using System; using System.Text.RegularExpressions; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Font; namespace MLEM.Formatting.Codes { /// public class LinkCode : UnderlineCode { private readonly Func isSelected; /// public LinkCode(Match match, Regex regex, float thickness, float yOffset, Func isSelected) : base(match, regex, thickness, yOffset) { this.isSelected = isSelected; } /// /// Returns true if this link formatting code is currently selected or hovered over, based on the selection function. /// /// True if this code is currently selected public virtual bool IsSelected() { return this.isSelected(this.Token); } /// public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) { // since we inherit from UnderlineCode, we can just call base if selected return this.IsSelected() && base.DrawCharacter(time, batch, c, cString, indexInToken, ref pos, font, ref color, ref scale, depth); } } }