### YamlMime:ManagedReference items: - uid: MLEM.Textures.UniformTextureAtlas commentId: T:MLEM.Textures.UniformTextureAtlas id: UniformTextureAtlas parent: MLEM.Textures children: - MLEM.Textures.UniformTextureAtlas.#ctor(MLEM.Textures.TextureRegion,System.Int32,System.Int32,System.Int32) - MLEM.Textures.UniformTextureAtlas.#ctor(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Int32) - MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Point) - MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Rectangle) - MLEM.Textures.UniformTextureAtlas.Item(System.Int32) - MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32) - MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32,System.Int32,System.Int32) - MLEM.Textures.UniformTextureAtlas.Region - MLEM.Textures.UniformTextureAtlas.RegionAmountX - MLEM.Textures.UniformTextureAtlas.RegionAmountY - MLEM.Textures.UniformTextureAtlas.RegionHeight - MLEM.Textures.UniformTextureAtlas.RegionPadding - MLEM.Textures.UniformTextureAtlas.RegionWidth - MLEM.Textures.UniformTextureAtlas.Texture - MLEM.Textures.UniformTextureAtlas.ToDictionary - MLEM.Textures.UniformTextureAtlas.ToList langs: - csharp - vb name: UniformTextureAtlas nameWithType: UniformTextureAtlas fullName: MLEM.Textures.UniformTextureAtlas type: Class source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: UniformTextureAtlas path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 11 assemblies: - MLEM namespace: MLEM.Textures summary: >- This class represents an atlas of objects that is uniform. Uniform, in this case, means that the texture atlas' size is not determined by the width and height of the texture, but instead by the amount of sub-regions that the atlas has in the x and y direction. Using a uniform texture atlas over a regular texture as an atlas allows for texture artists to create higher resolution textures without coordinates becoming off. example: [] syntax: content: 'public class UniformTextureAtlas : GenericDataHolder, IGenericDataHolder' content.vb: Public Class UniformTextureAtlas Inherits GenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Misc.GenericDataHolder implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T}) - MLEM.Misc.GenericDataHolder.GetData``1(System.String) - MLEM.Misc.GenericDataHolder.GetDataKeys - System.Object.ToString - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - uid: MLEM.Textures.UniformTextureAtlas.Region commentId: F:MLEM.Textures.UniformTextureAtlas.Region id: Region parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: Region nameWithType: UniformTextureAtlas.Region fullName: MLEM.Textures.UniformTextureAtlas.Region type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Region path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 17 assemblies: - MLEM namespace: MLEM.Textures summary: >- The that this uniform texture atlas uses as its basis. In most cases, has the full area of the underlying . example: [] syntax: content: public readonly TextureRegion Region return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Region As TextureRegion - uid: MLEM.Textures.UniformTextureAtlas.RegionAmountX commentId: F:MLEM.Textures.UniformTextureAtlas.RegionAmountX id: RegionAmountX parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: RegionAmountX nameWithType: UniformTextureAtlas.RegionAmountX fullName: MLEM.Textures.UniformTextureAtlas.RegionAmountX type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: RegionAmountX path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 21 assemblies: - MLEM namespace: MLEM.Textures summary: The amount of sub-regions this atlas has in the x direction example: [] syntax: content: public readonly int RegionAmountX return: type: System.Int32 content.vb: Public ReadOnly RegionAmountX As Integer - uid: MLEM.Textures.UniformTextureAtlas.RegionAmountY commentId: F:MLEM.Textures.UniformTextureAtlas.RegionAmountY id: RegionAmountY parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: RegionAmountY nameWithType: UniformTextureAtlas.RegionAmountY fullName: MLEM.Textures.UniformTextureAtlas.RegionAmountY type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: RegionAmountY path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 25 assemblies: - MLEM namespace: MLEM.Textures summary: The amount of sub-regions this atlas has in the y direction example: [] syntax: content: public readonly int RegionAmountY return: type: System.Int32 content.vb: Public ReadOnly RegionAmountY As Integer - uid: MLEM.Textures.UniformTextureAtlas.RegionWidth commentId: F:MLEM.Textures.UniformTextureAtlas.RegionWidth id: RegionWidth parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: RegionWidth nameWithType: UniformTextureAtlas.RegionWidth fullName: MLEM.Textures.UniformTextureAtlas.RegionWidth type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: RegionWidth path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 29 assemblies: - MLEM namespace: MLEM.Textures summary: The width of each region, based on the texture's width and the amount of regions example: [] syntax: content: public readonly int RegionWidth return: type: System.Int32 content.vb: Public ReadOnly RegionWidth As Integer - uid: MLEM.Textures.UniformTextureAtlas.RegionHeight