using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Graphics;
using MLEM.Input;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Style;
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
using TextCopy;
#endif
namespace MLEM.Ui.Elements {
///
/// A text field element for use inside of a .
/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using .
/// This class interally uses MLEM's .
///
public class TextField : Element {
///
public static readonly Rule DefaultRule = (field, add) => TextInput.DefaultRule(field.textInput, add);
///
public static readonly Rule OnlyLetters = (field, add) => TextInput.OnlyLetters(field.textInput, add);
///
public static readonly Rule OnlyNumbers = (field, add) => TextInput.OnlyNumbers(field.textInput, add);
///
public static readonly Rule LettersNumbers = (field, add) => TextInput.LettersNumbers(field.textInput, add);
///
public static readonly Rule PathNames = (field, add) => TextInput.PathNames(field.textInput, add);
///
public static readonly Rule FileNames = (field, add) => TextInput.FileNames(field.textInput, add);
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
///
/// An event that is raised when an exception is thrown while trying to copy or paste clipboard contents using TextCopy.
/// If no event handlers are added, the exception is ignored.
///
public static event Action OnCopyPasteException;
#endif
///
/// The color that this text field's text should display with
///
public StyleProp TextColor;
///
/// The color that the should display with
///
public StyleProp PlaceholderColor;
///
/// This text field's texture
///
public StyleProp Texture;
///
/// This text field's texture while it is hovered
///
public StyleProp HoveredTexture;
///
/// The color that this text field should display with while it is hovered
///
public StyleProp HoveredColor;
///
/// The scale that this text field should render text with
///
public StyleProp TextScale {
get => this.textScale;
set {
this.textScale = value;
this.textInput.TextScale = value;
}
}
///
/// The font that this text field should display text with
///
public StyleProp Font {
get => this.font;
set {
this.font = value;
this.textInput.Font = value;
}
}
///
/// The x position that text should start rendering at, based on the x position of this text field.
///
public StyleProp TextOffsetX;
///
/// The width that the caret should render with, in pixels
///
public StyleProp CaretWidth;
///
public string Text => this.textInput.Text;
///
public TextChanged OnTextChange;
///
public Rule InputRule;
///
public int CaretPos {
get => this.textInput.CaretPos;
set => this.textInput.CaretPos = value;
}
///
public int CaretLine => this.textInput.CaretLine;
///
public int CaretPosInLine => this.textInput.CaretPosInLine;
///
public char? MaskingCharacter {
get => this.textInput.MaskingCharacter;
set => this.textInput.MaskingCharacter = value;
}
///
public int? MaximumCharacters {
get => this.textInput.MaximumCharacters;
set => this.textInput.MaximumCharacters = value;
}
///
public bool Multiline {
get => this.textInput.Multiline;
set => this.textInput.Multiline = value;
}
#if FNA
///
// we need to make sure that the enter press doesn't get consumed by our press function so that it still works in TextInput
public override bool CanBePressed => base.CanBePressed && !this.IsSelected;
#endif
///
/// The text that displays in this text field if is empty
///
public string PlaceholderText;
///
/// The title of the KeyboardInput field on mobile devices and consoles
///
public string MobileTitle;
///
/// The description of the KeyboardInput field on mobile devices and consoles
///
public string MobileDescription;
private readonly TextInput textInput;
private StyleProp font;
private StyleProp textScale;
///
/// Creates a new text field with the given settings
///
/// The text field's anchor
/// The text field's size
/// The text field's input rule
/// The font to use for drawing text
/// The text that the text field should contain by default
/// Whether the text field should support multi-line editing
public TextField(Anchor anchor, Vector2 size, Rule rule = null, GenericFont font = null, string text = null, bool multiline = false) : base(anchor, size) {
this.textInput = new TextInput(null, Vector2.Zero, 1
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
, null, s => {
try {
ClipboardService.SetText(s);
} catch (Exception e) {
TextField.OnCopyPasteException?.Invoke(e);
}
}, () => {
try {
return ClipboardService.GetText();
} catch (Exception e) {
TextField.OnCopyPasteException?.Invoke(e);
return null;
}
}
#endif
) {
OnTextChange = (i, s) => this.OnTextChange?.Invoke(this, s),
InputRule = (i, s) => this.InputRule.Invoke(this, s)
};
this.InputRule = rule ?? TextField.DefaultRule;
this.Multiline = multiline;
if (font != null)
this.Font = font;
if (text != null)
this.SetText(text, true);
MlemPlatform.EnsureExists();
this.OnPressed += async e => {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await MlemPlatform.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null)
this.SetText(this.Multiline ? result : result.Replace('\n', ' '), true);
};
this.OnTextInput += (element, key, character) => {
if (this.IsSelectedActive && !this.IsHidden)
this.textInput.OnTextInput(key, character);
};
this.OnDeselected += e => this.CaretPos = 0;
this.OnSelected += e => this.CaretPos = this.textInput.Length;
}
///
public override void SetAreaAndUpdateChildren(RectangleF area) {
base.SetAreaAndUpdateChildren(area);
this.textInput.Size = this.DisplayArea.Size / this.Scale - new Vector2(2 * this.TextOffsetX);
this.textInput.TextScale = this.TextScale;
}
///
public override void Update(GameTime time) {
base.Update(time);
if (this.IsSelectedActive && !this.IsHidden)
this.textInput.Update(time, this.Input);
}
///
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
var tex = this.Texture;
var color = Color.White * alpha;
if (this.IsMouseOver) {
tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
var lineHeight = this.Font.Value.LineHeight * this.TextScale * this.Scale;
var textPos = this.DisplayArea.Location + new Vector2(
this.TextOffsetX * this.Scale,
this.Multiline ? this.TextOffsetX * this.Scale : this.DisplayArea.Height / 2 - lineHeight / 2);
if (this.textInput.Length > 0 || this.IsSelected) {
this.textInput.Draw(batch, textPos, this.Scale, this.IsSelected ? this.CaretWidth : 0, this.TextColor.OrDefault(Color.White) * alpha);
} else if (this.PlaceholderText != null) {
this.Font.Value.DrawString(batch, this.PlaceholderText, textPos, this.PlaceholderColor.OrDefault(Color.Gray) * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
}
base.Draw(time, batch, alpha, context);
}
///
public void SetText(object text, bool removeMismatching = false) {
this.textInput.SetText(text, removeMismatching);
}
///
public void InsertText(object text, bool removeMismatching = false) {
this.textInput.InsertText(text, removeMismatching);
}
///
public void RemoveText(int index, int length) {
this.textInput.RemoveText(index, length);
}
///
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale = this.TextScale.OrStyle(style.TextScale);
this.Font = this.Font.OrStyle(style.Font);
this.Texture = this.Texture.OrStyle(style.TextFieldTexture);
this.HoveredTexture = this.HoveredTexture.OrStyle(style.TextFieldHoveredTexture);
this.HoveredColor = this.HoveredColor.OrStyle(style.TextFieldHoveredColor);
this.TextOffsetX = this.TextOffsetX.OrStyle(style.TextFieldTextOffsetX);
this.CaretWidth = this.CaretWidth.OrStyle(style.TextFieldCaretWidth);
}
///
/// A delegate method used for
///
/// The text field whose text changed
/// The new text
public delegate void TextChanged(TextField field, string text);
///
/// A delegate method used for .
/// It should return whether the given text can be added to the text field.
///
/// The text field
/// The text that is tried to be added
public delegate bool Rule(TextField field, string textToAdd);
}
}