using System; using System.IO; using Microsoft.Xna.Framework.Audio; namespace MLEM.Content { public class SoundEffectReader : RawContentReader { protected override SoundEffect Read(RawContentManager manager, string assetPath, Stream stream, SoundEffect existing) { return SoundEffect.FromStream(stream); } public override string[] GetFileExtensions() { return new[] {"ogg", "wav", "mp3"}; } } }