Update name: Update nameWithType: InputHandler.Update fullName: MLEM.Input.InputHandler.Update - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) commentId: M:Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Update(GameTime) nameWithType: GameComponent.Update(GameTime) fullName: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: MLEM.Input.InputHandler.GetLastGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetLastGamepadState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetLastGamepadState_System_Int32_ name: GetLastGamepadState nameWithType: InputHandler.GetLastGamepadState fullName: MLEM.Input.InputHandler.GetLastGamepadState - uid: Microsoft.Xna.Framework.Input.GamePadState commentId: T:Microsoft.Xna.Framework.Input.GamePadState parent: Microsoft.Xna.Framework.Input isExternal: true name: GamePadState nameWithType: GamePadState fullName: Microsoft.Xna.Framework.Input.GamePadState - uid: MLEM.Input.InputHandler.GetGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetGamepadState href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetGamepadState_System_Int32_ name: GetGamepadState nameWithType: InputHandler.GetGamepadState fullName: MLEM.Input.InputHandler.GetGamepadState - uid: MLEM.Input.InputHandler.IsModifierKeyDown* commentId: Overload:MLEM.Input.InputHandler.IsModifierKeyDown href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsModifierKeyDown_MLEM_Input_ModifierKey_ name: IsModifierKeyDown nameWithType: InputHandler.IsModifierKeyDown fullName: MLEM.Input.InputHandler.IsModifierKeyDown - uid: MLEM.Input.ModifierKey commentId: T:MLEM.Input.ModifierKey parent: MLEM.Input href: MLEM.Input.ModifierKey.html name: ModifierKey nameWithType: ModifierKey fullName: MLEM.Input.ModifierKey - uid: MLEM.Input.InputHandler.GetGesture* commentId: Overload:MLEM.Input.InputHandler.GetGesture href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetGesture_Microsoft_Xna_Framework_Input_Touch_GestureType_Microsoft_Xna_Framework_Input_Touch_GestureSample__ name: GetGesture nameWithType: InputHandler.GetGesture fullName: MLEM.Input.InputHandler.GetGesture - uid: Microsoft.Xna.Framework.Input.Touch.GestureType commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureType parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: GestureType nameWithType: GestureType fullName: Microsoft.Xna.Framework.Input.Touch.GestureType - uid: MLEM.Input.InputHandler.GetViewportGesture* commentId: Overload:MLEM.Input.InputHandler.GetViewportGesture href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetViewportGesture_Microsoft_Xna_Framework_Input_Touch_GestureType_Microsoft_Xna_Framework_Input_Touch_GestureSample__ name: GetViewportGesture nameWithType: InputHandler.GetViewportGesture fullName: MLEM.Input.InputHandler.GetViewportGesture - uid: System.InvalidOperationException commentId: T:System.InvalidOperationException isExternal: true href: https://learn.microsoft.com/dotnet/api/system.invalidoperationexception name: InvalidOperationException nameWithType: InvalidOperationException fullName: System.InvalidOperationException - uid: MLEM.Input.InputHandler.AddExternalGesture* commentId: Overload:MLEM.Input.InputHandler.AddExternalGesture href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_AddExternalGesture_Microsoft_Xna_Framework_Input_Touch_GestureSample_ name: AddExternalGesture nameWithType: InputHandler.AddExternalGesture fullName: MLEM.Input.InputHandler.AddExternalGesture - uid: MLEM.Input.InputHandler.IsDown* commentId: Overload:MLEM.Input.InputHandler.IsDown href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsDown_MLEM_Input_GenericInput_System_Int32_ name: IsDown nameWithType: InputHandler.IsDown fullName: MLEM.Input.InputHandler.IsDown - uid: MLEM.Input.InputHandler.IsUp* commentId: Overload:MLEM.Input.InputHandler.IsUp href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsUp_MLEM_Input_GenericInput_System_Int32_ name: IsUp nameWithType: InputHandler.IsUp fullName: MLEM.Input.InputHandler.IsUp - uid: MLEM.Input.InputHandler.WasDown* commentId: Overload:MLEM.Input.InputHandler.WasDown href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_WasDown_MLEM_Input_GenericInput_System_Int32_ name: WasDown nameWithType: InputHandler.WasDown fullName: MLEM.Input.InputHandler.WasDown - uid: MLEM.Input.InputHandler.WasUp* commentId: Overload:MLEM.Input.InputHandler.WasUp href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_WasUp_MLEM_Input_GenericInput_System_Int32_ name: WasUp nameWithType: InputHandler.WasUp fullName: MLEM.Input.InputHandler.WasUp - uid: