using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
///
public class LinkCode : UnderlineCode {
private readonly Func isSelected;
private readonly Color? color;
///
public LinkCode(Match match, Regex regex, float thickness, float yOffset, Func isSelected, Color? color = null) : base(match, regex, thickness, yOffset) {
this.isSelected = isSelected;
this.color = color;
}
///
/// Returns true if this link formatting code is currently selected or hovered over, based on the selection function.
///
/// True if this code is currently selected
public virtual bool IsSelected() {
foreach (var token in this.Tokens) {
if (this.isSelected(token))
return true;
}
return false;
}
///
public override Color? GetColor(Color defaultPick) {
return this.color;
}
///
public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
// since we inherit from UnderlineCode, we can just call base if selected
return this.IsSelected() && base.DrawCharacter(time, batch, codePoint, character, token, indexInToken, ref pos, font, ref color, ref scale, depth);
}
}
}