### YamlMime:ManagedReference items: - uid: MLEM.Sound.SoundEffectInstanceHandler commentId: T:MLEM.Sound.SoundEffectInstanceHandler id: SoundEffectInstanceHandler parent: MLEM.Sound children: - MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game) - MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) - MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) - MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) - MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator - MLEM.Sound.SoundEffectInstanceHandler.Pause - MLEM.Sound.SoundEffectInstanceHandler.Resume - MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[]) - MLEM.Sound.SoundEffectInstanceHandler.Stop - MLEM.Sound.SoundEffectInstanceHandler.Update - MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: SoundEffectInstanceHandler nameWithType: SoundEffectInstanceHandler fullName: MLEM.Sound.SoundEffectInstanceHandler type: Class source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SoundEffectInstanceHandler path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 12 assemblies: - MLEM namespace: MLEM.Sound summary: >- A simple class that handles automatically removing and disposing objects once they are done playing to free up the audio source for new sounds. Additionally, a callback can be registered that is invoked when the finishes playing. Note that an object of this class can be added to a using its . example: [] syntax: content: 'public class SoundEffectInstanceHandler : GameComponent, IGameComponent, IUpdateable, IDisposable, IEnumerable, IEnumerable' content.vb: Public Class SoundEffectInstanceHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IDisposable, IEnumerable(Of SoundEffectInstanceHandler.Entry), IEnumerable inheritance: - System.Object - Microsoft.Xna.Framework.GameComponent implements: - Microsoft.Xna.Framework.IGameComponent - Microsoft.Xna.Framework.IUpdateable - System.IDisposable - System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry} - System.Collections.IEnumerable inheritedMembers: - Microsoft.Xna.Framework.GameComponent.Initialize - Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) - Microsoft.Xna.Framework.GameComponent.Dispose - Microsoft.Xna.Framework.GameComponent.Game - Microsoft.Xna.Framework.GameComponent.Enabled - Microsoft.Xna.Framework.GameComponent.UpdateOrder - Microsoft.Xna.Framework.GameComponent.EnabledChanged - Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone extensionMethods: - System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Append``1(MLEM.Sound.SoundEffectInstanceHandler.Entry) - System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Prepend``1(MLEM.Sound.SoundEffectInstanceHandler.Entry) - uid: MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game) id: '#ctor(Microsoft.Xna.Framework.Game)' parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: SoundEffectInstanceHandler(Game) nameWithType: SoundEffectInstanceHandler.SoundEffectInstanceHandler(Game) fullName: MLEM.Sound.SoundEffectInstanceHandler.SoundEffectInstanceHandler(Microsoft.Xna.Framework.Game) type: Constructor source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 21 assemblies: - MLEM namespace: MLEM.Sound summary: Creates a new sound effect instance handler with the given settings example: [] syntax: content: public SoundEffectInstanceHandler(Game game) parameters: - id: game type: Microsoft.Xna.Framework.Game description: The game instance content.vb: Public Sub New(game As Game) overload: MLEM.Sound.SoundEffectInstanceHandler.#ctor* nameWithType.vb: SoundEffectInstanceHandler.New(Game) fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.New(Microsoft.Xna.Framework.Game) name.vb: New(Game) - uid: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Update(GameTime) nameWithType: SoundEffectInstanceHandler.Update(GameTime) fullName: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 24 assemblies: - MLEM namespace: MLEM.Sound summary: >- Updates this sound effect handler and manages all of the objects in it. If has been called, all sounds will additionally be updated in 3D space. This should be called each update frame. example: [] syntax: content: public override void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Public Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Sound.SoundEffectInstanceHandler.Update* - uid: MLEM.Sound.SoundEffectInstanceHandler.Update commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update id: Update parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Update() nameWithType: SoundEffectInstanceHandler.Update() fullName: MLEM.Sound.SoundEffectInstanceHandler.Update() type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 33 assemblies: - MLEM namespace: MLEM.Sound summary: >- Updates this sound effect handler and manages all of the objects in it. If has been called, all sounds will additionally be updated in 3D space. This should be called each update frame. example: [] syntax: content: public void Update() content.vb: Public Sub Update() overload: MLEM.Sound.SoundEffectInstanceHandler.Update* - uid: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[]) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[]) id: SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[]) parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: SetListeners(params AudioListener[]) nameWithType: SoundEffectInstanceHandler.SetListeners(params AudioListener[]) fullName: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(params Microsoft.Xna.Framework.Audio.AudioListener[]) type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SetListeners path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 49 assemblies: - MLEM namespace: MLEM.Sound summary: >- Sets the collection objects that should be listening to the sounds in this handler in 3D space. If there are one or more listeners, this handler applies 3d effects to all sound effect instances that have been added to this handler along with an in automatically. example: [] syntax: content: public void SetListeners(params AudioListener[] listeners) parameters: - id: listeners type: Microsoft.Xna.Framework.Audio.AudioListener[] content.vb: Public Sub SetListeners(ParamArray listeners As AudioListener()) overload: MLEM.Sound.SoundEffectInstanceHandler.SetListeners* nameWithType.vb: SoundEffectInstanceHandler.SetListeners(ParamArray AudioListener()) fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(ParamArray Microsoft.Xna.Framework.Audio.AudioListener()) name.vb: SetListeners(ParamArray AudioListener()) - uid: MLEM.Sound.SoundEffectInstanceHandler.Pause commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Pause id: Pause parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Pause() nameWithType: SoundEffectInstanceHandler.Pause() fullName: MLEM.Sound.SoundEffectInstanceHandler.Pause() type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Pause path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 56 assemblies: - MLEM namespace: MLEM.Sound summary: Pauses all of the sound effect instances that are currently playing example: [] syntax: content: public void Pause() content.vb: Public Sub Pause() overload: MLEM.Sound.SoundEffectInstanceHandler.Pause* - uid: MLEM.Sound.SoundEffectInstanceHandler.Resume commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Resume id: Resume parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Resume() nameWithType: SoundEffectInstanceHandler.Resume() fullName: MLEM.Sound.SoundEffectInstanceHandler.Resume() type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Resume path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 64 assemblies: - MLEM namespace: MLEM.Sound summary: Resumes all of the sound effect instances in this handler example: [] syntax: content: public void Resume() content.vb: Public Sub [Resume]() overload: MLEM.Sound.SoundEffectInstanceHandler.Resume* - uid: MLEM.Sound.SoundEffectInstanceHandler.Stop commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Stop id: Stop parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Stop() nameWithType: SoundEffectInstanceHandler.Stop() fullName: MLEM.Sound.SoundEffectInstanceHandler.Stop() type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Stop path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 72 assemblies: - MLEM namespace: MLEM.Sound summary: Stops all of the sound effect instances in this handler example: [] syntax: content: public void Stop() content.vb: Public Sub [Stop]() overload: MLEM.Sound.SoundEffectInstanceHandler.Stop* - uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) id: Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Add(SoundEffectInstance, Action, AudioEmitter) nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action, AudioEmitter) fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action, Microsoft.Xna.Framework.Audio.AudioEmitter) type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 87 assemblies: - MLEM namespace: MLEM.Sound summary: >- Adds a new to this handler. This also starts playing the instance. example: [] syntax: content: public SoundEffectInstance Add(SoundEffectInstance instance, Action onStopped = null, AudioEmitter emitter = null) parameters: - id: instance type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The instance to add - id: onStopped type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance} description: The function that should be invoked when this instance stops playing, defaults to null - id: emitter type: Microsoft.Xna.Framework.Audio.AudioEmitter description: An optional audio emitter with which 3d sound can be applied return: type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The passed instance, for chaining content.vb: Public Function Add(instance As SoundEffectInstance, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance overload: MLEM.Sound.SoundEffectInstanceHandler.Add* nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter) fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter) name.vb: Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter) - uid: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) id: Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Add(SoundEffectInfo, Action, AudioEmitter) nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action, AudioEmitter) fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action, Microsoft.Xna.Framework.Audio.AudioEmitter) type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 103 assemblies: - MLEM namespace: MLEM.Sound summary: >- Adds a new to this handler. This also starts playing the created instance. example: [] syntax: content: public SoundEffectInstance Add(SoundEffectInfo info, Action onStopped = null, AudioEmitter emitter = null) parameters: - id: info type: MLEM.Sound.SoundEffectInfo description: The info for which to add a - id: onStopped type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance} description: The function that should be invoked when this instance stops playing, defaults to null - id: emitter type: Microsoft.Xna.Framework.Audio.AudioEmitter description: An optional audio emitter with which 3d sound can be applied return: type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The newly created content.vb: Public Function Add(info As SoundEffectInfo, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance overload: MLEM.Sound.SoundEffectInstanceHandler.Add* nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter) fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter) name.vb: Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter) - uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) id: Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter) parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: Add(SoundEffect, Action, AudioEmitter) nameWithType: SoundEffectInstanceHandler.Add(SoundEffect, Action, AudioEmitter) fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action, Microsoft.Xna.Framework.Audio.AudioEmitter) type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Add path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 115 assemblies: - MLEM namespace: MLEM.Sound summary: >- Adds a new to this handler. This