### YamlMime:ManagedReference items: - uid: MLEM.Input.InputHandler commentId: T:MLEM.Input.InputHandler id: InputHandler parent: MLEM.Input children: - MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) - MLEM.Input.InputHandler.ConnectedGamepads - MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) - MLEM.Input.InputHandler.Gestures - MLEM.Input.InputHandler.GetGamepadState(System.Int32) - MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) - MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) - MLEM.Input.InputHandler.HandleGamepadRepeats - MLEM.Input.InputHandler.HandleGamepads - MLEM.Input.InputHandler.HandleKeyboard - MLEM.Input.InputHandler.HandleKeyboardRepeats - MLEM.Input.InputHandler.HandleMouse - MLEM.Input.InputHandler.HandleTouch - MLEM.Input.InputHandler.IsAnyDown(System.Object[]) - MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) - MLEM.Input.InputHandler.IsAnyUp(System.Object[]) - MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) - MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) - MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) - MLEM.Input.InputHandler.KeyboardState - MLEM.Input.InputHandler.KeyRepeatDelay - MLEM.Input.InputHandler.KeyRepeatRate - MLEM.Input.InputHandler.LastKeyboardState - MLEM.Input.InputHandler.LastMousePosition - MLEM.Input.InputHandler.LastMouseState - MLEM.Input.InputHandler.LastScrollWheel - MLEM.Input.InputHandler.LastTouchState - MLEM.Input.InputHandler.MousePosition - MLEM.Input.InputHandler.MouseState - MLEM.Input.InputHandler.PressedKeys - MLEM.Input.InputHandler.ScrollWheel - MLEM.Input.InputHandler.TouchState - MLEM.Input.InputHandler.Update - MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) langs: - csharp - vb name: InputHandler nameWithType: InputHandler fullName: MLEM.Input.InputHandler type: Class source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: InputHandler path: ../MLEM/Input/InputHandler.cs startLine: 11 assemblies: - MLEM namespace: MLEM.Input syntax: content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable, IDisposable' content.vb: >- Public Class InputHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.GameComponent implements: - Microsoft.Xna.Framework.IGameComponent - Microsoft.Xna.Framework.IUpdateable - System.IComparable{Microsoft.Xna.Framework.GameComponent} - System.IDisposable inheritedMembers: - Microsoft.Xna.Framework.GameComponent.Initialize - Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) - Microsoft.Xna.Framework.GameComponent.Dispose - Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) - Microsoft.Xna.Framework.GameComponent.Game - Microsoft.Xna.Framework.GameComponent.Enabled - Microsoft.Xna.Framework.GameComponent.UpdateOrder - Microsoft.Xna.Framework.GameComponent.EnabledChanged - Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: MLEM.Input.InputHandler.LastKeyboardState commentId: P:MLEM.Input.InputHandler.LastKeyboardState id: LastKeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastKeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 13 assemblies: - MLEM namespace: MLEM.Input syntax: content: public KeyboardState LastKeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState overload: MLEM.Input.InputHandler.LastKeyboardState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.KeyboardState commentId: P:MLEM.Input.InputHandler.KeyboardState id: KeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 14 assemblies: - MLEM namespace: MLEM.Input syntax: content: public KeyboardState KeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public ReadOnly Property KeyboardState As KeyboardState overload: MLEM.Input.InputHandler.KeyboardState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.PressedKeys commentId: P:MLEM.Input.InputHandler.PressedKeys id: PressedKeys parent: MLEM.Input.InputHandler langs: - csharp - vb name: PressedKeys nameWithType: InputHandler.PressedKeys fullName: MLEM.Input.InputHandler.PressedKeys type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: PressedKeys path: ../MLEM/Input/InputHandler.cs startLine: 15 assemblies: - MLEM namespace: MLEM.Input syntax: content: public Keys[] PressedKeys { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Keys[] content.vb: Public ReadOnly Property PressedKeys As Keys() overload: MLEM.Input.InputHandler.PressedKeys* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleKeyboard commentId: F:MLEM.Input.InputHandler.HandleKeyboard id: HandleKeyboard parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboard nameWithType: InputHandler.HandleKeyboard fullName: MLEM.Input.InputHandler.HandleKeyboard type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleKeyboard path: ../MLEM/Input/InputHandler.cs startLine: 16 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleKeyboard return: type: System.Boolean content.vb: Public HandleKeyboard As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.LastMouseState commentId: P:MLEM.Input.InputHandler.LastMouseState id: LastMouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastMouseState path: ../MLEM/Input/InputHandler.cs startLine: 18 assemblies: - MLEM namespace: MLEM.Input syntax: content: public MouseState LastMouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public ReadOnly Property LastMouseState As MouseState overload: MLEM.Input.InputHandler.LastMouseState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.MouseState commentId: P:MLEM.Input.InputHandler.MouseState id: MouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: MouseState path: ../MLEM/Input/InputHandler.cs