using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; using MLEM.Formatting.Codes; using MLEM.Misc; namespace MLEM.Formatting { /// /// A tokenized string that was created using a /// public class TokenizedString : GenericDataHolder { /// /// The raw string that was used to create this tokenized string. /// public readonly string RawString; /// /// The , but with formatting codes stripped out. /// public readonly string String; /// /// The string that is actually displayed by this tokenized string. /// If this string has been or has been used, this string will contain the newline characters. /// public string DisplayString => this.modifiedString ?? this.String; /// /// The tokens that this tokenized string contains. /// public readonly Token[] Tokens; /// /// All of the formatting codes that are applied over this tokenized string. /// Note that, to get a formatting code for a certain token, use /// public readonly Code[] AllCodes; private string modifiedString; internal TokenizedString(GenericFont font, string rawString, string strg, Token[] tokens) { this.RawString = rawString; this.String = strg; this.Tokens = tokens; // since a code can be present in multiple tokens, we use Distinct here this.AllCodes = tokens.SelectMany(t => t.AppliedCodes).Distinct().ToArray(); this.CalculateTokenAreas(font); } /// /// Splits this tokenized string, inserting newline characters if the width of the string is bigger than the maximum width. /// Note that a tokenized string can be re-split without losing any of its actual data, as this operation merely modifies the . /// /// /// The font to use for width calculations /// The maximum width, in display pixels based on the font and scale /// The scale to use for width measurements public void Split(GenericFont font, float width, float scale) { // a split string has the same character count as the input string but with newline characters added this.modifiedString = font.SplitString(this.String, width, scale); this.StoreModifiedSubstrings(font); } /// /// Truncates this tokenized string, removing any additional characters that exceed the length from the displayed string. /// Note that a tokenized string can be re-truncated without losing any of its actual data, as this operation merely modifies the . /// /// /// The font to use for width calculations /// The maximum width, in display pixels based on the font and scale /// The scale to use for width measurements /// The characters to add to the end of the string if it is too long public void Truncate(GenericFont font, float width, float scale, string ellipsis = "") { this.modifiedString = font.TruncateString(this.String, width, scale, false, ellipsis); this.StoreModifiedSubstrings(font); } /// public Vector2 Measure(GenericFont font) { return font.MeasureString(this.DisplayString); } /// /// Updates the formatting codes in this formatted string, causing animations to animate etc. /// /// The game's time public void Update(GameTime time) { foreach (var code in this.AllCodes) code.Update(time); } /// /// Returns the token under the given position. /// This can be used for hovering effects when the mouse is over a token, etc. /// /// The position that the string is drawn at /// The position to use for checking the token /// The scale that the string is drawn at /// The token under the target position public Token GetTokenUnderPos(Vector2 stringPos, Vector2 target, float scale) { return this.Tokens.FirstOrDefault(t => t.GetArea(stringPos, scale).Any(r => r.Contains(target))); } /// public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) { var innerOffset = new Vector2(); foreach (var token in this.Tokens) { var drawFont = token.GetFont(font) ?? font; var drawColor = token.GetColor(color) ?? color; for (var i = 0; i < token.DisplayString.Length; i++) { var c = token.DisplayString[i]; if (c == '\n') { innerOffset.X = 0; innerOffset.Y += font.LineHeight * scale; } if (i == 0) token.DrawSelf(time, batch, pos + innerOffset, font, color, scale, depth); var cString = c.ToCachedString(); token.DrawCharacter(time, batch, c, cString, i, pos + innerOffset, drawFont, drawColor, scale, depth); innerOffset.X += font.MeasureString(cString).X * scale; } } } private void StoreModifiedSubstrings(GenericFont font) { // skip substring logic for unformatted text if (this.Tokens.Length == 1) { this.Tokens[0].ModifiedSubstring = this.modifiedString; return; } // this is basically a substring function that ignores added newlines for indexing var index = 0; var currToken = 0; var splitIndex = 0; var ret = new StringBuilder(); while (splitIndex < this.modifiedString.Length && currToken < this.Tokens.Length) { var token = this.Tokens[currToken]; if (token.Substring.Length > 0) { ret.Append(this.modifiedString[splitIndex]); // if the current char is not an added newline, we simulate length increase if (this.modifiedString[splitIndex] != '\n' || this.String[index] == '\n') index++; splitIndex++; } // move on to the next token if we reached its end if (index >= token.Index + token.Substring.Length) { token.ModifiedSubstring = ret.ToString(); ret.Clear(); currToken++; } } // set additional token contents beyond our string in case we truncated if (ret.Length > 0) this.Tokens[currToken++].ModifiedSubstring = ret.ToString(); while (currToken < this.Tokens.Length) this.Tokens[currToken++].ModifiedSubstring = string.Empty; this.CalculateTokenAreas(font); } private void CalculateTokenAreas(GenericFont font) { var innerOffset = new Vector2(); foreach (var token in this.Tokens) { var area = new List(); var split = token.DisplayString.Split('\n'); for (var i = 0; i < split.Length; i++) { var size = font.MeasureString(split[i]); var rect = new RectangleF(innerOffset, size); if (!rect.IsEmpty) area.Add(rect); if (i < split.Length - 1) { innerOffset.X = 0; innerOffset.Y += font.LineHeight; } else { innerOffset.X += size.X; } } token.Area = area.ToArray(); } } } }