### YamlMime:ManagedReference items: - uid: MLEM.Startup.MlemGame commentId: T:MLEM.Startup.MlemGame id: MlemGame parent: MLEM.Startup children: - MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) - MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.GraphicsDeviceManager - MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) - MLEM.Startup.MlemGame.Input - MLEM.Startup.MlemGame.InputHandler - MLEM.Startup.MlemGame.LoadContent - MLEM.Startup.MlemGame.LoadContent``1(System.String) - MLEM.Startup.MlemGame.OnDraw - MLEM.Startup.MlemGame.OnLoadContent - MLEM.Startup.MlemGame.OnUpdate - MLEM.Startup.MlemGame.PreDraw - MLEM.Startup.MlemGame.PreUpdate - MLEM.Startup.MlemGame.SpriteBatch - MLEM.Startup.MlemGame.UiSystem - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: MlemGame nameWithType: MlemGame fullName: MLEM.Startup.MlemGame type: Class source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: MlemGame path: ../MLEM.Startup/MlemGame.cs startLine: 14 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- MlemGame is an extension of MonoGame's default class. It features the default template setup, as well as an , a and some additional callback events. It also runs all of the callbacks which can be used through . example: [] syntax: content: 'public class MlemGame : Game, IDisposable' content.vb: Public Class MlemGame Inherits Game Implements IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.Game implements: - System.IDisposable inheritedMembers: - Microsoft.Xna.Framework.Game.Dispose - Microsoft.Xna.Framework.Game.Dispose(System.Boolean) - Microsoft.Xna.Framework.Game.Exit - Microsoft.Xna.Framework.Game.ResetElapsedTime - Microsoft.Xna.Framework.Game.SuppressDraw - Microsoft.Xna.Framework.Game.RunOneFrame - Microsoft.Xna.Framework.Game.Run - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) - Microsoft.Xna.Framework.Game.Tick - Microsoft.Xna.Framework.Game.BeginDraw - Microsoft.Xna.Framework.Game.EndDraw - Microsoft.Xna.Framework.Game.BeginRun - Microsoft.Xna.Framework.Game.EndRun - Microsoft.Xna.Framework.Game.UnloadContent - Microsoft.Xna.Framework.Game.Initialize - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.LaunchParameters - Microsoft.Xna.Framework.Game.Components - Microsoft.Xna.Framework.Game.InactiveSleepTime - Microsoft.Xna.Framework.Game.MaxElapsedTime - Microsoft.Xna.Framework.Game.IsActive - Microsoft.Xna.Framework.Game.IsMouseVisible - Microsoft.Xna.Framework.Game.TargetElapsedTime - Microsoft.Xna.Framework.Game.IsFixedTimeStep - Microsoft.Xna.Framework.Game.Services - Microsoft.Xna.Framework.Game.Content - Microsoft.Xna.Framework.Game.GraphicsDevice - Microsoft.Xna.Framework.Game.Window - Microsoft.Xna.Framework.Game.Activated - Microsoft.Xna.Framework.Game.Deactivated - Microsoft.Xna.Framework.Game.Disposed - Microsoft.Xna.Framework.Game.Exiting - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - uid: MLEM.Startup.MlemGame.Input commentId: P:MLEM.Startup.MlemGame.Input id: Input parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Input nameWithType: MlemGame.Input fullName: MLEM.Startup.MlemGame.Input type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Input path: ../MLEM.Startup/MlemGame.cs startLine: 20 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: The static game instance's input handler example: [] syntax: content: public static InputHandler Input { get; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Public Shared ReadOnly Property Input As InputHandler overload: MLEM.Startup.MlemGame.Input* - uid: MLEM.Startup.MlemGame.GraphicsDeviceManager commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager id: GraphicsDeviceManager parent: MLEM.Startup.MlemGame langs: - csharp - vb name: GraphicsDeviceManager nameWithType: MlemGame.GraphicsDeviceManager fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager type: Field source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: GraphicsDeviceManager path: ../MLEM.Startup/MlemGame.cs startLine: 25 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: This game's graphics device manager, initialized in the constructor example: [] syntax: content: public readonly GraphicsDeviceManager GraphicsDeviceManager return: type: Microsoft.Xna.Framework.GraphicsDeviceManager content.vb: Public ReadOnly GraphicsDeviceManager As GraphicsDeviceManager - uid: MLEM.Startup.MlemGame.SpriteBatch commentId: P:MLEM.Startup.MlemGame.SpriteBatch