commentId: F:MLEM.Textures.UniformTextureAtlas.RegionHeight id: RegionHeight parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: RegionHeight nameWithType: UniformTextureAtlas.RegionHeight fullName: MLEM.Textures.UniformTextureAtlas.RegionHeight type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: RegionHeight path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 33 assemblies: - MLEM namespace: MLEM.Textures summary: The height of reach region, based on the texture's height and the amount of regions example: [] syntax: content: public readonly int RegionHeight return: type: System.Int32 content.vb: Public ReadOnly RegionHeight As Integer - uid: MLEM.Textures.UniformTextureAtlas.RegionPadding commentId: F:MLEM.Textures.UniformTextureAtlas.RegionPadding id: RegionPadding parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: RegionPadding nameWithType: UniformTextureAtlas.RegionPadding fullName: MLEM.Textures.UniformTextureAtlas.RegionPadding type: Field source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: RegionPadding path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 38 assemblies: - MLEM namespace: MLEM.Textures summary: >- The padding that each texture region has around itself, in pixels, which will be taken away from each side of objects created and returned by this texture atlas. Creating a texture atlas with padding can be useful if texture bleeding issues occur due to texture coordinate rounding. example: [] syntax: content: public readonly int RegionPadding return: type: System.Int32 content.vb: Public ReadOnly RegionPadding As Integer - uid: MLEM.Textures.UniformTextureAtlas.Texture commentId: P:MLEM.Textures.UniformTextureAtlas.Texture id: Texture parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: Texture nameWithType: UniformTextureAtlas.Texture fullName: MLEM.Textures.UniformTextureAtlas.Texture type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: Texture path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 44 assemblies: - MLEM namespace: MLEM.Textures summary: >- The texture to use for this atlas. Note that stores the actual area that we depend on. example: [] syntax: content: public Texture2D Texture { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.Texture2D content.vb: Public ReadOnly Property Texture As Texture2D overload: MLEM.Textures.UniformTextureAtlas.Texture* - uid: MLEM.Textures.UniformTextureAtlas.Item(System.Int32) commentId: P:MLEM.Textures.UniformTextureAtlas.Item(System.Int32) id: Item(System.Int32) parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: this[int] nameWithType: UniformTextureAtlas.this[int] fullName: MLEM.Textures.UniformTextureAtlas.this[int] type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 50 assemblies: - MLEM namespace: MLEM.Textures summary: >- Returns the at this texture atlas's given index. The index is zero-based, where rows come first and columns come second. example: [] syntax: content: public TextureRegion this[int index] { get; } parameters: - id: index type: System.Int32 description: The zero-based texture index return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Default Property this[](index As Integer) As TextureRegion overload: MLEM.Textures.UniformTextureAtlas.Item* nameWithType.vb: UniformTextureAtlas.this[](Integer) fullName.vb: MLEM.Textures.UniformTextureAtlas.this[](Integer) name.vb: this[](Integer) - uid: MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Point) commentId: P:MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Point) id: Item(Microsoft.Xna.Framework.Point) parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: this[Point] nameWithType: UniformTextureAtlas.this[Point] fullName: MLEM.Textures.UniformTextureAtlas.this[Microsoft.Xna.Framework.Point] type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 55 assemblies: - MLEM namespace: MLEM.Textures summary: Returns the at this texture atlas' given region position example: [] syntax: content: public TextureRegion this[Point point] { get; } parameters: - id: point type: Microsoft.Xna.Framework.Point description: The region's x and y location return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Default Property this[](point As Point) As TextureRegion overload: MLEM.Textures.UniformTextureAtlas.Item* nameWithType.vb: UniformTextureAtlas.this[](Point) fullName.vb: MLEM.Textures.UniformTextureAtlas.this[](Microsoft.Xna.Framework.Point) name.vb: this[](Point) - uid: MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32) commentId: P:MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32) id: Item(System.Int32,System.Int32) parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: this[int, int] nameWithType: UniformTextureAtlas.this[int, int] fullName: MLEM.Textures.UniformTextureAtlas.this[int, int] type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 57 assemblies: - MLEM namespace: MLEM.Textures summary: Returns the at this texture atlas' given region position example: [] syntax: content: public TextureRegion this[int x, int y] { get; } parameters: - id: x type: System.Int32 - id: y type: System.Int32 return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Default Property this[](x As Integer, y As