MLEM.Input.InputHandler.HandleKeyboardRepeats commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleKeyboardRepeats name: HandleKeyboardRepeats nameWithType: InputHandler.HandleKeyboardRepeats fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats - uid: MLEM.Input.InputHandler.HandleGamepadRepeats commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_HandleGamepadRepeats name: HandleGamepadRepeats nameWithType: InputHandler.HandleGamepadRepeats fullName: MLEM.Input.InputHandler.HandleGamepadRepeats - uid: MLEM.Input.InputHandler.InvertPressBehavior commentId: F:MLEM.Input.InputHandler.InvertPressBehavior href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_InvertPressBehavior name: InvertPressBehavior nameWithType: InputHandler.InvertPressBehavior fullName: MLEM.Input.InputHandler.InvertPressBehavior - uid: MLEM.Input.InputHandler.IsPressed* commentId: Overload:MLEM.Input.InputHandler.IsPressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressed_MLEM_Input_GenericInput_System_Int32_ name: IsPressed nameWithType: InputHandler.IsPressed fullName: MLEM.Input.InputHandler.IsPressed - uid: MLEM.Input.InputHandler.IsPressedIgnoreRepeats* commentId: Overload:MLEM.Input.InputHandler.IsPressedIgnoreRepeats href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressedIgnoreRepeats_MLEM_Input_GenericInput_System_Int32_ name: IsPressedIgnoreRepeats nameWithType: InputHandler.IsPressedIgnoreRepeats fullName: MLEM.Input.InputHandler.IsPressedIgnoreRepeats - uid: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressed_MLEM_Input_GenericInput_System_Int32_ name: TryConsumePressed(GenericInput, int) nameWithType: InputHandler.TryConsumePressed(GenericInput, int) fullName: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, int) nameWithType.vb: InputHandler.TryConsumePressed(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, Integer) name.vb: TryConsumePressed(GenericInput, Integer) spec.csharp: - uid: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) name: TryConsumePressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressed_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32) name: TryConsumePressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressed_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: MLEM.Input.InputHandler.IsPressedAvailable* commentId: Overload:MLEM.Input.InputHandler.IsPressedAvailable href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressedAvailable_MLEM_Input_GenericInput_System_Int32_ name: IsPressedAvailable nameWithType: InputHandler.IsPressedAvailable fullName: MLEM.Input.InputHandler.IsPressedAvailable - uid: MLEM.Input.InputHandler.TryConsumePressed* commentId: Overload:MLEM.Input.InputHandler.TryConsumePressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressed_MLEM_Input_GenericInput_System_Int32_ name: TryConsumePressed nameWithType: InputHandler.TryConsumePressed fullName: MLEM.Input.InputHandler.TryConsumePressed - uid: MLEM.Input.InputHandler.WasPressedForLess* commentId: Overload:MLEM.Input.InputHandler.WasPressedForLess href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_WasPressedForLess_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ name: WasPressedForLess nameWithType: InputHandler.WasPressedForLess fullName: MLEM.Input.InputHandler.WasPressedForLess - uid: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) commentId: M:MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressedForLess_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ name: TryConsumePressedForLess(GenericInput, TimeSpan, int) nameWithType: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, int) fullName: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, int) nameWithType.vb: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, Integer) fullName.vb: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, Integer) name.vb: TryConsumePressedForLess(GenericInput, TimeSpan, Integer) spec.csharp: - uid: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) name: TryConsumePressedForLess href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressedForLess_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32) name: TryConsumePressedForLess href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressedForLess_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: MLEM.Input.InputHandler.WasPressedForLessAvailable* commentId: Overload:MLEM.Input.InputHandler.WasPressedForLessAvailable href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_WasPressedForLessAvailable_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ name: WasPressedForLessAvailable