using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
namespace MLEM.Data.Content {
///
public class Texture2DReader : RawContentReader {
///
protected override Texture2D Read(RawContentManager manager, string assetPath, Stream stream, Texture2D existing) {
if (existing != null) {
existing.Reload(stream);
return existing;
} else {
// premultiply the texture's color to be in line with the pipeline's texture reader
// TODO this can be converted to use https://github.com/MonoGame/MonoGame/pull/7369 in the future
using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream)) {
var ret = new Texture2D(manager.GraphicsDevice, texture.Width, texture.Height);
using (var textureData = texture.GetTextureData()) {
using (var retData = ret.GetTextureData()) {
for (var x = 0; x < ret.Width; x++) {
for (var y = 0; y < ret.Height; y++)
retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
}
}
}
return ret;
}
}
}
///
public override string[] GetFileExtensions() {
return new[] {"png", "bmp", "gif", "jpg", "tif", "dds"};
}
}
}