Integer) As TextureRegion overload: MLEM.Textures.UniformTextureAtlas.Item* nameWithType.vb: UniformTextureAtlas.this[](Integer, Integer) fullName.vb: MLEM.Textures.UniformTextureAtlas.this[](Integer, Integer) name.vb: this[](Integer, Integer) - uid: MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Rectangle) commentId: P:MLEM.Textures.UniformTextureAtlas.Item(Microsoft.Xna.Framework.Rectangle) id: Item(Microsoft.Xna.Framework.Rectangle) parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: this[Rectangle] nameWithType: UniformTextureAtlas.this[Rectangle] fullName: MLEM.Textures.UniformTextureAtlas.this[Microsoft.Xna.Framework.Rectangle] type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 63 assemblies: - MLEM namespace: MLEM.Textures summary: >- Returns the at this texture atlas' given region position and size. Note that the region size is not in pixels, but in region units. example: [] syntax: content: public TextureRegion this[Rectangle rect] { get; } parameters: - id: rect type: Microsoft.Xna.Framework.Rectangle description: The region's area return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Default Property this[](rect As Rectangle) As TextureRegion overload: MLEM.Textures.UniformTextureAtlas.Item* nameWithType.vb: UniformTextureAtlas.this[](Rectangle) fullName.vb: MLEM.Textures.UniformTextureAtlas.this[](Microsoft.Xna.Framework.Rectangle) name.vb: this[](Rectangle) - uid: MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32,System.Int32,System.Int32) commentId: P:MLEM.Textures.UniformTextureAtlas.Item(System.Int32,System.Int32,System.Int32,System.Int32) id: Item(System.Int32,System.Int32,System.Int32,System.Int32) parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: this[int, int, int, int] nameWithType: UniformTextureAtlas.this[int, int, int, int] fullName: MLEM.Textures.UniformTextureAtlas.this[int, int, int, int] type: Property source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: this[] path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 65 assemblies: - MLEM namespace: MLEM.Textures summary: >- Returns the at this texture atlas' given region position and size. Note that the region size is not in pixels, but in region units. example: [] syntax: content: public TextureRegion this[int x, int y, int width, int height] { get; } parameters: - id: x type: System.Int32 - id: y type: System.Int32 - id: width type: System.Int32 - id: height type: System.Int32 return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Default Property this[](x As Integer, y As Integer, width As Integer, height As Integer) As TextureRegion overload: MLEM.Textures.UniformTextureAtlas.Item* nameWithType.vb: UniformTextureAtlas.this[](Integer, Integer, Integer, Integer) fullName.vb: MLEM.Textures.UniformTextureAtlas.this[](Integer, Integer, Integer, Integer) name.vb: this[](Integer, Integer, Integer, Integer) - uid: MLEM.Textures.UniformTextureAtlas.#ctor(MLEM.Textures.TextureRegion,System.Int32,System.Int32,System.Int32) commentId: M:MLEM.Textures.UniformTextureAtlas.#ctor(MLEM.Textures.TextureRegion,System.Int32,System.Int32,System.Int32) id: '#ctor(MLEM.Textures.TextureRegion,System.Int32,System.Int32,System.Int32)' parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: UniformTextureAtlas(TextureRegion, int, int, int) nameWithType: UniformTextureAtlas.UniformTextureAtlas(TextureRegion, int, int, int) fullName: MLEM.Textures.UniformTextureAtlas.UniformTextureAtlas(MLEM.Textures.TextureRegion, int, int, int) type: Constructor source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 77 assemblies: - MLEM namespace: MLEM.Textures summary: >- Creates a new uniform texture atlas with the given texture region and region amount. This atlas will only ever pull information from the given and never exit the region's bounds. example: [] syntax: content: public UniformTextureAtlas(TextureRegion region, int regionAmountX, int regionAmountY, int regionPadding = 0) parameters: - id: region type: MLEM.Textures.TextureRegion description: The texture region to use for this atlas - id: regionAmountX type: System.Int32 description: The amount of texture regions in the x direction - id: regionAmountY type: System.Int32 description: The amount of texture regions in the y direction - id: regionPadding type: System.Int32 description: The padding that each texture region has around itself, in pixels, which will be taken away from each side of objects created and returned by this texture atlas. content.vb: Public Sub New(region As TextureRegion, regionAmountX As Integer, regionAmountY As Integer, regionPadding As Integer = 0) overload: MLEM.Textures.UniformTextureAtlas.#ctor* nameWithType.vb: UniformTextureAtlas.New(TextureRegion, Integer, Integer, Integer) fullName.vb: MLEM.Textures.UniformTextureAtlas.New(MLEM.Textures.TextureRegion, Integer, Integer, Integer) name.vb: New(TextureRegion, Integer, Integer, Integer) - uid: MLEM.Textures.UniformTextureAtlas.#ctor(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Int32) commentId: M:MLEM.Textures.UniformTextureAtlas.