### YamlMime:ManagedReference items: - uid: MLEM.Input.InputHandler commentId: T:MLEM.Input.InputHandler id: InputHandler parent: MLEM.Input children: - MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) - MLEM.Input.InputHandler.ConnectedGamepads - MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) - MLEM.Input.InputHandler.Gestures - MLEM.Input.InputHandler.GetGamepadState(System.Int32) - MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) - MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) - MLEM.Input.InputHandler.HandleGamepadRepeats - MLEM.Input.InputHandler.HandleGamepads - MLEM.Input.InputHandler.HandleKeyboard - MLEM.Input.InputHandler.HandleKeyboardRepeats - MLEM.Input.InputHandler.HandleMouse - MLEM.Input.InputHandler.HandleTouch - MLEM.Input.InputHandler.IsAnyDown(System.Object[]) - MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) - MLEM.Input.InputHandler.IsAnyUp(System.Object[]) - MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) - MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) - MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) - MLEM.Input.InputHandler.KeyboardState - MLEM.Input.InputHandler.KeyRepeatDelay - MLEM.Input.InputHandler.KeyRepeatRate - MLEM.Input.InputHandler.LastKeyboardState - MLEM.Input.InputHandler.LastMousePosition - MLEM.Input.InputHandler.LastMouseState - MLEM.Input.InputHandler.LastScrollWheel - MLEM.Input.InputHandler.LastTouchState - MLEM.Input.InputHandler.MousePosition - MLEM.Input.InputHandler.MouseState - MLEM.Input.InputHandler.PressedKeys - MLEM.Input.InputHandler.ScrollWheel - MLEM.Input.InputHandler.TouchState - MLEM.Input.InputHandler.Update - MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) - MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) - MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) - MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) langs: - csharp - vb name: InputHandler nameWithType: InputHandler fullName: MLEM.Input.InputHandler type: Class source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: InputHandler path: ../MLEM/Input/InputHandler.cs startLine: 15 assemblies: - MLEM namespace: MLEM.Input summary: "\nAn input handler is a more advanced wrapper around MonoGame's default input system.\nIt includes keyboard, mouse, gamepad and touch states, as well as a new "pressed" state for keys and the ability for keyboard and gamepad repeat events.\n" example: [] syntax: content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable, IDisposable' content.vb: >- Public Class InputHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.GameComponent implements: - Microsoft.Xna.Framework.IGameComponent - Microsoft.Xna.Framework.IUpdateable - System.IComparable{Microsoft.Xna.Framework.GameComponent} - System.IDisposable inheritedMembers: - Microsoft.Xna.Framework.GameComponent.Initialize - Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) - Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) - Microsoft.Xna.Framework.GameComponent.Dispose - Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) - Microsoft.Xna.Framework.GameComponent.Game - Microsoft.Xna.Framework.GameComponent.Enabled - Microsoft.Xna.Framework.GameComponent.UpdateOrder - Microsoft.Xna.Framework.GameComponent.EnabledChanged - Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: MLEM.Input.InputHandler.LastKeyboardState commentId: P:MLEM.Input.InputHandler.LastKeyboardState id: LastKeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastKeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 20 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the keyboard state from the last update call\n" example: [] syntax: content: public KeyboardState LastKeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState overload: MLEM.Input.InputHandler.LastKeyboardState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.KeyboardState commentId: P:MLEM.Input.InputHandler.KeyboardState id: KeyboardState parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyboardState path: ../MLEM/Input/InputHandler.cs startLine: 24 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the current keyboard state\n" example: [] syntax: content: public KeyboardState KeyboardState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.KeyboardState content.vb: Public ReadOnly Property KeyboardState As KeyboardState overload: MLEM.Input.InputHandler.KeyboardState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.PressedKeys commentId: P:MLEM.Input.InputHandler.PressedKeys id: PressedKeys parent: MLEM.Input.InputHandler langs: - csharp - vb name: PressedKeys nameWithType: InputHandler.PressedKeys fullName: MLEM.Input.InputHandler.PressedKeys type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: PressedKeys path: ../MLEM/Input/InputHandler.cs startLine: 28 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the keyboard keys that are currently being pressed\n" example: [] syntax: content: public Keys[] PressedKeys { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Keys[] content.vb: Public ReadOnly Property PressedKeys As Keys() overload: MLEM.Input.InputHandler.PressedKeys* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleKeyboard commentId: F:MLEM.Input.InputHandler.HandleKeyboard id: HandleKeyboard parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboard nameWithType: InputHandler.HandleKeyboard fullName: MLEM.Input.InputHandler.HandleKeyboard type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleKeyboard path: ../MLEM/Input/InputHandler.cs startLine: 32 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable keyboard handling for this input handler.\n" example: [] syntax: content: public bool HandleKeyboard return: type: System.Boolean content.vb: Public HandleKeyboard As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.LastMouseState commentId: P:MLEM.Input.InputHandler.LastMouseState id: LastMouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastMouseState path: ../MLEM/Input/InputHandler.cs startLine: 37 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the mouse state from the last update call\n" example: [] syntax: content: public MouseState LastMouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public ReadOnly Property LastMouseState As MouseState overload: MLEM.Input.InputHandler.LastMouseState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.MouseState commentId: P:MLEM.Input.InputHandler.MouseState id: MouseState parent: MLEM.Input.InputHandler langs: - csharp - vb name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: MouseState path: ../MLEM/Input/InputHandler.cs startLine: 41 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the current mouse state\n" example: [] syntax: content: public MouseState MouseState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.MouseState content.vb: Public ReadOnly Property MouseState As MouseState overload: MLEM.Input.InputHandler.MouseState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition id: MousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: MousePosition path: ../MLEM/Input/InputHandler.cs startLine: 45 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the current position of the mouse, extracted from \n" example: [] syntax: content: public Point MousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property MousePosition As Point overload: MLEM.Input.InputHandler.MousePosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.LastMousePosition commentId: P:MLEM.Input.InputHandler.LastMousePosition id: LastMousePosition parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastMousePosition path: ../MLEM/Input/InputHandler.cs startLine: 49 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the position of the mouse from the last update call, extracted from \n" example: [] syntax: content: public Point LastMousePosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property LastMousePosition As Point overload: MLEM.Input.InputHandler.LastMousePosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.ScrollWheel commentId: P:MLEM.Input.InputHandler.ScrollWheel id: ScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: ScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 53 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the current scroll wheel value, in increments of 120\n" example: [] syntax: content: public int ScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ScrollWheel As Integer overload: MLEM.Input.InputHandler.ScrollWheel* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.LastScrollWheel commentId: P:MLEM.Input.InputHandler.LastScrollWheel id: LastScrollWheel parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastScrollWheel path: ../MLEM/Input/InputHandler.cs startLine: 57 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the scroll wheel value from the last update call, in increments of 120\n" example: [] syntax: content: public int LastScrollWheel { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property LastScrollWheel As Integer overload: MLEM.Input.InputHandler.LastScrollWheel* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleMouse commentId: F:MLEM.Input.InputHandler.HandleMouse id: HandleMouse parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleMouse nameWithType: InputHandler.HandleMouse fullName: MLEM.Input.InputHandler.HandleMouse type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleMouse path: ../MLEM/Input/InputHandler.cs startLine: 61 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable mouse handling for this input handler.\n" example: [] syntax: content: public bool HandleMouse return: type: System.Boolean content.vb: Public HandleMouse As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.ConnectedGamepads commentId: P:MLEM.Input.InputHandler.ConnectedGamepads id: ConnectedGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: ConnectedGamepads path: ../MLEM/Input/InputHandler.cs startLine: 69 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the amount of gamepads that are currently connected.\nThis property is automatically updated in \n" example: [] syntax: content: public int ConnectedGamepads { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ConnectedGamepads As Integer overload: MLEM.Input.InputHandler.ConnectedGamepads* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleGamepads commentId: F:MLEM.Input.InputHandler.HandleGamepads id: HandleGamepads parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepads nameWithType: InputHandler.HandleGamepads fullName: MLEM.Input.InputHandler.HandleGamepads type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleGamepads path: ../MLEM/Input/InputHandler.cs startLine: 73 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable keyboard handling for this input handler.\n" example: [] syntax: content: public bool HandleGamepads return: type: System.Boolean content.vb: Public HandleGamepads As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.LastTouchState commentId: P:MLEM.Input.InputHandler.LastTouchState id: LastTouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: LastTouchState path: ../MLEM/Input/InputHandler.cs startLine: 78 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the touch state from the last update call\n" example: [] syntax: content: public TouchCollection LastTouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public ReadOnly Property LastTouchState As TouchCollection overload: MLEM.Input.InputHandler.LastTouchState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.TouchState commentId: P:MLEM.Input.InputHandler.TouchState id: TouchState parent: MLEM.Input.InputHandler langs: - csharp - vb name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState type: Property source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: TouchState path: ../MLEM/Input/InputHandler.cs startLine: 82 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains the current touch state\n" example: [] syntax: content: public TouchCollection TouchState { get; } parameters: [] return: type: Microsoft.Xna.Framework.Input.Touch.TouchCollection content.vb: Public ReadOnly Property TouchState As TouchCollection overload: MLEM.Input.InputHandler.TouchState* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.Gestures commentId: F:MLEM.Input.InputHandler.Gestures id: Gestures parent: MLEM.Input.InputHandler langs: - csharp - vb name: Gestures nameWithType: InputHandler.Gestures fullName: MLEM.Input.InputHandler.Gestures type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Gestures path: ../MLEM/Input/InputHandler.cs startLine: 87 assemblies: - MLEM namespace: MLEM.Input summary: "\nContains all of the gestures that have finished during the last update call.\nTo easily query these gestures, use \n" example: [] syntax: content: public readonly ReadOnlyCollection Gestures return: type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: MLEM.Input.InputHandler.HandleTouch commentId: F:MLEM.Input.InputHandler.HandleTouch id: HandleTouch parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleTouch nameWithType: InputHandler.HandleTouch fullName: MLEM.Input.InputHandler.HandleTouch type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleTouch path: ../MLEM/Input/InputHandler.cs startLine: 92 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable touch handling for this input handler.\n" example: [] syntax: content: public bool HandleTouch return: type: System.Boolean content.vb: Public HandleTouch As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.KeyRepeatDelay commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay id: KeyRepeatDelay parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatDelay nameWithType: InputHandler.KeyRepeatDelay fullName: MLEM.Input.InputHandler.KeyRepeatDelay type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyRepeatDelay path: ../MLEM/Input/InputHandler.cs startLine: 98 assemblies: - MLEM namespace: MLEM.Input summary: "\nThis is the amount of time that has to pass before the first keyboard repeat event is triggered.\n\n" example: [] syntax: content: public TimeSpan KeyRepeatDelay return: type: System.TimeSpan content.vb: Public KeyRepeatDelay As TimeSpan modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.KeyRepeatRate commentId: F:MLEM.Input.InputHandler.KeyRepeatRate id: KeyRepeatRate parent: MLEM.Input.InputHandler langs: - csharp - vb name: KeyRepeatRate nameWithType: InputHandler.KeyRepeatRate fullName: MLEM.Input.InputHandler.KeyRepeatRate type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: KeyRepeatRate path: ../MLEM/Input/InputHandler.cs startLine: 103 assemblies: - MLEM namespace: MLEM.Input summary: "\nThis is the amount of time that has to pass between keyboard repeat events.\n\n" example: [] syntax: content: public TimeSpan KeyRepeatRate return: type: System.TimeSpan content.vb: Public KeyRepeatRate As TimeSpan modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.HandleKeyboardRepeats commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats id: HandleKeyboardRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleKeyboardRepeats nameWithType: InputHandler.HandleKeyboardRepeats fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleKeyboardRepeats path: ../MLEM/Input/InputHandler.cs startLine: 108 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable keyboard repeat event handling.