nameWithType: InputHandler.WasPressedForLessAvailable fullName: MLEM.Input.InputHandler.WasPressedForLessAvailable - uid: MLEM.Input.InputHandler.TryConsumePressedForLess* commentId: Overload:MLEM.Input.InputHandler.TryConsumePressedForLess href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryConsumePressedForLess_MLEM_Input_GenericInput_System_TimeSpan_System_Int32_ name: TryConsumePressedForLess nameWithType: InputHandler.TryConsumePressedForLess fullName: MLEM.Input.InputHandler.TryConsumePressedForLess - uid: MLEM.Input.InputHandler.IsAnyDown* commentId: Overload:MLEM.Input.InputHandler.IsAnyDown href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsAnyDown_MLEM_Input_GenericInput___ name: IsAnyDown nameWithType: InputHandler.IsAnyDown fullName: MLEM.Input.InputHandler.IsAnyDown - uid: MLEM.Input.InputHandler.IsAnyUp* commentId: Overload:MLEM.Input.InputHandler.IsAnyUp href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsAnyUp_MLEM_Input_GenericInput___ name: IsAnyUp nameWithType: InputHandler.IsAnyUp fullName: MLEM.Input.InputHandler.IsAnyUp - uid: MLEM.Input.InputHandler.IsAnyPressed* commentId: Overload:MLEM.Input.InputHandler.IsAnyPressed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsAnyPressed_MLEM_Input_GenericInput___ name: IsAnyPressed nameWithType: InputHandler.IsAnyPressed fullName: MLEM.Input.InputHandler.IsAnyPressed - uid: MLEM.Input.InputHandler.IsAnyPressedAvailable* commentId: Overload:MLEM.Input.InputHandler.IsAnyPressedAvailable href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsAnyPressedAvailable_MLEM_Input_GenericInput___ name: IsAnyPressedAvailable nameWithType: InputHandler.IsAnyPressedAvailable fullName: MLEM.Input.InputHandler.IsAnyPressedAvailable - uid: System.TimeSpan.Zero commentId: F:System.TimeSpan.Zero isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan.zero name: Zero nameWithType: TimeSpan.Zero fullName: System.TimeSpan.Zero - uid: MLEM.Input.InputHandler.TryGetDownTime* commentId: Overload:MLEM.Input.InputHandler.TryGetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetDownTime_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ name: TryGetDownTime nameWithType: InputHandler.TryGetDownTime fullName: MLEM.Input.InputHandler.TryGetDownTime - uid: MLEM.Input.InputHandler.GetDownTime* commentId: Overload:MLEM.Input.InputHandler.GetDownTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetDownTime_MLEM_Input_GenericInput_System_Int32_ name: GetDownTime nameWithType: InputHandler.GetDownTime fullName: MLEM.Input.InputHandler.GetDownTime - uid: MLEM.Input.InputHandler.TryGetUpTime* commentId: Overload:MLEM.Input.InputHandler.TryGetUpTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetUpTime_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ name: TryGetUpTime nameWithType: InputHandler.TryGetUpTime fullName: MLEM.Input.InputHandler.TryGetUpTime - uid: MLEM.Input.InputHandler.GetUpTime* commentId: Overload:MLEM.Input.InputHandler.GetUpTime href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetUpTime_MLEM_Input_GenericInput_System_Int32_ name: GetUpTime nameWithType: InputHandler.GetUpTime fullName: MLEM.Input.InputHandler.GetUpTime - uid: MLEM.Input.InputHandler.TryGetTimeSincePress* commentId: Overload:MLEM.Input.InputHandler.TryGetTimeSincePress href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_TryGetTimeSincePress_MLEM_Input_GenericInput_System_TimeSpan__System_Int32_ name: TryGetTimeSincePress nameWithType: InputHandler.TryGetTimeSincePress fullName: MLEM.Input.InputHandler.TryGetTimeSincePress - uid: MLEM.Input.InputHandler.GetTimeSincePress* commentId: Overload:MLEM.Input.InputHandler.GetTimeSincePress href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_GetTimeSincePress_MLEM_Input_GenericInput_System_Int32_ name: GetTimeSincePress nameWithType: InputHandler.GetTimeSincePress fullName: MLEM.Input.InputHandler.GetTimeSincePress - uid: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressedAvailable_MLEM_Input_GenericInput_System_Int32_ name: IsPressedAvailable(GenericInput, int) nameWithType: InputHandler.IsPressedAvailable(GenericInput, int) fullName: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, int) nameWithType.vb: InputHandler.IsPressedAvailable(GenericInput, Integer) fullName.vb: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, Integer) name.vb: IsPressedAvailable(GenericInput, Integer) spec.csharp: - uid: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) name: IsPressedAvailable href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressedAvailable_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32) name: IsPressedAvailable href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressedAvailable_MLEM_Input_GenericInput_System_Int32_ - name: ( - uid: MLEM.Input.GenericInput name: GenericInput href: MLEM.Input.GenericInput.