id: SpriteBatch parent: MLEM.Startup.MlemGame langs: - csharp - vb name: SpriteBatch nameWithType: MlemGame.SpriteBatch fullName: MLEM.Startup.MlemGame.SpriteBatch type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: SpriteBatch path: ../MLEM.Startup/MlemGame.cs startLine: 29 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: This game's sprite batch example: [] syntax: content: public SpriteBatch SpriteBatch { get; protected set; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.SpriteBatch content.vb: Public Property SpriteBatch As SpriteBatch overload: MLEM.Startup.MlemGame.SpriteBatch* - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler id: InputHandler parent: MLEM.Startup.MlemGame langs: - csharp - vb name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InputHandler path: ../MLEM.Startup/MlemGame.cs startLine: 33 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: This game's input handler. This can easily be accessed through . example: [] syntax: content: public InputHandler InputHandler { get; protected set; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Public Property InputHandler As InputHandler overload: MLEM.Startup.MlemGame.InputHandler* - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem id: UiSystem parent: MLEM.Startup.MlemGame langs: - csharp - vb name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem type: Property source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: UiSystem path: ../MLEM.Startup/MlemGame.cs startLine: 37 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: This game's ui system example: [] syntax: content: public UiSystem UiSystem { get; protected set; } parameters: [] return: type: MLEM.Ui.UiSystem content.vb: Public Property UiSystem As UiSystem overload: MLEM.Startup.MlemGame.UiSystem* - uid: MLEM.Startup.MlemGame.OnLoadContent commentId: E:MLEM.Startup.MlemGame.OnLoadContent id: OnLoadContent parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnLoadContent nameWithType: MlemGame.OnLoadContent fullName: MLEM.Startup.MlemGame.OnLoadContent type: Event source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: OnLoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 42 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: An event that is invoked in . example: [] syntax: content: public event MlemGame.GenericCallback OnLoadContent return: type: MLEM.Startup.MlemGame.GenericCallback content.vb: Public Event OnLoadContent As MlemGame.GenericCallback - uid: MLEM.Startup.MlemGame.PreUpdate commentId: E:MLEM.Startup.MlemGame.PreUpdate id: PreUpdate parent: MLEM.Startup.MlemGame langs: - csharp - vb name: PreUpdate nameWithType: MlemGame.PreUpdate fullName: MLEM.Startup.MlemGame.PreUpdate type: Event source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: PreUpdate path: ../MLEM.Startup/MlemGame.cs startLine: 46 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: An event that is invoked in , before is called. example: [] syntax: content: public event MlemGame.TimeCallback PreUpdate return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public Event PreUpdate As MlemGame.TimeCallback - uid: MLEM.Startup.MlemGame.OnUpdate commentId: E:MLEM.Startup.MlemGame.OnUpdate id: OnUpdate parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnUpdate nameWithType: MlemGame.OnUpdate fullName: MLEM.Startup.MlemGame.OnUpdate type: Event source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: OnUpdate path: ../MLEM.Startup/MlemGame.cs startLine: 50 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: An event that is invoked in , after is called. example: [] syntax: content: public event MlemGame.TimeCallback OnUpdate return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public Event OnUpdate As MlemGame.TimeCallback - uid: MLEM.Startup.MlemGame.PreDraw commentId: E:MLEM.Startup.MlemGame.PreDraw id: PreDraw parent: MLEM.Startup.MlemGame langs: - csharp - vb name: PreDraw nameWithType: MlemGame.PreDraw fullName: MLEM.Startup.MlemGame.PreDraw type: Event source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: PreDraw path: ../MLEM.Startup/MlemGame.cs startLine: 54 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: An event that is invoked in , before is called. example: [] syntax: content: public event MlemGame.TimeCallback PreDraw return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public Event PreDraw As MlemGame.TimeCallback - uid: MLEM.Startup.MlemGame.OnDraw commentId: E:MLEM.Startup.MlemGame.OnDraw id: OnDraw parent: MLEM.Startup.MlemGame langs: - csharp - vb name: OnDraw nameWithType: MlemGame.OnDraw fullName: MLEM.Startup.MlemGame.OnDraw type: Event source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: OnDraw path: ../MLEM.Startup/MlemGame.cs startLine: 58 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: An event that is invoked in , after is called. example: [] syntax: content: public event MlemGame.TimeCallback OnDraw return: type: MLEM.Startup.MlemGame.TimeCallback content.vb: Public Event OnDraw As MlemGame.TimeCallback - uid: MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) commentId: M:MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32) id: '#ctor(System.Int32,System.Int32)' parent: MLEM.Startup.MlemGame langs: - csharp - vb name: MlemGame(int, int) nameWithType: MlemGame.MlemGame(int, int) fullName: MLEM.Startup.MlemGame.MlemGame(int, int) type: Constructor source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM.Startup/MlemGame.cs startLine: 65 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: Creates a new MlemGame instance with some default settings example: [] syntax: content: public MlemGame(int windowWidth = 1280, int windowHeight = 720) parameters: - id: windowWidth type: System.Int32 description: The default window width - id: windowHeight type: System.Int32 description: The default window height content.vb: Public Sub New(windowWidth As Integer = 1280, windowHeight As Integer = 720) overload: MLEM.Startup.MlemGame.#ctor* nameWithType.vb: MlemGame.New(Integer, Integer) fullName.vb: MLEM.Startup.MlemGame.New(Integer, Integer) name.vb: New(Integer, Integer) - uid: MLEM.Startup.MlemGame.LoadContent commentId: M:MLEM.Startup.MlemGame.LoadContent id: LoadContent parent: MLEM.Startup.MlemGame langs: - csharp - vb name: LoadContent() nameWithType: MlemGame.LoadContent() fullName: MLEM.Startup.MlemGame.LoadContent() type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 82 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: Override this to load graphical resources required by the game. example: [] syntax: content: protected override void LoadContent() content.vb: Protected Overrides Sub LoadContent() overridden: Microsoft.Xna.Framework.Game.LoadContent overload: MLEM.Startup.MlemGame.LoadContent* - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Update(GameTime) nameWithType: MlemGame.Update(GameTime) fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM.Startup/MlemGame.cs startLine: 97 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- Called when the game should update. Updates the instances attached to this game. Override to update your game. example: [] syntax: content: protected override sealed void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: The elapsed time since the last call to . content.vb: Protected NotOverridable Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Startup.MlemGame.Update* - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) id: Draw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: Draw(GameTime) nameWithType: MlemGame.Draw(GameTime) fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Draw path: ../MLEM.Startup/MlemGame.cs startLine: 114 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- Called when the game should draw a frame. Draws the instances attached to this game. Override to render your game. example: [] syntax: content: protected override sealed void Draw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: A instance containing the elapsed time since the last call to and the total time elapsed since the game started. content.vb: Protected NotOverridable Overrides Sub Draw(gameTime As GameTime) overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime) overload: MLEM.Startup.MlemGame.Draw* - uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) id: DoDraw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: DoDraw(GameTime) nameWithType: MlemGame.DoDraw(GameTime) fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: DoDraw path: ../MLEM.Startup/MlemGame.cs startLine: 130 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- This method is called in . It is the version that should be overridden by implementors to draw game content. example: [] syntax: content: protected virtual void DoDraw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Protected