\n" example: [] syntax: content: public bool HandleKeyboardRepeats return: type: System.Boolean content.vb: Public HandleKeyboardRepeats As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.HandleGamepadRepeats commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats id: HandleGamepadRepeats parent: MLEM.Input.InputHandler langs: - csharp - vb name: HandleGamepadRepeats nameWithType: InputHandler.HandleGamepadRepeats fullName: MLEM.Input.InputHandler.HandleGamepadRepeats type: Field source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: HandleGamepadRepeats path: ../MLEM/Input/InputHandler.cs startLine: 117 assemblies: - MLEM namespace: MLEM.Input summary: "\nSet this property to false to disable gamepad repeat event handling.\n" example: [] syntax: content: public bool HandleGamepadRepeats return: type: System.Boolean content.vb: Public HandleGamepadRepeats As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean) id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)' parent: MLEM.Input.InputHandler langs: - csharp - vb name: InputHandler(Boolean, Boolean, Boolean, Boolean) nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean) fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean) type: Constructor source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: .ctor path: ../MLEM/Input/InputHandler.cs startLine: 130 assemblies: - MLEM namespace: MLEM.Input summary: "\nCreates a new input handler with optional initial values.\n" example: [] syntax: content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) parameters: - id: handleKeyboard type: System.Boolean description: If keyboard input should be handled - id: handleMouse type: System.Boolean description: If mouse input should be handled - id: handleGamepads type: System.Boolean description: If gamepad input should be handled - id: handleTouch type: System.Boolean description: If touch input should be handled content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True) overload: MLEM.Input.InputHandler.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.Update commentId: M:MLEM.Input.InputHandler.Update id: Update parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update() nameWithType: InputHandler.Update() fullName: MLEM.Input.InputHandler.Update() type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 142 assemblies: - MLEM namespace: MLEM.Input summary: "\nUpdates this input handler, querying pressed and released keys and calculating repeat events.\nCall this in your method.\n" example: [] syntax: content: public void Update() content.vb: Public Sub Update overload: MLEM.Input.InputHandler.Update* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Input.InputHandler langs: - csharp - vb name: Update(GameTime) nameWithType: InputHandler.Update(GameTime) fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: Update path: ../MLEM/Input/InputHandler.cs startLine: 236 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public override void Update(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Public Overrides Sub Update(gameTime As GameTime) overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) overload: MLEM.Input.InputHandler.Update* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) id: GetLastGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetLastGamepadState(Int32) nameWithType: InputHandler.GetLastGamepadState(Int32) fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetLastGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 245 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns the state of the indexth gamepad from the last update call\n" example: [] syntax: content: public GamePadState GetLastGamepadState(int index) parameters: - id: index type: System.Int32 description: The zero-based gamepad index return: type: Microsoft.Xna.Framework.Input.GamePadState description: The state of the gamepad last update content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetLastGamepadState* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32) commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32) id: GetGamepadState(System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGamepadState(Int32) nameWithType: InputHandler.GetGamepadState(Int32) fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetGamepadState path: ../MLEM/Input/InputHandler.cs startLine: 254 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns the current state of the indexth gamepad\n" example: [] syntax: content: public GamePadState GetGamepadState(int index) parameters: - id: index type: System.Int32 description: The zero-based gamepad index return: type: Microsoft.Xna.Framework.Input.GamePadState description: The current state of the gamepad content.vb: Public Function GetGamepadState(index As Integer) As GamePadState overload: MLEM.Input.InputHandler.GetGamepadState* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyDown(Keys) nameWithType: InputHandler.IsKeyDown(Keys) fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 259 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsKeyDown(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function IsKeyDown(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyUp(Keys) nameWithType: InputHandler.IsKeyUp(Keys) fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyUp path: ../MLEM/Input/InputHandler.cs startLine: 264 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsKeyUp(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function IsKeyUp(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasKeyDown(Keys) nameWithType: InputHandler.WasKeyDown(Keys) fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 269 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool WasKeyDown(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function WasKeyDown(key As Keys) As Boolean overload: MLEM.Input.InputHandler.WasKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasKeyUp(Keys) nameWithType: InputHandler.WasKeyUp(Keys) fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasKeyUp path: ../MLEM/Input/InputHandler.cs startLine: 274 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool WasKeyUp(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys return: type: System.Boolean content.vb: Public Function WasKeyUp(key As Keys) As Boolean overload: MLEM.Input.InputHandler.WasKeyUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsKeyPressed(Keys) nameWithType: InputHandler.IsKeyPressed(Keys) fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsKeyPressed path: ../MLEM/Input/InputHandler.cs startLine: 284 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given key is considered pressed.\nA key is considered pressed if it was not down the last update call, but is down the current update call.\n" example: [] syntax: content: public bool IsKeyPressed(Keys key) parameters: - id: key type: Microsoft.Xna.Framework.Input.Keys description: The key to query return: type: System.Boolean description: If the key is pressed content.vb: Public Function IsKeyPressed(key As Keys) As Boolean overload: MLEM.Input.InputHandler.IsKeyPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) id: IsModifierKeyDown(MLEM.Input.ModifierKey) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsModifierKeyDown(ModifierKey) nameWithType: InputHandler.IsModifierKeyDown(ModifierKey) fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsModifierKeyDown path: ../MLEM/Input/InputHandler.cs startLine: 296 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given modifier key is down.