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: MLEM.Input.InputHandler.IsPressConsumed* commentId: Overload:MLEM.Input.InputHandler.IsPressConsumed href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_IsPressConsumed_MLEM_Input_GenericInput_System_Int32_ name: IsPressConsumed nameWithType: InputHandler.IsPressConsumed fullName: MLEM.Input.InputHandler.IsPressConsumed - uid: MLEM.Input.InputHandler.EnableGestures* commentId: Overload:MLEM.Input.InputHandler.EnableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_EnableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ name: EnableGestures nameWithType: InputHandler.EnableGestures fullName: MLEM.Input.InputHandler.EnableGestures - uid: Microsoft.Xna.Framework.Input.Touch.GestureType[] isExternal: true name: GestureType[] nameWithType: GestureType[] fullName: Microsoft.Xna.Framework.Input.Touch.GestureType[] nameWithType.vb: GestureType() fullName.vb: Microsoft.Xna.Framework.Input.Touch.GestureType() name.vb: GestureType() spec.csharp: - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: '[' - name: ']' spec.vb: - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: ( - name: ) - uid: MLEM.Input.InputHandler.DisableGestures* commentId: Overload:MLEM.Input.InputHandler.DisableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_DisableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ name: DisableGestures nameWithType: InputHandler.DisableGestures fullName: MLEM.Input.InputHandler.DisableGestures - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_EnableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ name: EnableGestures(params GestureType[]) nameWithType: InputHandler.EnableGestures(params GestureType[]) fullName: MLEM.Input.InputHandler.EnableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[]) nameWithType.vb: InputHandler.EnableGestures(ParamArray GestureType()) fullName.vb: MLEM.Input.InputHandler.EnableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: EnableGestures(ParamArray GestureType()) spec.csharp: - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) name: EnableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_EnableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ - name: ( - name: params - name: " " - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: '[' - name: ']' - name: ) spec.vb: - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) name: EnableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_EnableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ - name: ( - name: ParamArray - name: " " - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: ( - name: ) - name: ) - uid: MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) isExternal: true href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_DisableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ name: DisableGestures(params GestureType[]) nameWithType: InputHandler.DisableGestures(params GestureType[]) fullName: MLEM.Input.InputHandler.DisableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[]) nameWithType.vb: InputHandler.DisableGestures(ParamArray GestureType()) fullName.vb: MLEM.Input.InputHandler.DisableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: DisableGestures(ParamArray GestureType()) spec.csharp: - uid: MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) name: DisableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_DisableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ - name: ( - name: params - name: " " - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: '[' - name: ']' - name: ) spec.vb: - uid: MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) name: DisableGestures href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_DisableGestures_Microsoft_Xna_Framework_Input_Touch_GestureType___ - name: ( - name: ParamArray - name: " " - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType isExternal: true - name: ( - name: ) - name: ) - uid: MLEM.Input.InputHandler.SetGesturesEnabled* commentId: Overload:MLEM.Input.InputHandler.SetGesturesEnabled href: MLEM.Input.InputHandler.html#MLEM_Input_InputHandler_SetGesturesEnabled_System_Boolean_Microsoft_Xna_Framework_Input_Touch_GestureType___ name: SetGesturesEnabled nameWithType: InputHandler.SetGesturesEnabled fullName: MLEM.Input.InputHandler.SetGesturesEnabled