startLine: 19 assemblies: - MLEM namespace: MLEM.Input syntax: content: public MouseState MouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public ReadOnly Property MouseState As MouseState overload: MLEM.Input.InputHandler.MouseState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition id: MousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: MousePosition path: ../MLEM/Input/InputHandler.cs startLine: 20 assemblies: - MLEM namespace: MLEM.Input syntax: content: public Point MousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property MousePosition As Point overload: MLEM.Input.InputHandler.MousePosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.LastMousePosition commentId: P:MLEM.Input.InputHandler.LastMousePosition id: LastMousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastMousePosition path: ../MLEM/Input/InputHandler.cs startLine: 21 assemblies: - MLEM namespace: MLEM.Input syntax: content: public Point LastMousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property LastMousePosition As Point overload: MLEM.Input.InputHandler.LastMousePosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.ScrollWheel commentId: P:MLEM.Input.InputHandler.ScrollWheel id: ScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: ScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 22 assemblies: - MLEM namespace: MLEM.Input syntax: content: public int ScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ScrollWheel As Integer overload: MLEM.Input.InputHandler.ScrollWheel* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.LastScrollWheel commentId: P:MLEM.Input.InputHandler.LastScrollWheel id: LastScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 23 assemblies: - MLEM namespace: MLEM.Input syntax: content: public int LastScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property LastScrollWheel As Integer overload: MLEM.Input.InputHandler.LastScrollWheel* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleMouse commentId: F:MLEM.Input.InputHandler.HandleMouse id: HandleMouse parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleMouse nameWithType: InputHandler.HandleMouse fullName: MLEM.Input.InputHandler.HandleMouse type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleMouse path: ../MLEM/Input/InputHandler.cs startLine: 24 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleMouse return: type: System.Boolean content.vb: Public HandleMouse As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.ConnectedGamepads commentId: P:MLEM.Input.InputHandler.ConnectedGamepads id: ConnectedGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: ConnectedGamepads path: ../MLEM/Input/InputHandler.cs startLine: 28 assemblies: - MLEM namespace: MLEM.Input syntax: content: public int ConnectedGamepads { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ConnectedGamepads As Integer overload: MLEM.Input.InputHandler.ConnectedGamepads* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleGamepads commentId: F:MLEM.Input.InputHandler.HandleGamepads id: HandleGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepads nameWithType: InputHandler.HandleGamepads fullName: MLEM.Input.InputHandler.HandleGamepads type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleGamepads path: ../MLEM/Input/InputHandler.cs startLine: 29 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleGamepads return: type: System.Boolean content.vb: Public HandleGamepads As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.LastTouchState commentId: P:MLEM.Input.InputHandler.LastTouchState id: LastTouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastTouchState path: ../MLEM/Input/InputHandler.cs startLine: 31 assemblies: - MLEM namespace: MLEM.Input syntax: content: public TouchCollection LastTouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public ReadOnly Property LastTouchState As TouchCollection overload: MLEM.Input.InputHandler.LastTouchState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.TouchState commentId: P:MLEM.Input.InputHandler.TouchState id: TouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: TouchState path: ../MLEM/Input/InputHandler.cs startLine: 32 assemblies: - MLEM namespace: MLEM.Input syntax: content: public TouchCollection TouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public ReadOnly Property TouchState As TouchCollection overload: MLEM.Input.InputHandler.TouchState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.Gestures commentId: F:MLEM.Input.InputHandler.Gestures id: Gestures parent: MLEM.Input.InputHandler langs: - csharp - vb name: Gestures nameWithType: InputHandler.Gestures fullName: MLEM.Input.InputHandler.Gestures type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Gestures path: ../MLEM/Input/InputHandler.cs startLine: 33 assemblies: - MLEM namespace: MLEM.Input syntax: content: public readonly ReadOnlyCollection Gestures return: type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleTouch commentId: F:MLEM.Input.InputHandler.HandleTouch id: HandleTouch parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleTouch nameWithType: InputHandler.HandleTouch fullName: MLEM.Input.InputHandler.HandleTouch type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleTouch path: ../MLEM/Input/InputHandler.cs startLine: 35 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleTouch return: type: System.Boolean content.vb: Public HandleTouch As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.KeyRepeatDelay commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay id: