using System; using System.Runtime.Serialization; using MonoGame.Extended.Tiled; namespace MLEM.Extended.Tiled { /// /// A struct that represents a position on a with multiple layers, where the and coordinates are 32-bit integer numbers. /// See for a floating point position. /// [DataContract] public struct LayerPosition : IEquatable { /// /// The name of the layer that this position is on /// [DataMember] public string Layer; /// /// The x coordinate of this position /// [DataMember] public int X; /// /// The y coordinate of this position /// [DataMember] public int Y; /// /// Creates a new layer position with the given settings /// /// The layer name /// The x coordinate /// The y coordinate public LayerPosition(string layerName, int x, int y) { this.Layer = layerName; this.X = x; this.Y = y; } /// public bool Equals(LayerPosition other) { return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y; } /// Indicates whether this instance and a specified object are equal. /// The object to compare with the current instance. /// true if obj and this instance are the same type and represent the same value; otherwise, false. public override bool Equals(object obj) { return obj is LayerPosition other && this.Equals(other); } /// Returns the hash code for this instance. /// A 32-bit signed integer that is the hash code for this instance. public override int GetHashCode() { var hashCode = this.Layer.GetHashCode(); hashCode = hashCode * 397 ^ this.X; hashCode = hashCode * 397 ^ this.Y; return hashCode; } /// Returns the fully qualified type name of this instance. /// The fully qualified type name. public override string ToString() { return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}"; } /// /// Adds the given layer positions together, returning a new layer position with the sum of their coordinates. /// If the two layer positions' differ, an is thrown. /// /// The left position. /// The right position. /// The sum of the positions. /// Thrown if the two positions' are not the same. public static LayerPosition Add(LayerPosition left, LayerPosition right) { if (left.Layer != right.Layer) throw new ArgumentException("Cannot add layer positions on different layers"); return new LayerPosition(left.Layer, left.X + right.X, left.Y + right.Y); } /// public static bool operator ==(LayerPosition left, LayerPosition right) { return left.Equals(right); } /// public static bool operator !=(LayerPosition left, LayerPosition right) { return !left.Equals(right); } /// /// Returns the negative of the given layer position. /// /// The position to negate. /// The negative position. public static LayerPosition operator -(LayerPosition position) { return new LayerPosition(position.Layer, -position.X, -position.Y); } /// /// Returns the sum of the two layer positions using . /// /// The left position. /// The right position. /// The sum of the positions. public static LayerPosition operator +(LayerPosition left, LayerPosition right) { return LayerPosition.Add(left, right); } /// /// Subtracts the second from the first position using . /// /// The left position. /// The right position. /// The difference of the positions. public static LayerPosition operator -(LayerPosition left, LayerPosition right) { return LayerPosition.Add(left, -right); } /// /// Implicitly converts a to a . /// /// The position to convert. /// The converted position. public static implicit operator LayerPositionF(LayerPosition position) { return new LayerPositionF(position.Layer, position.X, position.Y); } } }