Overridable Sub DoDraw(gameTime As GameTime) overload: MLEM.Startup.MlemGame.DoDraw* - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) id: DoUpdate(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: DoUpdate(GameTime) nameWithType: MlemGame.DoUpdate(GameTime) fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: DoUpdate path: ../MLEM.Startup/MlemGame.cs startLine: 139 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- This method is called in . It is the version that should be overridden by implementors to update game content. example: [] syntax: content: protected virtual void DoUpdate(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Protected Overridable Sub DoUpdate(gameTime As GameTime) overload: MLEM.Startup.MlemGame.DoUpdate* - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) id: InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: InitializeDefaultUiStyle(SpriteBatch) nameWithType: MlemGame.InitializeDefaultUiStyle(SpriteBatch) fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: InitializeDefaultUiStyle path: ../MLEM.Startup/MlemGame.cs startLine: 149 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- This method is called in when the is initialized. Override this method to easily modify or create a new default for this game's . example: [] syntax: content: protected virtual UiStyle InitializeDefaultUiStyle(SpriteBatch batch) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use return: type: MLEM.Ui.Style.UiStyle description: The to use for this game's . content.vb: Protected Overridable Function InitializeDefaultUiStyle(batch As SpriteBatch) As UiStyle overload: MLEM.Startup.MlemGame.InitializeDefaultUiStyle* - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String) id: LoadContent``1(System.String) parent: MLEM.Startup.MlemGame langs: - csharp - vb name: LoadContent(string) nameWithType: MlemGame.LoadContent(string) fullName: MLEM.Startup.MlemGame.LoadContent(string) type: Method source: remote: path: MLEM.Startup/MlemGame.cs branch: main repo: https://github.com/Ellpeck/MLEM id: LoadContent path: ../MLEM.Startup/MlemGame.cs startLine: 160 assemblies: - MLEM.Startup namespace: MLEM.Startup summary: >- Static helper method for . This just invokes the game instance's load method. example: [] syntax: content: public static T LoadContent(string name) parameters: - id: name type: System.String description: The name of the content file to load typeParameters: - id: T description: The type of content to load return: type: '{T}' description: The loaded content content.vb: Public Shared Function LoadContent(Of T)(name As String) As T overload: MLEM.Startup.MlemGame.LoadContent* nameWithType.vb: MlemGame.LoadContent(Of T)(String) fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(String) name.vb: LoadContent(Of T)(String) references: - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_InputHandler name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_UiSystem name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem - uid: Coroutine.CoroutineHandler commentId: T:Coroutine.CoroutineHandler isExternal: true name: CoroutineHandler nameWithType: CoroutineHandler fullName: Coroutine.CoroutineHandler - uid: MLEM.Startup.CoroutineEvents commentId: T:MLEM.Startup.CoroutineEvents href: MLEM.Startup.CoroutineEvents.html name: CoroutineEvents nameWithType: CoroutineEvents fullName: MLEM.Startup.CoroutineEvents - uid: MLEM.Startup commentId: N:MLEM.Startup href: MLEM.html name: MLEM.Startup nameWithType: MLEM.Startup fullName: MLEM.Startup spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Startup name: Startup href: MLEM.Startup.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Startup name: Startup href: MLEM.Startup.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: Microsoft.Xna.Framework.Game.Dispose commentId: M:Microsoft.Xna.Framework.Game.Dispose parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose() nameWithType: Game.Dispose() fullName: Microsoft.Xna.Framework.Game.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.Game isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: Dispose(bool) nameWithType: Game.Dispose(bool) fullName: Microsoft.Xna.Framework.Game.Dispose(bool) nameWithType.vb: Game.Dispose(Boolean) fullName.vb: Microsoft.Xna.Framework.Game.Dispose(Boolean) name.vb: Dispose(Boolean) spec.csharp: - 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