KeyRepeatDelay parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatDelay nameWithType: InputHandler.KeyRepeatDelay fullName: MLEM.Input.InputHandler.KeyRepeatDelay type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyRepeatDelay path: ../MLEM/Input/InputHandler.cs startLine: 37 assemblies: - MLEM namespace: MLEM.Input syntax: content: public TimeSpan KeyRepeatDelay return: type: System.TimeSpan content.vb: Public KeyRepeatDelay As TimeSpan modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.KeyRepeatRate commentId: F:MLEM.Input.InputHandler.KeyRepeatRate id: KeyRepeatRate parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatRate nameWithType: InputHandler.KeyRepeatRate fullName: MLEM.Input.InputHandler.KeyRepeatRate type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyRepeatRate path: ../MLEM/Input/InputHandler.cs startLine: 38 assemblies: - MLEM namespace: MLEM.Input syntax: content: public TimeSpan KeyRepeatRate return: type: System.TimeSpan content.vb: Public KeyRepeatRate As TimeSpan modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.HandleKeyboardRepeats commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats id: HandleKeyboardRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboardRepeats nameWithType: InputHandler.HandleKeyboardRepeats fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleKeyboardRepeats path: ../MLEM/Input/InputHandler.cs startLine: 40 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleKeyboardRepeats return: type: System.Boolean content.vb: Public HandleKeyboardRepeats As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.HandleGamepadRepeats commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats id: HandleGamepadRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepadRepeats nameWithType: InputHandler.HandleGamepadRepeats fullName: MLEM.Input.InputHandler.HandleGamepadRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleGamepadRepeats path: ../MLEM/Input/InputHandler.cs startLine: 46 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool HandleGamepadRepeats return: type: System.Boolean content.vb: Public HandleGamepadRepeats As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)' parent: MLEM.Input.InputHandler langs: - csharp - vb name: InputHandler(Boolean, Boolean, Boolean, Boolean) nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean) fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean) type: Constructor source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Input/InputHandler.cs startLine: 52 assemblies: - MLEM namespace: MLEM.Input syntax: content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) parameters: - id: handleKeyboard type: System.Boolean - id: handleMouse type: System.Boolean - id: handleGamepads type: System.Boolean - id: handleTouch type: System.Boolean content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True) overload: MLEM.Input.InputHandler.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.Update commentId: M:MLEM.Input.InputHandler.Update id: Update parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update() nameWithType: InputHandler.Update() fullName: MLEM.Input.InputHandler.Update() type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 60 assemblies: - MLEM namespace: MLEM.Input syntax: content: public void Update() content.vb: Public Sub Update overload: MLEM.Input.InputHandler.Update* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update(GameTime) nameWithType: InputHandler.Update(GameTime) fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 153 assemblies: - MLEM namespace: MLEM.Input syntax: content: public override void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Public Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Input.InputHandler.Update* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) id: GetLastGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetLastGamepadState(Int32) nameWithType: InputHandler.GetLastGamepadState(Int32) fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetLastGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 157 assemblies: - MLEM namespace: MLEM.Input syntax: content: public GamePadState GetLastGamepadState(int index) parameters: - id: index type: System.Int32 return: type: Microsoft.Xna.Framework.Input.GamePadState content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetLastGamepadState* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32) id: GetGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGamepadState(Int32) nameWithType: InputHandler.GetGamepadState(Int32) fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 161 assemblies: - MLEM namespace: MLEM.Input syntax: content: public GamePadState GetGamepadState(int index) parameters: - id: index type: System.Int32 return: type: Microsoft.Xna.Framework.Input.GamePadState content.vb: Public Function GetGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetGamepadState* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyDown(Keys) nameWithType: InputHandler.IsKeyDown(Keys) fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 165 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsKeyDown(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function IsKeyDown(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyUp(Keys) nameWithType: InputHandler.IsKeyUp(Keys) fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyUp path: ../MLEM/Input/InputHandler.cs startLine: 169 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsKeyUp(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function