using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; namespace MLEM.Ui.Elements { public class AutoScaledText : Element { private readonly IGenericFont font; private readonly bool centered; private float scale; private string text; public IGenericFont Font => this.font ?? this.System.DefaultFont; public string Text { get => this.text; set { this.text = value; this.SetDirty(); } } public Color Color; public AutoScaledText(Anchor anchor, Vector2 size, string text, bool centered = false, Color? color = null, IGenericFont font = null) : base(anchor, size) { this.Text = text; this.centered = centered; this.font = font; this.Color = color ?? Color.White; } public override void ForceUpdateArea() { base.ForceUpdateArea(); this.scale = 0; Vector2 measure; do { this.scale += 0.1F; measure = this.Font.MeasureString(this.Text) * this.scale; } while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y); } public override void Draw(GameTime time, SpriteBatch batch, Color color) { var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2; this.Font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true); base.Draw(time, batch, color); } } }