using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Input; using MLEM.Textures; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { public class ScrollBar : Element { public NinePatch Background; public NinePatch ScrollerTexture; public Point ScrollerOffset; public Point ScrollerSize; private float maxValue; public float MaxValue { get => this.maxValue; set { this.maxValue = Math.Max(0, value); // force current value to be clamped this.CurrentValue = this.currValue; } } private float currValue; public float CurrentValue { get => this.currValue; set { var val = MathHelper.Clamp(value, 0, this.maxValue); if (this.currValue != val) { this.currValue = val; this.OnValueChanged?.Invoke(this, val); } } } public readonly bool Horizontal; public float StepPerScroll = 1; public ValueChanged OnValueChanged; private bool isMouseHeld; public ScrollBar(Anchor anchor, Vector2 size, int scrollerSize, float maxValue, bool horizontal = false) : base(anchor, size) { this.maxValue = maxValue; this.Horizontal = horizontal; this.ScrollerSize = new Point(horizontal ? scrollerSize : size.X.Floor(), !horizontal ? scrollerSize : size.Y.Floor()); } public override void Update(GameTime time) { base.Update(time); var moused = this.System.MousedElement; if (moused == this && this.Input.IsMouseButtonPressed(MouseButton.Left)) { this.isMouseHeld = true; } else if (this.isMouseHeld && this.Input.IsMouseButtonUp(MouseButton.Left)) { this.isMouseHeld = false; } if (this.isMouseHeld) { if (this.Horizontal) { var internalX = this.MousePos.X - this.Area.X - this.ScrollerSize.X * this.Scale / 2; this.CurrentValue = internalX / (this.Area.Width - this.ScrollerSize.X * this.Scale) * this.MaxValue; } else { var internalY = this.MousePos.Y - this.Area.Y - this.ScrollerSize.Y * this.Scale / 2; this.CurrentValue = internalY / (this.Area.Height - this.ScrollerSize.Y * this.Scale) * this.MaxValue; } } if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) { var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel; if (scroll != 0) this.CurrentValue += this.StepPerScroll * Math.Sign(scroll); } } public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) { batch.Draw(this.Background, this.DisplayArea.OffsetCopy(offset), Color.White * alpha, this.Scale); var scrollerPos = new Point(this.DisplayArea.X + offset.X + this.ScrollerOffset.X, this.DisplayArea.Y + offset.Y + this.ScrollerOffset.Y); var scrollerOffset = new Point( !this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale)).Floor(), this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale)).Floor()); var scrollerRect = new Rectangle(scrollerPos + scrollerOffset, this.ScrollerSize.Multiply(this.Scale)); batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale); base.Draw(time, batch, alpha, offset); } protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.Background = style.ScrollBarBackground; this.ScrollerTexture = style.ScrollBarScrollerTexture; } public delegate void ValueChanged(Element element, float value); } }