IsKeyUp(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasKeyDown(Keys) nameWithType: InputHandler.WasKeyDown(Keys) fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 173 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasKeyDown(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function WasKeyDown(key As Keys) As Boolean overload: MLEM.Input.InputHandler.WasKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasKeyUp(Keys) nameWithType: InputHandler.WasKeyUp(Keys) fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasKeyUp path: ../MLEM/Input/InputHandler.cs startLine: 177 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasKeyUp(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function WasKeyUp(key As Keys) As Boolean overload: MLEM.Input.InputHandler.WasKeyUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyPressed(Keys) nameWithType: InputHandler.IsKeyPressed(Keys) fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyPressed path: ../MLEM/Input/InputHandler.cs startLine: 181 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsKeyPressed(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function IsKeyPressed(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) id: IsModifierKeyDown(MLEM.Input.ModifierKey) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsModifierKeyDown(ModifierKey) nameWithType: InputHandler.IsModifierKeyDown(ModifierKey) fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsModifierKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 188 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsModifierKeyDown(ModifierKey modifier) parameters: - id: modifier type: MLEM.Input.ModifierKey return: type: System.Boolean content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean overload: MLEM.Input.InputHandler.IsModifierKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) id: IsMouseButtonDown(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonDown(MouseButton) nameWithType: InputHandler.IsMouseButtonDown(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 192 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsMouseButtonDown(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton return: type: System.Boolean content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) id: IsMouseButtonUp(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonUp(MouseButton) nameWithType: InputHandler.IsMouseButtonUp(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 196 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsMouseButtonUp(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton return: type: System.Boolean content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) id: WasMouseButtonDown(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasMouseButtonDown(MouseButton) nameWithType: InputHandler.WasMouseButtonDown(MouseButton) fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasMouseButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 200 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasMouseButtonDown(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton return: type: System.Boolean content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.WasMouseButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) id: WasMouseButtonUp(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasMouseButtonUp(MouseButton) nameWithType: InputHandler.WasMouseButtonUp(MouseButton) fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasMouseButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 204 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasMouseButtonUp(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton return: type: System.Boolean content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.WasMouseButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) id: IsMouseButtonPressed(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonPressed(MouseButton) nameWithType: InputHandler.IsMouseButtonPressed(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonPressed path: ../MLEM/Input/InputHandler.cs startLine: 208 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsMouseButtonPressed(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton return: type: System.Boolean content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonDown(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 212 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsGamepadButtonDown(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonUp(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 222 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsGamepadButtonUp(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasGamepadButtonDown(Buttons, Int32) nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32) fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasGamepadButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 232 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasGamepadButtonDown(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasGamepadButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasGamepadButtonUp(Buttons, Int32) nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32) fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasGamepadButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 242 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool WasGamepadButtonUp(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasGamepadButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonPressed(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonPressed path: ../MLEM/Input/InputHandler.cs startLine: 252 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsGamepadButtonPressed(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGesture(GestureType, out GestureSample) nameWithType: InputHandler.GetGesture(GestureType, out GestureSample) fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetGesture path: ../MLEM/Input/InputHandler.cs startLine: 265 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool GetGesture(GestureType type, out GestureSample sample) parameters: - id: type type: Microsoft.Xna.Framework.Input.Touch.GestureType - id: sample type: Microsoft.Xna.Framework.Input.Touch.GestureSample return: type: System.Boolean content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean overload: MLEM.Input.InputHandler.GetGesture* nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: GetGesture(GestureType, ByRef GestureSample) - uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) id: IsDown(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsDown(Object, Int32) nameWithType: InputHandler.IsDown(Object, Int32) fullName: MLEM.Input.InputHandler.IsDown(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsDown path: ../MLEM/Input/InputHandler.cs startLine: 275 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsDown(object control, int index = -1) parameters: - id: control type: System.Object - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) id: IsUp(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsUp(Object, Int32) nameWithType: InputHandler.IsUp(Object, Int32) fullName: MLEM.Input.InputHandler.IsUp(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsUp path: ../MLEM/Input/InputHandler.cs startLine: 285 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsUp(object control, int index = -1) parameters: - id: control type: System.Object - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) id: IsPressed(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressed(Object, Int32) nameWithType: InputHandler.IsPressed(Object, Int32) fullName: MLEM.Input.InputHandler.IsPressed(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsPressed path: ../MLEM/Input/InputHandler.cs startLine: 295 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsPressed(object control, int index = -1) parameters: - id: control type: System.Object - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsAnyDown(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[]) id: IsAnyDown(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyDown(Object[]) nameWithType: InputHandler.IsAnyDown(Object[]) fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyDown path: ../MLEM/Input/InputHandler.cs startLine: 305 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsAnyDown(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyDown* nameWithType.vb: InputHandler.IsAnyDown(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyDown(System.Object()) name.vb: IsAnyDown(Object()) - uid: MLEM.Input.InputHandler.IsAnyUp(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyUp(System.Object[]) id: IsAnyUp(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyUp(Object[]) nameWithType: InputHandler.IsAnyUp(Object[]) fullName: MLEM.Input.InputHandler.IsAnyUp(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyUp path: ../MLEM/Input/InputHandler.cs startLine: 309 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsAnyUp(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyUp(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyUp* nameWithType.vb: InputHandler.IsAnyUp(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyUp(System.Object()) name.vb: IsAnyUp(Object()) - uid: MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) id: IsAnyPressed(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyPressed(Object[]) nameWithType: InputHandler.IsAnyPressed(Object[]) fullName: MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyPressed path: ../MLEM/Input/InputHandler.cs startLine: 313 assemblies: - MLEM namespace: MLEM.Input syntax: content: public bool IsAnyPressed(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyPressed(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyPressed* nameWithType.vb: InputHandler.IsAnyPressed(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object()) name.vb: IsAnyPressed(Object()) - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: EnableGestures(GestureType[]) nameWithType: InputHandler.EnableGestures(GestureType[]) fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: EnableGestures path: ../MLEM/Input/InputHandler.cs startLine: 317 assemblies: - MLEM namespace: MLEM.Input syntax: content: public static void EnableGestures(params GestureType[] gestures) parameters: - id: gestures type: Microsoft.Xna.Framework.Input.Touch.GestureType[] content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType()) overload: MLEM.Input.InputHandler.EnableGestures* nameWithType.vb: InputHandler.EnableGestures(GestureType()) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: EnableGestures(GestureType()) references: - uid: MLEM.Input commentId: N:MLEM.Input name: MLEM.Input nameWithType: MLEM.Input fullName: MLEM.Input - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: Microsoft.Xna.Framework.GameComponent commentId: T:Microsoft.Xna.Framework.GameComponent parent: Microsoft.Xna.Framework isExternal: true name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent - uid: Microsoft.Xna.Framework.IGameComponent commentId: T:Microsoft.Xna.Framework.IGameComponent parent: Microsoft.Xna.Framework