\n" example: [] syntax: content: public bool IsModifierKeyDown(ModifierKey modifier) parameters: - id: modifier type: MLEM.Input.ModifierKey description: The modifier key return: type: System.Boolean description: If the modifier key is down content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean overload: MLEM.Input.InputHandler.IsModifierKeyDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) id: IsMouseButtonDown(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonDown(MouseButton) nameWithType: InputHandler.IsMouseButtonDown(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 305 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given mouse button is currently down.\n" example: [] syntax: content: public bool IsMouseButtonDown(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton description: The button to query return: type: System.Boolean description: Whether or not the queried button is down content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) id: IsMouseButtonUp(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonUp(MouseButton) nameWithType: InputHandler.IsMouseButtonUp(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 314 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given mouse button is currently up.\n" example: [] syntax: content: public bool IsMouseButtonUp(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton description: The button to query return: type: System.Boolean description: Whether or not the queried button is up content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) id: WasMouseButtonDown(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasMouseButtonDown(MouseButton) nameWithType: InputHandler.WasMouseButtonDown(MouseButton) fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasMouseButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 323 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given mouse button was down the last update call.\n" example: [] syntax: content: public bool WasMouseButtonDown(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton description: The button to query return: type: System.Boolean description: Whether or not the queried button was down content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.WasMouseButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) id: WasMouseButtonUp(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasMouseButtonUp(MouseButton) nameWithType: InputHandler.WasMouseButtonUp(MouseButton) fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasMouseButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 332 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given mouse button was up the last update call.\n" example: [] syntax: content: public bool WasMouseButtonUp(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton description: The button to query return: type: System.Boolean description: Whether or not the queried button was up content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.WasMouseButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) id: IsMouseButtonPressed(MLEM.Input.MouseButton) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsMouseButtonPressed(MouseButton) nameWithType: InputHandler.IsMouseButtonPressed(MouseButton) fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsMouseButtonPressed path: ../MLEM/Input/InputHandler.cs startLine: 342 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given mouse button is considered pressed.\nA mouse button is considered pressed if it was up the last update call, and is down the current update call.\n" example: [] syntax: content: public bool IsMouseButtonPressed(MouseButton button) parameters: - id: button type: MLEM.Input.MouseButton description: The button to query return: type: System.Boolean description: Whether the button is pressed content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean overload: MLEM.Input.InputHandler.IsMouseButtonPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonDown(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 347 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsGamepadButtonDown(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonUp(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 358 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsGamepadButtonUp(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasGamepadButtonDown(Buttons, Int32) nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32) fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasGamepadButtonDown path: ../MLEM/Input/InputHandler.cs startLine: 369 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool WasGamepadButtonDown(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasGamepadButtonDown* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: WasGamepadButtonUp(Buttons, Int32) nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32) fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: WasGamepadButtonUp path: ../MLEM/Input/InputHandler.cs startLine: 380 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool WasGamepadButtonUp(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons - id: index type: System.Int32 return: type: System.Boolean content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.WasGamepadButtonUp* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsGamepadButtonPressed(Buttons, Int32) nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32) fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsGamepadButtonPressed path: ../MLEM/Input/InputHandler.cs startLine: 397 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns whether the given gamepad button on the given index is considered pressed.\nA gamepad button is considered pressed if it was down the last update call, and is up the current update call.\n" example: [] syntax: content: public bool IsGamepadButtonPressed(Buttons button, int index = -1) parameters: - id: button type: Microsoft.Xna.Framework.Input.Buttons description: The button to query - id: index type: System.Int32 description: The zero-based index of the gamepad, or -1 for any gamepad return: type: System.Boolean description: Whether the given button is pressed content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsGamepadButtonPressed* modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) parent: MLEM.Input.InputHandler langs: - csharp - vb name: GetGesture(GestureType, out GestureSample) nameWithType: InputHandler.GetGesture(GestureType, out GestureSample) fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: GetGesture path: ../MLEM/Input/InputHandler.cs startLine: 416 assemblies: - MLEM namespace: MLEM.Input summary: "\nQueries for a gesture of a given type that finished during the current update call.\n" example: [] syntax: content: public bool GetGesture(GestureType type, out GestureSample sample) parameters: - id: type type: Microsoft.Xna.Framework.Input.Touch.GestureType description: The type of gesture to query for - id: sample type: Microsoft.Xna.Framework.Input.Touch.GestureSample description: The resulting gesture sample, or default if there isn't one return: type: System.Boolean description: True if a gesture of the type was found, otherwise false content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean overload: MLEM.Input.InputHandler.GetGesture* nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: GetGesture(GestureType, ByRef GestureSample) - uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) id: IsDown(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsDown(Object, Int32) nameWithType: InputHandler.IsDown(Object, Int32) fullName: MLEM.Input.InputHandler.IsDown(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsDown path: ../MLEM/Input/InputHandler.cs startLine: 434 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns if a given control of any kind is down.