using System.IO; using Microsoft.Xna.Framework.Audio; namespace MLEM.Data.Content { /// public class SoundEffectReader : RawContentReader { /// protected override SoundEffect Read(RawContentManager manager, string assetPath, Stream stream, SoundEffect existing) { return SoundEffect.FromStream(stream); } /// public override string[] GetFileExtensions() { return new[] {"wav"}; } } }