isExternal: true name: IGameComponent nameWithType: IGameComponent fullName: Microsoft.Xna.Framework.IGameComponent - uid: Microsoft.Xna.Framework.IUpdateable commentId: T:Microsoft.Xna.Framework.IUpdateable parent: Microsoft.Xna.Framework isExternal: true name: IUpdateable nameWithType: IUpdateable fullName: Microsoft.Xna.Framework.IUpdateable - uid: System.IComparable{Microsoft.Xna.Framework.GameComponent} commentId: T:System.IComparable{Microsoft.Xna.Framework.GameComponent} parent: System definition: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable nameWithType.vb: IComparable(Of GameComponent) fullName.vb: System.IComparable(Of Microsoft.Xna.Framework.GameComponent) name.vb: IComparable(Of GameComponent) spec.csharp: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: Microsoft.Xna.Framework.GameComponent.Initialize commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Initialize() nameWithType: GameComponent.Initialize() fullName: Microsoft.Xna.Framework.GameComponent.Initialize() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize nameWithType: GameComponent.Initialize fullName: Microsoft.Xna.Framework.GameComponent.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize nameWithType: GameComponent.Initialize fullName: Microsoft.Xna.Framework.GameComponent.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: OnUpdateOrderChanged(Object, EventArgs) nameWithType: GameComponent.OnUpdateOrderChanged(Object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object, System.EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged nameWithType: GameComponent.OnUpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged nameWithType: GameComponent.OnUpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: OnEnabledChanged(Object, EventArgs) nameWithType: GameComponent.OnEnabledChanged(Object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object, System.EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged nameWithType: GameComponent.OnEnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged nameWithType: GameComponent.OnEnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Dispose(Boolean) nameWithType: GameComponent.Dispose(Boolean) fullName: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Dispose() nameWithType: GameComponent.Dispose() fullName: Microsoft.Xna.Framework.GameComponent.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) commentId: M:Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: CompareTo(GameComponent) nameWithType: GameComponent.CompareTo(GameComponent) fullName: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) name: CompareTo nameWithType: GameComponent.CompareTo fullName: Microsoft.Xna.Framework.GameComponent.CompareTo isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) name: CompareTo nameWithType: GameComponent.CompareTo fullName: Microsoft.Xna.Framework.GameComponent.CompareTo isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Game commentId: P:Microsoft.Xna.Framework.GameComponent.Game parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Game nameWithType: GameComponent.Game fullName: Microsoft.Xna.Framework.GameComponent.Game - uid: Microsoft.Xna.Framework.GameComponent.Enabled commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Enabled nameWithType: GameComponent.Enabled fullName: Microsoft.Xna.Framework.GameComponent.Enabled - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrder nameWithType: GameComponent.UpdateOrder fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder - uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: EnabledChanged nameWithType: GameComponent.EnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrderChanged nameWithType: GameComponent.UpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true name: ToString() nameWithType: Object.ToString() fullName: System.Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework - uid: System.IComparable`1 commentId: T:System.IComparable`1 isExternal: true name: IComparable nameWithType: IComparable fullName: System.IComparable nameWithType.vb: IComparable(Of T) fullName.vb: System.IComparable(Of T) name.vb: IComparable(Of T) spec.csharp: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: < nameWithType: < fullName: < - name: T nameWithType: T fullName: T - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: MLEM.Input.InputHandler.LastKeyboardState* commentId: Overload:MLEM.Input.InputHandler.LastKeyboardState name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState - uid: Microsoft.Xna.Framework.Input.KeyboardState commentId: T:Microsoft.Xna.Framework.Input.KeyboardState parent: Microsoft.Xna.Framework.Input isExternal: true name: KeyboardState nameWithType: KeyboardState fullName: Microsoft.Xna.Framework.Input.KeyboardState - uid: Microsoft.Xna.Framework.Input commentId: N:Microsoft.Xna.Framework.Input isExternal: true name: Microsoft.Xna.Framework.Input nameWithType: Microsoft.Xna.Framework.Input fullName: Microsoft.Xna.Framework.Input - uid: MLEM.Input.InputHandler.KeyboardState* commentId: Overload:MLEM.Input.InputHandler.KeyboardState name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState - uid: MLEM.Input.InputHandler.PressedKeys* commentId: Overload:MLEM.Input.InputHandler.PressedKeys name: PressedKeys nameWithType: InputHandler.PressedKeys fullName: MLEM.Input.InputHandler.PressedKeys - uid: Microsoft.Xna.Framework.Input.Keys[] isExternal: true name: Keys[] nameWithType: Keys[] fullName: Microsoft.Xna.Framework.Input.Keys[] nameWithType.vb: Keys() fullName.vb: Microsoft.Xna.Framework.Input.Keys() name.vb: Keys() spec.csharp: - uid: Microsoft.Xna.Framework.Input.Keys name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys isExternal: true - name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: Microsoft.Xna.Framework.Input.Keys name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys isExternal: true - name: () nameWithType: () fullName: () - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: Boolean nameWithType: Boolean fullName: System.Boolean - uid: MLEM.Input.InputHandler.LastMouseState* commentId: Overload:MLEM.Input.InputHandler.LastMouseState name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState - uid: Microsoft.Xna.Framework.Input.MouseState commentId: T:Microsoft.Xna.Framework.Input.MouseState parent: Microsoft.Xna.Framework.Input isExternal: true name: MouseState nameWithType: MouseState fullName: Microsoft.Xna.Framework.Input.MouseState - uid: MLEM.Input.InputHandler.MouseState* commentId: Overload:MLEM.Input.InputHandler.MouseState name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState - uid: MLEM.Input.InputHandler.MousePosition* commentId: Overload:MLEM.Input.InputHandler.MousePosition name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: MLEM.Input.InputHandler.LastMousePosition* commentId: Overload:MLEM.Input.InputHandler.LastMousePosition name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition - uid: MLEM.Input.InputHandler.ScrollWheel* commentId: Overload:MLEM.Input.InputHandler.ScrollWheel name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true name: Int32 nameWithType: Int32 fullName: System.Int32 - uid: MLEM.Input.InputHandler.LastScrollWheel* commentId: Overload:MLEM.Input.InputHandler.LastScrollWheel name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel - uid: MLEM.Input.InputHandler.ConnectedGamepads* commentId: Overload:MLEM.Input.InputHandler.ConnectedGamepads name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads - uid: MLEM.Input.InputHandler.LastTouchState* commentId: Overload:MLEM.Input.InputHandler.LastTouchState name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState - uid: Microsoft.Xna.Framework.Input.Touch.TouchCollection commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchCollection parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: TouchCollection nameWithType: TouchCollection fullName: Microsoft.Xna.Framework.Input.Touch.TouchCollection - uid: Microsoft.Xna.Framework.Input.Touch commentId: N:Microsoft.Xna.Framework.Input.Touch isExternal: true name: Microsoft.Xna.Framework.Input.Touch nameWithType: Microsoft.Xna.Framework.Input.Touch fullName: Microsoft.Xna.Framework.Input.Touch - uid: MLEM.Input.InputHandler.TouchState* commentId: Overload:MLEM.Input.InputHandler.TouchState name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState - uid: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} commentId: T:System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} parent: System.Collections.ObjectModel definition: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection nameWithType.vb: ReadOnlyCollection(Of GestureSample) fullName.vb: System.Collections.ObjectModel.ReadOnlyCollection(Of Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: ReadOnlyCollection(Of GestureSample) spec.csharp: - 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uid: MLEM.Input.InputHandler.#ctor* commentId: Overload:MLEM.Input.InputHandler.#ctor name: InputHandler nameWithType: InputHandler.InputHandler fullName: MLEM.Input.InputHandler.InputHandler - uid: MLEM.Input.InputHandler.Update* commentId: Overload:MLEM.Input.InputHandler.Update name: Update nameWithType: InputHandler.Update fullName: MLEM.Input.InputHandler.Update - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) commentId: M:Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Update(GameTime) nameWithType: GameComponent.Update(GameTime) fullName: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: GameComponent.Update fullName: Microsoft.Xna.Framework.GameComponent.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: GameComponent.Update fullName: Microsoft.Xna.Framework.GameComponent.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: MLEM.Input.InputHandler.GetLastGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetLastGamepadState name: GetLastGamepadState nameWithType: InputHandler.GetLastGamepadState fullName: MLEM.Input.InputHandler.GetLastGamepadState - uid: Microsoft.Xna.Framework.Input.GamePadState commentId: T:Microsoft.Xna.Framework.Input.GamePadState parent: Microsoft.Xna.Framework.Input isExternal: true name: GamePadState nameWithType: GamePadState fullName: Microsoft.Xna.Framework.Input.GamePadState - uid: MLEM.Input.InputHandler.GetGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetGamepadState name: GetGamepadState nameWithType: InputHandler.GetGamepadState fullName: MLEM.Input.InputHandler.GetGamepadState - uid: MLEM.Input.InputHandler.IsKeyDown* commentId: Overload:MLEM.Input.InputHandler.IsKeyDown name: IsKeyDown nameWithType: InputHandler.IsKeyDown fullName: MLEM.Input.InputHandler.IsKeyDown - uid: Microsoft.Xna.Framework.Input.Keys commentId: T:Microsoft.Xna.Framework.Input.Keys parent: Microsoft.Xna.Framework.Input isExternal: true name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys - uid: MLEM.Input.InputHandler.IsKeyUp* commentId: Overload:MLEM.Input.InputHandler.IsKeyUp name: IsKeyUp nameWithType: InputHandler.IsKeyUp fullName: MLEM.Input.InputHandler.IsKeyUp - uid: MLEM.Input.InputHandler.WasKeyDown* commentId: Overload:MLEM.Input.InputHandler.WasKeyDown name: WasKeyDown nameWithType: InputHandler.WasKeyDown fullName: MLEM.Input.InputHandler.WasKeyDown - uid: MLEM.Input.InputHandler.WasKeyUp* commentId: Overload:MLEM.Input.InputHandler.WasKeyUp name: WasKeyUp nameWithType: InputHandler.WasKeyUp fullName: MLEM.Input.InputHandler.WasKeyUp - uid: MLEM.Input.InputHandler.IsKeyPressed* commentId: Overload:MLEM.Input.InputHandler.IsKeyPressed name: IsKeyPressed nameWithType: InputHandler.IsKeyPressed fullName: MLEM.Input.InputHandler.IsKeyPressed - uid: MLEM.Input.InputHandler.IsModifierKeyDown* commentId: Overload:MLEM.Input.InputHandler.IsModifierKeyDown name: IsModifierKeyDown nameWithType: InputHandler.IsModifierKeyDown fullName: MLEM.Input.InputHandler.IsModifierKeyDown - uid: MLEM.Input.ModifierKey commentId: T:MLEM.Input.ModifierKey parent: MLEM.Input name: ModifierKey nameWithType: ModifierKey fullName: MLEM.Input.ModifierKey - uid: MLEM.Input.InputHandler.IsMouseButtonDown* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonDown name: IsMouseButtonDown nameWithType: InputHandler.IsMouseButtonDown fullName: MLEM.Input.InputHandler.IsMouseButtonDown - uid: MLEM.Input.MouseButton commentId: T:MLEM.Input.MouseButton parent: MLEM.Input name: MouseButton nameWithType: MouseButton fullName: MLEM.Input.MouseButton - uid: MLEM.Input.InputHandler.IsMouseButtonUp* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonUp name: IsMouseButtonUp nameWithType: InputHandler.IsMouseButtonUp fullName: MLEM.Input.InputHandler.IsMouseButtonUp - uid: MLEM.Input.InputHandler.WasMouseButtonDown* commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonDown name: WasMouseButtonDown nameWithType: InputHandler.WasMouseButtonDown fullName: MLEM.Input.InputHandler.WasMouseButtonDown - uid: MLEM.Input.InputHandler.WasMouseButtonUp* commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonUp name: WasMouseButtonUp nameWithType: InputHandler.WasMouseButtonUp fullName: MLEM.Input.InputHandler.WasMouseButtonUp - uid: MLEM.Input.InputHandler.IsMouseButtonPressed* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonPressed name: IsMouseButtonPressed nameWithType: InputHandler.IsMouseButtonPressed fullName: MLEM.Input.InputHandler.IsMouseButtonPressed - uid: MLEM.Input.InputHandler.IsGamepadButtonDown* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonDown name: IsGamepadButtonDown nameWithType: InputHandler.IsGamepadButtonDown fullName: MLEM.Input.InputHandler.IsGamepadButtonDown - uid: Microsoft.Xna.Framework.Input.Buttons commentId: T:Microsoft.Xna.Framework.Input.Buttons parent: Microsoft.Xna.Framework.Input isExternal: true name: Buttons nameWithType: Buttons fullName: Microsoft.Xna.Framework.Input.Buttons - uid: MLEM.Input.InputHandler.IsGamepadButtonUp* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonUp name: IsGamepadButtonUp nameWithType: InputHandler.IsGamepadButtonUp fullName: MLEM.Input.InputHandler.IsGamepadButtonUp - uid: MLEM.Input.InputHandler.WasGamepadButtonDown* commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonDown name: WasGamepadButtonDown nameWithType: InputHandler.WasGamepadButtonDown fullName: MLEM.Input.InputHandler.WasGamepadButtonDown - uid: MLEM.Input.InputHandler.WasGamepadButtonUp* commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonUp name: WasGamepadButtonUp nameWithType: InputHandler.WasGamepadButtonUp fullName: MLEM.Input.InputHandler.WasGamepadButtonUp - uid: MLEM.Input.InputHandler.IsGamepadButtonPressed* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonPressed name: IsGamepadButtonPressed nameWithType: InputHandler.IsGamepadButtonPressed fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed - uid: MLEM.Input.InputHandler.GetGesture* commentId: Overload:MLEM.Input.InputHandler.GetGesture name: GetGesture nameWithType: InputHandler.GetGesture fullName: MLEM.Input.InputHandler.GetGesture - uid: Microsoft.Xna.Framework.Input.Touch.GestureType commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureType parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: GestureType nameWithType: GestureType fullName: Microsoft.Xna.Framework.Input.Touch.GestureType - uid: Microsoft.Xna.Framework.Input.Touch.GestureSample commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureSample parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: GestureSample nameWithType: GestureSample fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample - 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name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: () nameWithType: () fullName: () - uid: MLEM.Input.InputHandler.IsAnyUp* commentId: Overload:MLEM.Input.InputHandler.IsAnyUp name: IsAnyUp nameWithType: InputHandler.IsAnyUp fullName: MLEM.Input.InputHandler.IsAnyUp - uid: MLEM.Input.InputHandler.IsAnyPressed* commentId: Overload:MLEM.Input.InputHandler.IsAnyPressed name: IsAnyPressed nameWithType: InputHandler.IsAnyPressed fullName: MLEM.Input.InputHandler.IsAnyPressed - uid: MLEM.Input.InputHandler.EnableGestures* commentId: Overload:MLEM.Input.InputHandler.EnableGestures name: EnableGestures nameWithType: InputHandler.EnableGestures fullName: MLEM.Input.InputHandler.EnableGestures - uid: Microsoft.Xna.Framework.Input.Touch.GestureType[] isExternal: true name: GestureType[] nameWithType: GestureType[] fullName: Microsoft.Xna.Framework.Input.Touch.GestureType[] nameWithType.vb: GestureType() fullName.vb: Microsoft.Xna.Framework.Input.Touch.GestureType() name.vb: GestureType() spec.csharp: - 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