\nThis is a helper function that can be passed a , or .\n" example: [] syntax: content: public bool IsDown(object control, int index = -1) parameters: - id: control type: System.Object description: The control whose down state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is down content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsDown* exceptions: - type: System.ArgumentException commentId: T:System.ArgumentException description: If the passed control isn't of a supported type modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) id: IsUp(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsUp(Object, Int32) nameWithType: InputHandler.IsUp(Object, Int32) fullName: MLEM.Input.InputHandler.IsUp(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsUp path: ../MLEM/Input/InputHandler.cs startLine: 452 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns if a given control of any kind is up.\nThis is a helper function that can be passed a , or .\n" example: [] syntax: content: public bool IsUp(object control, int index = -1) parameters: - id: control type: System.Object description: The control whose up state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is down content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsUp* exceptions: - type: System.ArgumentException commentId: T:System.ArgumentException description: If the passed control isn't of a supported type modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) id: IsPressed(System.Object,System.Int32) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsPressed(Object, Int32) nameWithType: InputHandler.IsPressed(Object, Int32) fullName: MLEM.Input.InputHandler.IsPressed(System.Object, System.Int32) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsPressed path: ../MLEM/Input/InputHandler.cs startLine: 470 assemblies: - MLEM namespace: MLEM.Input summary: "\nReturns if a given control of any kind is pressed.\nThis is a helper function that can be passed a , or .\n" example: [] syntax: content: public bool IsPressed(object control, int index = -1) parameters: - id: control type: System.Object description: The control whose pressed state to query - id: index type: System.Int32 description: The index of the gamepad to query (if applicable), or -1 for any gamepad return: type: System.Boolean description: Whether the given control is down content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean overload: MLEM.Input.InputHandler.IsPressed* exceptions: - type: System.ArgumentException commentId: T:System.ArgumentException description: If the passed control isn't of a supported type modifiers.csharp: - public modifiers.vb: - Public - uid: MLEM.Input.InputHandler.IsAnyDown(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[]) id: IsAnyDown(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyDown(Object[]) nameWithType: InputHandler.IsAnyDown(Object[]) fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyDown path: ../MLEM/Input/InputHandler.cs startLine: 481 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsAnyDown(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyDown* nameWithType.vb: InputHandler.IsAnyDown(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyDown(System.Object()) name.vb: IsAnyDown(Object()) - uid: MLEM.Input.InputHandler.IsAnyUp(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyUp(System.Object[]) id: IsAnyUp(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyUp(Object[]) nameWithType: InputHandler.IsAnyUp(Object[]) fullName: MLEM.Input.InputHandler.IsAnyUp(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyUp path: ../MLEM/Input/InputHandler.cs startLine: 486 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsAnyUp(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyUp(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyUp* nameWithType.vb: InputHandler.IsAnyUp(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyUp(System.Object()) name.vb: IsAnyUp(Object()) - uid: MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) commentId: M:MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) id: IsAnyPressed(System.Object[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: IsAnyPressed(Object[]) nameWithType: InputHandler.IsAnyPressed(Object[]) fullName: MLEM.Input.InputHandler.IsAnyPressed(System.Object[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: IsAnyPressed path: ../MLEM/Input/InputHandler.cs startLine: 491 assemblies: - MLEM namespace: MLEM.Input example: [] syntax: content: public bool IsAnyPressed(params object[] control) parameters: - id: control type: System.Object[] return: type: System.Boolean content.vb: Public Function IsAnyPressed(ParamArray control As Object()) As Boolean overload: MLEM.Input.InputHandler.IsAnyPressed* nameWithType.vb: InputHandler.IsAnyPressed(Object()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object()) name.vb: IsAnyPressed(Object()) - uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) parent: MLEM.Input.InputHandler langs: - csharp - vb name: EnableGestures(GestureType[]) nameWithType: InputHandler.EnableGestures(GestureType[]) fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[]) type: Method source: remote: path: MLEM/Input/InputHandler.cs branch: master repo: https://github.com/Ellpeck/MLEM id: EnableGestures path: ../MLEM/Input/InputHandler.cs startLine: 500 assemblies: - MLEM namespace: MLEM.Input summary: "\nHelper function to enable gestures for a easily.\nNote that, if other gestures were previously enabled, they will not get overridden.\n" example: [] syntax: content: public static void EnableGestures(params GestureType[] gestures) parameters: - id: gestures type: Microsoft.Xna.Framework.Input.Touch.GestureType[] description: The gestures to enable content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType()) overload: MLEM.Input.InputHandler.EnableGestures* nameWithType.vb: InputHandler.EnableGestures(GestureType()) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType()) name.vb: EnableGestures(GestureType()) references: - uid: MLEM.Input commentId: N:MLEM.Input name: MLEM.Input nameWithType: MLEM.Input fullName: MLEM.Input - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: Microsoft.Xna.Framework.GameComponent commentId: T:Microsoft.Xna.Framework.GameComponent parent: Microsoft.Xna.Framework isExternal: true name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent - uid: Microsoft.Xna.Framework.IGameComponent commentId: T:Microsoft.Xna.Framework.IGameComponent parent: Microsoft.Xna.Framework isExternal: true name: IGameComponent nameWithType: IGameComponent fullName: Microsoft.Xna.Framework.IGameComponent - uid: Microsoft.Xna.Framework.IUpdateable commentId: T:Microsoft.Xna.Framework.IUpdateable parent: Microsoft.Xna.Framework isExternal: true name: IUpdateable nameWithType: IUpdateable fullName: Microsoft.Xna.Framework.IUpdateable - uid: System.IComparable{Microsoft.Xna.Framework.GameComponent} commentId: T:System.IComparable{Microsoft.Xna.Framework.GameComponent} parent: System definition: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable nameWithType.vb: IComparable(Of GameComponent) fullName.vb: System.IComparable(Of Microsoft.Xna.Framework.GameComponent) name.vb: IComparable(Of GameComponent) spec.csharp: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: Microsoft.Xna.Framework.GameComponent.Initialize commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Initialize() nameWithType: GameComponent.Initialize() fullName: Microsoft.Xna.Framework.GameComponent.Initialize() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize nameWithType: GameComponent.Initialize fullName: Microsoft.Xna.Framework.GameComponent.