#ctor(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Int32) id: '#ctor(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Int32)' parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: UniformTextureAtlas(Texture2D, int, int, int) nameWithType: UniformTextureAtlas.UniformTextureAtlas(Texture2D, int, int, int) fullName: MLEM.Textures.UniformTextureAtlas.UniformTextureAtlas(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, int) type: Constructor source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 93 assemblies: - MLEM namespace: MLEM.Textures summary: Creates a new uniform texture atlas with the given texture and region amount. example: [] syntax: content: public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY, int regionPadding = 0) parameters: - id: texture type: Microsoft.Xna.Framework.Graphics.Texture2D description: The texture to use for this atlas - id: regionAmountX type: System.Int32 description: The amount of texture regions in the x direction - id: regionAmountY type: System.Int32 description: The amount of texture regions in the y direction - id: regionPadding type: System.Int32 description: The padding that each texture region has around itself, in pixels, which will be taken away from each side of objects created and returned by this texture atlas. content.vb: Public Sub New(texture As Texture2D, regionAmountX As Integer, regionAmountY As Integer, regionPadding As Integer = 0) overload: MLEM.Textures.UniformTextureAtlas.#ctor* nameWithType.vb: UniformTextureAtlas.New(Texture2D, Integer, Integer, Integer) fullName.vb: MLEM.Textures.UniformTextureAtlas.New(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, Integer) name.vb: New(Texture2D, Integer, Integer, Integer) - uid: MLEM.Textures.UniformTextureAtlas.ToList commentId: M:MLEM.Textures.UniformTextureAtlas.ToList id: ToList parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: ToList() nameWithType: UniformTextureAtlas.ToList() fullName: MLEM.Textures.UniformTextureAtlas.ToList() type: Method source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ToList path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 101 assemblies: - MLEM namespace: MLEM.Textures summary: >- Converts this uniform texture atlas to a and returns the result. The resulting list will contain all square 1x1 regions that this uniform texture atlas contains, based on and , with each index containing the at . example: [] syntax: content: public List ToList() return: type: System.Collections.Generic.List{MLEM.Textures.TextureRegion} description: The list representation of this uniform texture atlas. content.vb: Public Function ToList() As List(Of TextureRegion) overload: MLEM.Textures.UniformTextureAtlas.ToList* - uid: MLEM.Textures.UniformTextureAtlas.ToDictionary commentId: M:MLEM.Textures.UniformTextureAtlas.ToDictionary id: ToDictionary parent: MLEM.Textures.UniformTextureAtlas langs: - csharp - vb name: ToDictionary() nameWithType: UniformTextureAtlas.ToDictionary() fullName: MLEM.Textures.UniformTextureAtlas.ToDictionary() type: Method source: remote: path: MLEM/Textures/UniformTextureAtlas.cs branch: main repo: https://github.com/Ellpeck/MLEM id: ToDictionary path: ../MLEM/Textures/UniformTextureAtlas.cs startLine: 113 assemblies: - MLEM namespace: MLEM.Textures summary: >- Converts this uniform texture atlas to a and returns the result. The resulting dictionary will contain all square 1x1 regions that this uniform texture atlas contains, based on and , wich each key containing the at . example: [] syntax: content: public Dictionary ToDictionary() return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The dictionary representation of this uniform texture atlas. content.vb: Public Function ToDictionary() As Dictionary(Of Point, TextureRegion) overload: MLEM.Textures.UniformTextureAtlas.ToDictionary* references: - uid: MLEM.Textures.TextureRegion commentId: T:MLEM.Textures.TextureRegion parent: MLEM.Textures href: MLEM.Textures.TextureRegion.html name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion - uid: MLEM.Textures commentId: N:MLEM.Textures href: MLEM.html name: MLEM.Textures nameWithType: MLEM.Textures fullName: MLEM.Textures spec.csharp: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Textures name: Textures href: MLEM.Textures.html spec.vb: - uid: MLEM name: MLEM href: MLEM.html - name: . - uid: MLEM.Textures name: Textures href: MLEM.Textures.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Misc.GenericDataHolder commentId: T:MLEM.Misc.GenericDataHolder parent: MLEM.Misc href: MLEM.Misc.GenericDataHolder.html name: GenericDataHolder nameWithType: GenericDataHolder fullName: MLEM.Misc.GenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc href: MLEM.Misc.IGenericDataHolder.html name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T}) commentId: M:MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) parent: MLEM.Misc.GenericDataHolder definition: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0) href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_ name: SetData(string, T) nameWithType: GenericDataHolder.SetData(string, T) fullName: MLEM.Misc.GenericDataHolder.SetData(string, T) nameWithType.vb: GenericDataHolder.SetData(Of T)(String, T) fullName.vb: MLEM.Misc.GenericDataHolder.SetData(Of T)(String, T) name.vb: SetData(Of T)(String, T) spec.csharp: - 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