using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MonoGame.Extended; using MonoGame.Extended.Tiled; namespace MLEM.Extended.Tiled { public class IndividualTiledMapRenderer { private TiledMap map; private TileDrawInfo[,,] drawInfos; public GetDepth DepthFunction = (tile, layer, layerIndex, position) => 0; public IndividualTiledMapRenderer(TiledMap map = null) { if (map != null) this.SetMap(map); } public void SetMap(TiledMap map) { if (this.map == map) return; this.map = map; this.drawInfos = new TileDrawInfo[map.TileLayers.Count, map.Width, map.Height]; for (var i = 0; i < map.TileLayers.Count; i++) { var layer = map.TileLayers[i]; for (var x = 0; x < map.Width; x++) { for (var y = 0; y < map.Height; y++) { var tile = layer.GetTile((ushort) x, (ushort) y); if (tile.IsBlank) continue; var tileset = tile.GetTileset(map); var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, map)); this.drawInfos[i, x, y] = new TileDrawInfo(this, tile, layer, i, tileset, new Point(x, y), source); } } } } public void Draw(SpriteBatch batch, RectangleF? frustum = null) { for (var i = 0; i < this.map.TileLayers.Count; i++) { this.DrawLayer(batch, i, frustum); } } public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null) { var frust = frustum ?? new RectangleF(0, 0, float.MaxValue, float.MaxValue); var minX = Math.Max(0, frust.Left / this.map.TileWidth).Floor(); var minY = Math.Max(0, frust.Top / this.map.TileHeight).Floor(); var maxX = Math.Min(this.map.Width, frust.Right / this.map.TileWidth).Ceil(); var maxY = Math.Min(this.map.Height, frust.Bottom / this.map.TileHeight).Ceil(); for (var x = minX; x < maxX; x++) { for (var y = minY; y < maxY; y++) { var info = this.drawInfos[layerIndex, x, y]; if (info != null) info.Draw(batch); } } } public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position); private class TileDrawInfo { private readonly IndividualTiledMapRenderer renderer; private readonly TiledMapTile tile; private readonly TiledMapTileLayer layer; private readonly int layerIndex; private readonly TiledMapTileset tileset; private readonly Point position; private readonly Rectangle source; public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, TiledMapTileset tileset, Point position, Rectangle source) { this.renderer = renderer; this.tile = tile; this.layer = layer; this.layerIndex = layerIndex; this.tileset = tileset; this.position = position; this.source = source; } public void Draw(SpriteBatch batch) { var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight); var depth = this.renderer.DepthFunction(this.tile, this.layer, this.layerIndex, this.position); batch.Draw(this.tileset.Texture, drawPos, this.source, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, depth); } } } }