using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
///
public class WobblyCode : AnimatedCode {
private readonly float modifier;
private readonly float heightModifier;
///
/// The time that this wobbly animation has been running for.
/// To reset its animation progress, reset this value.
///
public TimeSpan TimeIntoAnimation;
///
public WobblyCode(Match match, Regex regex, float modifier, float heightModifier) : base(match, regex) {
this.modifier = modifier;
this.heightModifier = heightModifier;
}
///
public override void Update(GameTime time) {
this.TimeIntoAnimation += time.ElapsedGameTime;
}
///
public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
var offset = new Vector2(0, (float) Math.Sin(this.Token.Index + indexInToken + this.TimeIntoAnimation.TotalSeconds * this.modifier) * font.LineHeight * this.heightModifier * scale);
pos += offset;
// we return false since we still want regular drawing to occur, we just changed the position
return false;
}
}
}