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Initialize name: Initialize nameWithType: GameComponent.Initialize fullName: Microsoft.Xna.Framework.GameComponent.Initialize isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: OnUpdateOrderChanged(Object, EventArgs) nameWithType: GameComponent.OnUpdateOrderChanged(Object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object, System.EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged nameWithType: GameComponent.OnUpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs) name: OnUpdateOrderChanged nameWithType: GameComponent.OnUpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: OnEnabledChanged(Object, EventArgs) nameWithType: GameComponent.OnEnabledChanged(Object, EventArgs) fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object, System.EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged nameWithType: GameComponent.OnEnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs) name: OnEnabledChanged nameWithType: GameComponent.OnEnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.EventArgs name: EventArgs nameWithType: EventArgs fullName: System.EventArgs isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Dispose(Boolean) nameWithType: GameComponent.Dispose(Boolean) fullName: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean) name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Dispose commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Dispose() nameWithType: GameComponent.Dispose() fullName: Microsoft.Xna.Framework.GameComponent.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Dispose name: Dispose nameWithType: GameComponent.Dispose fullName: Microsoft.Xna.Framework.GameComponent.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) commentId: M:Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: CompareTo(GameComponent) nameWithType: GameComponent.CompareTo(GameComponent) fullName: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) name: CompareTo nameWithType: GameComponent.CompareTo fullName: Microsoft.Xna.Framework.GameComponent.CompareTo isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent) name: CompareTo nameWithType: GameComponent.CompareTo fullName: Microsoft.Xna.Framework.GameComponent.CompareTo isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameComponent name: GameComponent nameWithType: GameComponent fullName: Microsoft.Xna.Framework.GameComponent isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameComponent.Game commentId: P:Microsoft.Xna.Framework.GameComponent.Game parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Game nameWithType: GameComponent.Game fullName: Microsoft.Xna.Framework.GameComponent.Game - uid: Microsoft.Xna.Framework.GameComponent.Enabled commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Enabled nameWithType: GameComponent.Enabled fullName: Microsoft.Xna.Framework.GameComponent.Enabled - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrder nameWithType: GameComponent.UpdateOrder fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder - uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: EnabledChanged nameWithType: GameComponent.EnabledChanged fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged - uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: UpdateOrderChanged nameWithType: GameComponent.UpdateOrderChanged fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true name: ToString() nameWithType: Object.ToString() fullName: System.Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework - uid: System.IComparable`1 commentId: T:System.IComparable`1 isExternal: true name: IComparable nameWithType: IComparable fullName: System.IComparable nameWithType.vb: IComparable(Of T) fullName.vb: System.IComparable(Of T) name.vb: IComparable(Of T) spec.csharp: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: < nameWithType: < fullName: < - name: T nameWithType: T fullName: T - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.IComparable`1 name: IComparable nameWithType: IComparable fullName: System.IComparable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: MLEM.Input.InputHandler.LastKeyboardState* commentId: Overload:MLEM.Input.InputHandler.LastKeyboardState name: LastKeyboardState nameWithType: InputHandler.LastKeyboardState fullName: MLEM.Input.InputHandler.LastKeyboardState - uid: Microsoft.Xna.Framework.Input.KeyboardState commentId: T:Microsoft.Xna.Framework.Input.KeyboardState parent: Microsoft.Xna.Framework.Input isExternal: true name: KeyboardState nameWithType: KeyboardState fullName: Microsoft.Xna.Framework.Input.KeyboardState - uid: Microsoft.Xna.Framework.Input commentId: N:Microsoft.Xna.Framework.Input isExternal: true name: Microsoft.Xna.Framework.Input nameWithType: Microsoft.Xna.Framework.Input fullName: Microsoft.Xna.Framework.Input - uid: MLEM.Input.InputHandler.KeyboardState* commentId: Overload:MLEM.Input.InputHandler.KeyboardState name: KeyboardState nameWithType: InputHandler.KeyboardState fullName: MLEM.Input.InputHandler.KeyboardState - uid: MLEM.Input.InputHandler.PressedKeys* commentId: Overload:MLEM.Input.InputHandler.PressedKeys name: PressedKeys nameWithType: InputHandler.PressedKeys fullName: MLEM.Input.InputHandler.PressedKeys - uid: Microsoft.Xna.Framework.Input.Keys[] isExternal: true name: Keys[] nameWithType: Keys[] fullName: Microsoft.Xna.Framework.Input.Keys[] nameWithType.vb: Keys() fullName.vb: Microsoft.Xna.Framework.Input.Keys() name.vb: Keys() spec.csharp: - uid: Microsoft.Xna.Framework.Input.Keys name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys isExternal: true - name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: Microsoft.Xna.Framework.Input.Keys name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys isExternal: true - name: () nameWithType: () fullName: () - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: Boolean nameWithType: Boolean fullName: System.Boolean - uid: MLEM.Input.InputHandler.LastMouseState* commentId: Overload:MLEM.Input.InputHandler.LastMouseState name: LastMouseState nameWithType: InputHandler.LastMouseState fullName: MLEM.Input.InputHandler.LastMouseState - uid: Microsoft.Xna.Framework.Input.MouseState commentId: T:Microsoft.Xna.Framework.Input.MouseState parent: Microsoft.Xna.Framework.Input isExternal: true name: MouseState nameWithType: MouseState fullName: Microsoft.Xna.Framework.Input.MouseState - uid: MLEM.Input.InputHandler.MouseState* commentId: Overload:MLEM.Input.InputHandler.MouseState name: MouseState nameWithType: InputHandler.MouseState fullName: MLEM.Input.InputHandler.MouseState - uid: MLEM.Input.InputHandler.MouseState commentId: P:MLEM.Input.InputHandler.MouseState isExternal: true - uid: MLEM.Input.InputHandler.MousePosition* commentId: Overload:MLEM.Input.InputHandler.MousePosition name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: MLEM.Input.InputHandler.LastMouseState commentId: P:MLEM.Input.InputHandler.LastMouseState isExternal: true - uid: MLEM.Input.InputHandler.LastMousePosition* commentId: