using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Font; using MLEM.Formatting; using MLEM.Formatting.Codes; using MLEM.Misc; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { /// /// A paragraph element for use inside of a . /// A paragraph is an element that contains text. /// A paragraph's text can be formatted using the ui system's . /// public class Paragraph : Element { private string text; /// /// The font that this paragraph draws text with. /// To set its bold and italic font, use and . /// public StyleProp RegularFont; /// /// The tokenized version of the /// public TokenizedString TokenizedText { get; private set; } /// /// The color that the text will be rendered with /// public StyleProp TextColor; /// /// The scale that the text will be rendered with. /// To add a multiplier rather than changing the scale directly, use . /// public StyleProp TextScale; /// /// A multiplier that will be applied to . /// To change the text scale itself, use . /// public float TextScaleMultiplier = 1; /// /// The text to render inside of this paragraph. /// Use if the text changes frequently. /// public string Text { get { this.QueryTextCallback(); return this.text; } set { if (this.text != value) { this.text = value; this.IsHidden = string.IsNullOrWhiteSpace(this.text); this.SetAreaDirty(); // force text to be re-tokenized this.TokenizedText = null; } } } /// /// If this paragraph should automatically adjust its width based on the width of the text within it /// public bool AutoAdjustWidth; /// /// An event that gets called when this paragraph's is queried. /// Use this event for setting this paragraph's text if it changes frequently. /// public TextCallback GetTextCallback; /// /// Creates a new paragraph with the given settings. /// /// The paragraph's anchor /// The paragraph's width. Note that its height is automatically calculated. /// The paragraph's text /// Whether the paragraph's width should automatically be calculated based on the text within it. public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool autoAdjustWidth = false) : this(anchor, width, "", autoAdjustWidth) { this.GetTextCallback = textCallback; this.Text = textCallback(this); if (this.Text == null) this.IsHidden = true; } /// public Paragraph(Anchor anchor, float width, string text, bool autoAdjustWidth = false) : base(anchor, new Vector2(width, 0)) { this.Text = text; if (this.Text == null) this.IsHidden = true; this.AutoAdjustWidth = autoAdjustWidth; this.CanBeSelected = false; this.CanBeMoused = false; } /// protected override Vector2 CalcActualSize(RectangleF parentArea) { var size = base.CalcActualSize(parentArea); this.ParseText(size); var (w, h) = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.TextScaleMultiplier * this.Scale; return new Vector2(this.AutoAdjustWidth ? w + this.ScaledPadding.Width : size.X, h + this.ScaledPadding.Height); } /// public override void Update(GameTime time) { this.QueryTextCallback(); base.Update(time); if (this.TokenizedText != null) this.TokenizedText.Update(time); } /// public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) { var pos = this.DisplayArea.Location; var sc = this.TextScale * this.TextScaleMultiplier * this.Scale; var color = this.TextColor.OrDefault(Color.White) * alpha; this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0); base.Draw(time, batch, alpha, blendState, samplerState, matrix); } /// protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.TextScale.SetFromStyle(style.TextScale); this.RegularFont.SetFromStyle(style.Font); this.TextColor.SetFromStyle(style.TextColor); } /// /// Parses this paragraph's into . /// Additionally, this method adds any elements for tokenized links in the text. /// /// The paragraph's default size protected virtual void ParseText(Vector2 size) { if (this.TokenizedText == null) { // tokenize the text this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text); // add links to the paragraph this.RemoveChildren(c => c is Link); foreach (var link in this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode))) this.AddChild(new Link(Anchor.TopLeft, link, this.TextScale * this.TextScaleMultiplier)); } this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.TextScaleMultiplier * this.Scale); } private void QueryTextCallback() { if (this.GetTextCallback != null) this.Text = this.GetTextCallback(this); } /// /// A delegate method used for /// /// The current paragraph public delegate string TextCallback(Paragraph paragraph); /// /// A link is a sub-element of the that is added onto it as a child for any tokens that contain , to make them selectable and clickable. /// public class Link : Element { /// /// The token that this link represents /// public readonly Token Token; private readonly float textScale; /// /// Creates a new link element with the given settings /// /// The link's anchor /// The token that this link represents /// The scale that text is rendered with public Link(Anchor anchor, Token token, float textScale) : base(anchor, Vector2.Zero) { this.Token = token; this.textScale = textScale; this.OnPressed += e => { foreach (var code in token.AppliedCodes.OfType()) MlemPlatform.Current.OpenLinkOrFile(code.Match.Groups[1].Value); }; } /// public override void ForceUpdateArea() { // set the position offset and size to the token's first area var area = this.Token.GetArea(Vector2.Zero, this.textScale).First(); this.PositionOffset = area.Location; this.Size = area.Size; base.ForceUpdateArea(); } /// public override Element GetElementUnderPos(Vector2 position) { var ret = base.GetElementUnderPos(position); if (ret != null) return ret; // check if any of our token's parts are hovered foreach (var rect in this.Token.GetArea(this.Parent.DisplayArea.Location, this.Scale * this.textScale)) { if (rect.Contains(position)) return this; } return null; } } } }