using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MonoGame.Extended; namespace MLEM.Extended.Extensions { /// /// A set of extension methods for dealing with and in combination. /// public static class SpriteBatchExtensions { /// public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) { batch.Draw(texture, destinationRectangle.ToMlem(), sourceRectangle, color, rotation, origin, effects, layerDepth); } /// public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color) { batch.Draw(texture, destinationRectangle, sourceRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0); } /// public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color) { batch.Draw(texture, destinationRectangle, null, color); } /// /// Draws a grid of tile outlines reminiscent of graph paper. /// /// The sprite batch to draw with /// The top left coordinate of the grid /// The size of each tile /// The amount of tiles in the x and y axes /// The color to draw the grid outlines in /// The thickness of each grid line. Defaults to 1. public static void DrawGrid(this SpriteBatch batch, Vector2 start, Vector2 tileSize, Point tileCount, Color gridColor, float gridThickness = 1) { for (var y = 0; y < tileCount.Y; y++) { for (var x = 0; x < tileCount.X; x++) batch.DrawRectangle(start + new Vector2(x, y) * tileSize, tileSize, gridColor, gridThickness / 2); } var size = tileSize * tileCount.ToVector2() + new Vector2(gridThickness); batch.DrawRectangle(start - new Vector2(gridThickness / 2), size, gridColor, gridThickness / 2); } } }