Overload:MLEM.Input.InputHandler.LastMousePosition name: LastMousePosition nameWithType: InputHandler.LastMousePosition fullName: MLEM.Input.InputHandler.LastMousePosition - uid: MLEM.Input.InputHandler.ScrollWheel* commentId: Overload:MLEM.Input.InputHandler.ScrollWheel name: ScrollWheel nameWithType: InputHandler.ScrollWheel fullName: MLEM.Input.InputHandler.ScrollWheel - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true name: Int32 nameWithType: Int32 fullName: System.Int32 - uid: MLEM.Input.InputHandler.LastScrollWheel* commentId: Overload:MLEM.Input.InputHandler.LastScrollWheel name: LastScrollWheel nameWithType: InputHandler.LastScrollWheel fullName: MLEM.Input.InputHandler.LastScrollWheel - uid: MLEM.Input.InputHandler.Update commentId: M:MLEM.Input.InputHandler.Update isExternal: true - uid: MLEM.Input.InputHandler.ConnectedGamepads* commentId: Overload:MLEM.Input.InputHandler.ConnectedGamepads name: ConnectedGamepads nameWithType: InputHandler.ConnectedGamepads fullName: MLEM.Input.InputHandler.ConnectedGamepads - uid: MLEM.Input.InputHandler.LastTouchState* commentId: Overload:MLEM.Input.InputHandler.LastTouchState name: LastTouchState nameWithType: InputHandler.LastTouchState fullName: MLEM.Input.InputHandler.LastTouchState - uid: Microsoft.Xna.Framework.Input.Touch.TouchCollection commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchCollection parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: TouchCollection nameWithType: TouchCollection fullName: Microsoft.Xna.Framework.Input.Touch.TouchCollection - uid: Microsoft.Xna.Framework.Input.Touch commentId: N:Microsoft.Xna.Framework.Input.Touch isExternal: true name: Microsoft.Xna.Framework.Input.Touch nameWithType: Microsoft.Xna.Framework.Input.Touch fullName: Microsoft.Xna.Framework.Input.Touch - uid: MLEM.Input.InputHandler.TouchState* commentId: Overload:MLEM.Input.InputHandler.TouchState name: TouchState nameWithType: InputHandler.TouchState fullName: MLEM.Input.InputHandler.TouchState - uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@) isExternal: true - uid: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} commentId: T:System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample} parent: System.Collections.ObjectModel definition: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection nameWithType.vb: ReadOnlyCollection(Of GestureSample) fullName.vb: System.Collections.ObjectModel.ReadOnlyCollection(Of Microsoft.Xna.Framework.Input.Touch.GestureSample) name.vb: ReadOnlyCollection(Of GestureSample) spec.csharp: - uid: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Input.Touch.GestureSample name: GestureSample nameWithType: GestureSample fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Input.Touch.GestureSample name: GestureSample nameWithType: GestureSample fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Collections.ObjectModel.ReadOnlyCollection`1 commentId: T:System.Collections.ObjectModel.ReadOnlyCollection`1 isExternal: true name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection nameWithType.vb: ReadOnlyCollection(Of T) fullName.vb: System.Collections.ObjectModel.ReadOnlyCollection(Of T) name.vb: ReadOnlyCollection(Of T) spec.csharp: - uid: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection isExternal: true - name: < nameWithType: < fullName: < - name: T nameWithType: T fullName: T - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Collections.ObjectModel.ReadOnlyCollection`1 name: ReadOnlyCollection nameWithType: ReadOnlyCollection fullName: System.Collections.ObjectModel.ReadOnlyCollection isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: System.Collections.ObjectModel commentId: N:System.Collections.ObjectModel isExternal: true name: System.Collections.ObjectModel nameWithType: System.Collections.ObjectModel fullName: System.Collections.ObjectModel - uid: MLEM.Input.InputHandler.KeyRepeatRate commentId: F:MLEM.Input.InputHandler.KeyRepeatRate isExternal: true - uid: System.TimeSpan commentId: T:System.TimeSpan parent: System isExternal: true name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan - uid: MLEM.Input.InputHandler.KeyRepeatDelay commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay isExternal: true - uid: MLEM.Input.InputHandler.#ctor* commentId: Overload:MLEM.Input.InputHandler.#ctor name: InputHandler nameWithType: InputHandler.InputHandler fullName: MLEM.Input.InputHandler.InputHandler - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) commentId: M:Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) parent: Microsoft.Xna.Framework.Game isExternal: true name: Update(GameTime) nameWithType: Game.Update(GameTime) fullName: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: Game.Update fullName: Microsoft.Xna.Framework.Game.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: Game.Update fullName: Microsoft.Xna.Framework.Game.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Input.InputHandler.Update* commentId: Overload:MLEM.Input.InputHandler.Update name: Update nameWithType: InputHandler.Update fullName: MLEM.Input.InputHandler.Update - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) commentId: M:Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) parent: Microsoft.Xna.Framework.GameComponent isExternal: true name: Update(GameTime) nameWithType: GameComponent.Update(GameTime) fullName: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: GameComponent.Update fullName: Microsoft.Xna.Framework.GameComponent.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: GameComponent.Update fullName: Microsoft.Xna.Framework.GameComponent.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: MLEM.Input.InputHandler.GetLastGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetLastGamepadState name: GetLastGamepadState nameWithType: InputHandler.GetLastGamepadState fullName: MLEM.Input.InputHandler.GetLastGamepadState - uid: Microsoft.Xna.Framework.Input.GamePadState commentId: T:Microsoft.Xna.Framework.Input.GamePadState parent: Microsoft.Xna.Framework.Input isExternal: true name: GamePadState nameWithType: GamePadState fullName: Microsoft.Xna.Framework.Input.GamePadState - uid: MLEM.Input.InputHandler.GetGamepadState* commentId: Overload:MLEM.Input.InputHandler.GetGamepadState name: GetGamepadState nameWithType: InputHandler.GetGamepadState fullName: MLEM.Input.InputHandler.GetGamepadState - uid: Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) commentId: M:Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys) isExternal: true - uid: MLEM.Input.InputHandler.IsKeyDown* commentId: Overload:MLEM.Input.InputHandler.IsKeyDown name: IsKeyDown nameWithType: InputHandler.IsKeyDown fullName: MLEM.Input.InputHandler.IsKeyDown - uid: Microsoft.Xna.Framework.Input.Keys commentId: T:Microsoft.Xna.Framework.Input.Keys parent: Microsoft.Xna.Framework.Input isExternal: true name: Keys nameWithType: Keys fullName: Microsoft.Xna.Framework.Input.Keys - uid: Microsoft.Xna.Framework.Input.KeyboardState.