using Android.App; using Android.Content.PM; using Android.OS; using Android.Views; using Microsoft.Xna.Framework; using MLEM.Extensions; using MLEM.Misc; namespace Demos.Android { [Activity( Label = "@string/app_name", MainLauncher = true, Icon = "@drawable/icon", AlwaysRetainTaskState = true, LaunchMode = LaunchMode.SingleInstance, ScreenOrientation = ScreenOrientation.UserLandscape, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize )] public class Activity1 : AndroidGameActivity { private GameImpl game; private View view; protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); TextInputWrapper.Current = new TextInputWrapper.Mobile(); this.game = new GameImpl(); // reset MlemGame width and height to use device's aspect ratio this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window); // disable mouse handling for android to make emulator behavior more coherent this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false; this.view = this.game.Services.GetService(typeof(View)) as View; this.SetContentView(this.view); this.game.Run(); } } }