using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Textures; namespace MLEM.Data.Content { /// public class Texture2DReader : RawContentReader { /// protected override Texture2D Read(RawContentManager manager, string assetPath, Stream stream, Texture2D existing) { #if !FNA && !KNI if (existing != null) { existing.Reload(stream); return existing; } #endif // premultiply the texture's color to be in line with the pipeline's texture reader using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream)) return texture.PremultipliedCopy(); } /// public override string[] GetFileExtensions() { return new[] {"png", "bmp", "gif", "jpg", "tif", "dds"}; } } }