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) commentId: M:Microsoft.Xna.Framework.Input.KeyboardState.IsKeyUp(Microsoft.Xna.Framework.Input.Keys) isExternal: true - uid: MLEM.Input.InputHandler.IsKeyUp* commentId: Overload:MLEM.Input.InputHandler.IsKeyUp name: IsKeyUp nameWithType: InputHandler.IsKeyUp fullName: MLEM.Input.InputHandler.IsKeyUp - uid: MLEM.Input.InputHandler.WasKeyDown* commentId: Overload:MLEM.Input.InputHandler.WasKeyDown name: WasKeyDown nameWithType: InputHandler.WasKeyDown fullName: MLEM.Input.InputHandler.WasKeyDown - uid: MLEM.Input.InputHandler.WasKeyUp* commentId: Overload:MLEM.Input.InputHandler.WasKeyUp name: WasKeyUp nameWithType: InputHandler.WasKeyUp fullName: MLEM.Input.InputHandler.WasKeyUp - uid: MLEM.Input.InputHandler.IsKeyPressed* commentId: Overload:MLEM.Input.InputHandler.IsKeyPressed name: IsKeyPressed nameWithType: InputHandler.IsKeyPressed fullName: MLEM.Input.InputHandler.IsKeyPressed - uid: MLEM.Input.InputHandler.IsModifierKeyDown* commentId: Overload:MLEM.Input.InputHandler.IsModifierKeyDown name: IsModifierKeyDown nameWithType: InputHandler.IsModifierKeyDown fullName: MLEM.Input.InputHandler.IsModifierKeyDown - uid: MLEM.Input.ModifierKey commentId: T:MLEM.Input.ModifierKey parent: MLEM.Input name: ModifierKey nameWithType: ModifierKey fullName: MLEM.Input.ModifierKey - uid: MLEM.Input.InputHandler.IsMouseButtonDown* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonDown name: IsMouseButtonDown nameWithType: InputHandler.IsMouseButtonDown fullName: MLEM.Input.InputHandler.IsMouseButtonDown - uid: MLEM.Input.MouseButton commentId: T:MLEM.Input.MouseButton parent: MLEM.Input name: MouseButton nameWithType: MouseButton fullName: MLEM.Input.MouseButton - uid: MLEM.Input.InputHandler.IsMouseButtonUp* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonUp name: IsMouseButtonUp nameWithType: InputHandler.IsMouseButtonUp fullName: MLEM.Input.InputHandler.IsMouseButtonUp - uid: MLEM.Input.InputHandler.WasMouseButtonDown* commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonDown name: WasMouseButtonDown nameWithType: InputHandler.WasMouseButtonDown fullName: MLEM.Input.InputHandler.WasMouseButtonDown - uid: MLEM.Input.InputHandler.WasMouseButtonUp* commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonUp name: WasMouseButtonUp nameWithType: InputHandler.WasMouseButtonUp fullName: MLEM.Input.InputHandler.WasMouseButtonUp - uid: MLEM.Input.InputHandler.IsMouseButtonPressed* commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonPressed name: IsMouseButtonPressed nameWithType: InputHandler.IsMouseButtonPressed fullName: MLEM.Input.InputHandler.IsMouseButtonPressed - uid: Microsoft.Xna.Framework.Input.GamePadState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons) commentId: M:Microsoft.Xna.Framework.Input.GamePadState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons) isExternal: true - uid: MLEM.Input.InputHandler.IsGamepadButtonDown* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonDown name: IsGamepadButtonDown nameWithType: InputHandler.IsGamepadButtonDown fullName: MLEM.Input.InputHandler.IsGamepadButtonDown - uid: Microsoft.Xna.Framework.Input.Buttons commentId: T:Microsoft.Xna.Framework.Input.Buttons parent: Microsoft.Xna.Framework.Input isExternal: true name: Buttons nameWithType: Buttons fullName: Microsoft.Xna.Framework.Input.Buttons - uid: Microsoft.Xna.Framework.Input.GamePadState.IsButtonUp(Microsoft.Xna.Framework.Input.Buttons) commentId: M:Microsoft.Xna.Framework.Input.GamePadState.IsButtonUp(Microsoft.Xna.Framework.Input.Buttons) isExternal: true - uid: MLEM.Input.InputHandler.IsGamepadButtonUp* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonUp name: IsGamepadButtonUp nameWithType: InputHandler.IsGamepadButtonUp fullName: MLEM.Input.InputHandler.IsGamepadButtonUp - uid: MLEM.Input.InputHandler.WasGamepadButtonDown* commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonDown name: WasGamepadButtonDown nameWithType: InputHandler.WasGamepadButtonDown fullName: MLEM.Input.InputHandler.WasGamepadButtonDown - uid: MLEM.Input.InputHandler.WasGamepadButtonUp* commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonUp name: WasGamepadButtonUp nameWithType: InputHandler.WasGamepadButtonUp fullName: MLEM.Input.InputHandler.WasGamepadButtonUp - uid: MLEM.Input.InputHandler.IsGamepadButtonPressed* commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonPressed name: IsGamepadButtonPressed nameWithType: InputHandler.IsGamepadButtonPressed fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed - uid: MLEM.Input.InputHandler.GetGesture* commentId: Overload:MLEM.Input.InputHandler.GetGesture name: GetGesture nameWithType: InputHandler.GetGesture fullName: MLEM.Input.InputHandler.GetGesture - uid: Microsoft.Xna.Framework.Input.Touch.GestureType commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureType parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: GestureType nameWithType: GestureType fullName: Microsoft.Xna.Framework.Input.Touch.GestureType - uid: Microsoft.Xna.Framework.Input.Touch.GestureSample commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureSample parent: Microsoft.Xna.Framework.Input.Touch isExternal: true name: GestureSample nameWithType: GestureSample fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample - uid: System.ArgumentException commentId: T:System.ArgumentException isExternal: true - uid: MLEM.Input.InputHandler.IsDown* commentId: Overload:MLEM.Input.InputHandler.IsDown name: IsDown nameWithType: InputHandler.IsDown fullName: MLEM.Input.InputHandler.IsDown - uid: MLEM.Input.InputHandler.IsUp* commentId: Overload:MLEM.Input.InputHandler.IsUp name: IsUp nameWithType: InputHandler.IsUp fullName: MLEM.Input.InputHandler.IsUp - uid: MLEM.Input.InputHandler.IsPressed* commentId: Overload:MLEM.Input.InputHandler.IsPressed name: IsPressed nameWithType: InputHandler.IsPressed fullName: MLEM.Input.InputHandler.IsPressed - uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32) isExternal: true - uid: MLEM.Input.InputHandler.IsAnyDown* commentId: Overload:MLEM.Input.InputHandler.IsAnyDown name: IsAnyDown nameWithType: InputHandler.IsAnyDown fullName: MLEM.Input.InputHandler.IsAnyDown - uid: System.Object[] isExternal: true name: Object[] nameWithType: Object[] fullName: System.Object[] nameWithType.vb: Object() fullName.vb: System.Object() name.vb: Object() spec.csharp: - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: () nameWithType: () fullName: () - uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32) isExternal: true - uid: MLEM.Input.InputHandler.IsAnyUp* commentId: Overload:MLEM.Input.InputHandler.IsAnyUp name: IsAnyUp nameWithType: InputHandler.IsAnyUp fullName: MLEM.Input.InputHandler.IsAnyUp - uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32) isExternal: true - uid: MLEM.Input.InputHandler.IsAnyPressed* commentId: Overload:MLEM.Input.InputHandler.IsAnyPressed name: IsAnyPressed nameWithType: InputHandler.IsAnyPressed fullName: MLEM.Input.InputHandler.IsAnyPressed - uid: Microsoft.Xna.Framework.Input.Touch.TouchPanel commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchPanel isExternal: true - uid: MLEM.Input.InputHandler.EnableGestures* commentId: Overload:MLEM.Input.InputHandler.EnableGestures name: EnableGestures nameWithType: InputHandler.EnableGestures fullName: MLEM.Input.InputHandler.EnableGestures - uid: Microsoft.Xna.Framework.Input.Touch.GestureType[] isExternal: true name: GestureType[] nameWithType: GestureType[] fullName: Microsoft.Xna.Framework.Input.Touch.GestureType[] nameWithType.vb: GestureType() fullName.vb: Microsoft.Xna.Framework.Input.Touch.GestureType() name.vb: GestureType() spec.csharp: - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType nameWithType: GestureType fullName: Microsoft.Xna.Framework.Input.Touch.GestureType isExternal: true - name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: Microsoft.Xna.Framework.Input.Touch.GestureType name: GestureType nameWithType: GestureType fullName: Microsoft.Xna.Framework.Input.Touch.GestureType isExternal: true - name: () nameWithType: () fullName: ()