using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Graphics;
namespace MLEM.Ui.Elements {
///
/// A group element to be used inside of a .
/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
/// If a grouping whose children scroll, and which has a , is desired, a panel with its set to can be used.
///
public class Group : Element {
///
/// Creates a new group with the given settings
///
/// The group's anchor
/// The group's size
/// Whether the group's height should be based on its children's height, see .
public Group(Anchor anchor, Vector2 size, bool setHeightBasedOnChildren = true) : this(anchor, size, false, setHeightBasedOnChildren) {}
///
/// Creates a new group with the given settings
///
/// The group's anchor
/// The group's size
/// Whether the group's width should be based on its children's width, see .
/// Whether the group's height should be based on its children's height, see .
public Group(Anchor anchor, Vector2 size, bool setWidthBasedOnChildren, bool setHeightBasedOnChildren) : base(anchor, size) {
this.SetWidthBasedOnChildren = setWidthBasedOnChildren;
this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
this.CanBeSelected = false;
}
///
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
// since the group never accesses its own area when drawing, we have to update it manually
this.UpdateAreaIfDirty();
base.Draw(time, batch, alpha, context);
}
}
}