using System; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Font; using MLEM.Formatting.Codes; using MLEM.Misc; namespace MLEM.Formatting { public class TokenizedString : GenericDataHolder { public readonly string RawString; public string String { get; private set; } public readonly Token[] Tokens; public readonly Code[] AllCodes; public TokenizedString(string rawString, string strg, Token[] tokens) { this.RawString = rawString; this.String = strg; this.Tokens = tokens; // since a code can be present in multiple tokens, we use Distinct here this.AllCodes = tokens.SelectMany(t => t.AppliedCodes).Distinct().ToArray(); } public void Split(GenericFont font, float width, float scale) { // a split string has the same character count as the input string // but with newline characters added this.String = font.SplitString(this.String, width, scale); // skip splitting logic for unformatted text if (this.Tokens.Length == 1) { this.Tokens[0].Substring = this.String; return; } foreach (var token in this.Tokens) { var index = 0; var length = 0; var ret = new StringBuilder(); // this is basically a substring function that ignores newlines for indexing for (var i = 0; i < this.String.Length; i++) { // if we're within the bounds of the token's substring, append to the new substring if (index >= token.Index && length < token.Substring.Length) ret.Append(this.String[i]); // if the current char is not a newline, we simulate length increase if (this.String[i] != '\n') { if (index >= token.Index) length++; index++; } } token.Substring = ret.ToString(); } } public Vector2 Measure(GenericFont font) { return font.MeasureString(this.String); } public void Update(GameTime time) { foreach (var code in this.AllCodes) code.Update(time); } public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) { var innerOffset = new Vector2(); foreach (var token in this.Tokens) { var drawFont = token.GetFont() ?? font; var drawColor = token.GetColor() ?? color; for (var i = 0; i < token.Substring.Length; i++) { var c = token.Substring[i]; if (c == '\n') { innerOffset.X = 0; innerOffset.Y += font.LineHeight * scale; } if (i == 0) token.DrawSelf(time, batch, pos + innerOffset, font, color, scale, depth); var cString = c.ToString(); token.DrawCharacter(time, batch, c, cString, i, pos + innerOffset, drawFont, drawColor, scale, depth); innerOffset.X += font.MeasureString(cString).X * scale; } } } } }