using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MLEM.Extended.Extensions; using MLEM.Font; using MLEM.Input; using MLEM.Startup; using MLEM.Textures; using MLEM.Ui; using MLEM.Ui.Elements; using MonoGame.Extended.TextureAtlases; namespace Tests { public class GameImpl : MlemGame { private Texture2D testTexture; private NinePatch testPatch; private UiSystem uiSystem; protected override void LoadContent() { base.LoadContent(); this.testTexture = LoadContent("Textures/Test"); this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8); // Ui system tests this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent("Fonts/TestFont"))); var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch); root.AddChild(new Paragraph(Anchor.AutoLeft, 1, Point.Zero, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F)); this.uiSystem.Add("Test", root); } protected override void Update(GameTime gameTime) { base.Update(gameTime); // Input tests if (Input.IsKeyPressed(Keys.A)) Console.WriteLine("A was pressed"); if (Input.IsMouseButtonPressed(MouseButton.Left)) Console.WriteLine("Left was pressed"); if (Input.IsGamepadButtonPressed(0, Buttons.A)) Console.WriteLine("Gamepad A was pressed"); this.uiSystem.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); this.GraphicsDevice.Clear(Color.Black); this.uiSystem.Draw(gameTime, this.SpriteBatch, samplerState: SamplerState.PointClamp); } } }