also starts playing the created instance. example: [] syntax: content: public SoundEffectInstance Add(SoundEffect effect, Action onStopped = null, AudioEmitter emitter = null) parameters: - id: effect type: Microsoft.Xna.Framework.Audio.SoundEffect description: The sound for which to add a - id: onStopped type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance} description: The function that should be invoked when this instance stops playing, defaults to null - id: emitter type: Microsoft.Xna.Framework.Audio.AudioEmitter description: An optional audio emitter with which 3d sound can be applied return: type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The newly created content.vb: Public Function Add(effect As SoundEffect, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance overload: MLEM.Sound.SoundEffectInstanceHandler.Add* nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter) fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter) name.vb: Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter) - uid: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator commentId: M:MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator id: GetEnumerator parent: MLEM.Sound.SoundEffectInstanceHandler langs: - csharp - vb name: GetEnumerator() nameWithType: SoundEffectInstanceHandler.GetEnumerator() fullName: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator() type: Method source: remote: path: MLEM/Sound/SoundEffectInstanceHandler.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GetEnumerator path: ../MLEM/Sound/SoundEffectInstanceHandler.cs startLine: 121 assemblies: - MLEM namespace: MLEM.Sound summary: Returns an enumerator that iterates through the collection. example: [] syntax: content: public IEnumerator GetEnumerator() return: type: System.Collections.Generic.IEnumerator{MLEM.Sound.SoundEffectInstanceHandler.Entry} description: An enumerator that can be used to iterate through the collection. content.vb: Public Function GetEnumerator() As IEnumerator(Of SoundEffectInstanceHandler.Entry) overload: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator* implements: - System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.GetEnumerator references: - uid: Microsoft.Xna.Framework.Audio.SoundEffectInstance commentId: T:Microsoft.Xna.Framework.Audio.SoundEffectInstance parent: Microsoft.Xna.Framework.Audio isExternal: true name: SoundEffectInstance nameWithType: SoundEffectInstance fullName: Microsoft.Xna.Framework.Audio.SoundEffectInstance - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: Microsoft.Xna.Framework.GameComponentCollection commentId: T:Microsoft.Xna.Framework.GameComponentCollection isExternal: true name: GameComponentCollection nameWithType: GameComponentCollection fullName: Microsoft.Xna.Framework.GameComponentCollection - uid: MLEM.Sound commentId: N:MLEM.Sound href: MLEM.html name: MLEM.Sound nameWithType: MLEM.Sound fullName: MLEM.Sound spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Sound name: Sound href: MLEM.Sound.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Sound name: Sound href: MLEM.Sound.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: Microsoft.Xna.Framework.GameComponent commentId: T:Microsoft.Xna.Framework.GameComponent parent: Microsoft.Xna.Framework isExternal: true name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent - uid: Microsoft.Xna.Framework.IGameComponent commentId: T:Microsoft.Xna.Framework.IGameComponent parent: Microsoft.Xna.Framework isExternal: true name: IGameComponent nameWithType: IGameComponent fullName: Microsoft.Xna.Framework.IGameComponent - uid: Microsoft.Xna.Framework.IUpdateable commentId: T:Microsoft.Xna.Framework.IUpdateable parent: Microsoft.Xna.Framework isExternal: true name: IUpdateable nameWithType: IUpdateable fullName: Microsoft.Xna.Framework.IUpdateable - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry} commentId: T:System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of SoundEffectInstanceHandler.Entry) fullName.vb: System.Collections.Generic.IEnumerable(Of MLEM.Sound.SoundEffectInstanceHandler.Entry) name.vb: IEnumerable(Of SoundEffectInstanceHandler.Entry) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: MLEM.Sound.SoundEffectInstanceHandler name: SoundEffectInstanceHandler href: MLEM.Sound.SoundEffectInstanceHandler.html - name: . - uid: MLEM.Sound.SoundEffectInstanceHandler.Entry name: Entry href: MLEM.Sound.SoundEffectInstanceHandler.Entry.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: MLEM.Sound.SoundEffectInstanceHandler name: SoundEffectInstanceHandler href: MLEM.Sound.SoundEffectInstanceHandler.html - name: . - uid: MLEM.Sound.SoundEffectInstanceHandler.Entry name: Entry href: MLEM.Sound.SoundEffectInstanceHandler.Entry.html - name: ) - uid: System.Collections.IEnumerable commentId: T:System.Collections.IEnumerable parent: System.Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.ienumerable name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.IEnumerable - uid: Microsoft.Xna.Framework.GameComponent.Initialize commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Initialize() nameWithType: GameComponent.Initialize() fullName: Microsoft.Xna.Framework.GameComponent.Initialize() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnUpdateOrderChanged(object, EventArgs) nameWithType: GameComponent.OnUpdateOrderChanged(object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(object, System.EventArgs) nameWithType.vb: GameComponent.OnUpdateOrderChanged(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(Object, System.EventArgs) name.vb: OnUpdateOrderChanged(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnEnabledChanged(object, EventArgs) nameWithType: GameComponent.OnEnabledChanged(object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(object, System.EventArgs) nameWithType.vb: GameComponent.OnEnabledChanged(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(Object, System.EventArgs) name.vb: OnEnabledChanged(Object, EventArgs) spec.csharp: - 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